X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=be4d81e4e2283bdca4bfbbdcc6ca331de749fca6;hb=a37ce6ce2450c46380b8d31f7101b521d2cebfda;hp=bb0e8e61929f64fe674f30e8104d8f056d2034d5;hpb=51fb2f83cbef4a1b37645b63bbe5a2d490e85ec5;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index bb0e8e61..be4d81e4 100644 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -28,7 +28,8 @@ #define __16_IN__ #include -#include "src/lib/16_head.h" +#include "src/lib/16_head.h" +#include "src/lib/bitmap.h" #ifdef __DEBUG__ //#define __DEBUG_InputMgr__ @@ -214,13 +215,15 @@ typedef struct int triggerx; //player's trigger box tile position on the viewable map int triggery; //player's trigger box tile position on the viewable map int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y - word q; //loop variable -// word d; //direction - //bitmap_t data; //supposively the sprite sheet data - int hp; //hitpoints of the player + int sety; //NOT USED YET! player sprite sheet set on the image y + word d; //direction!! wwww + word q; //loop variable + word speed; //player speed! + bitmap_t data; //supposively the sprite sheet data + sword hp; //hitpoints of the player + int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; - ControlType Controls; + ControlType Controls; } player_t; /*