X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=d2dfb54a2e1b02ee9985a4029179178a58990629;hb=3baebbddf8e57357bc4c5d3e512c91c8e9c84773;hp=9f900aa5d5ac7b23be6bbaf4a993d3c2d5747eaa;hpb=465a28bde642141b8221a5217373e5f7c844e6c6;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index 9f900aa5..d2dfb54a 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -29,10 +29,12 @@ #include #include "src/lib/16_head.h" -#include "src/lib/timer.h" -#include "src/lib/bitmap.h" -#include "src/lib/planar.h" - +#include "src/lib/16_timer.h" +#include "src/lib/16_sprit.h" +#include "src/lib/bitmap.h" //old format +#ifdef __WATCOMC__ +#include "src/lib/16_dbg.h" +#endif #ifdef __DEBUG__ //#define __DEBUG_InputMgr__ #endif @@ -42,12 +44,13 @@ //#define TESTCONTROLNOISY #endif -extern byte testkeyin,testcontrolnoisy; +extern boolean testkeyin,testcontrolnoisy; //if else for gfxtesting and direction //player[pn].d == 2 || -#define DIRECTIONIFELSEGFXTEST (player[pn].info.dir == 2) -//#define NDIRECTIONIFELSEGFXTEST (player[pn].d != 2 || player[pn].info.dir != 2) +//player[pn].d != 2 || +#define DIRECTIONIFELSE (player[pn].info.dir == 2) +//#define NDIRECTIONIFELSE (player[pn].info.dir != 2) #define KeyInt 9 // The keyboard ISR number @@ -168,8 +171,6 @@ typedef enum { ctrl_Joystick, ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2, ctrl_Mouse, - ctrl_Joypad, - ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2 } ControlType; typedef enum { motion_Left = -1,motion_Up = -1, @@ -210,10 +211,6 @@ typedef struct { joyMultXL,joyMultYL, joyMultXH,joyMultYH; } JoystickDef; -typedef struct -{ - boolean w; -} JoypadDef; typedef struct { @@ -228,11 +225,14 @@ typedef struct byte d; //direction to render sprite!! wwww byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www byte near pdir; //previous direction~ + //byte near kd[2]; //array of arrow key pressed word speed; //player speed! + word spt; //speed per tile //0000 planar_buf_t huge *data; //supposively the sprite sheet data // planar_buf_t data; //supposively the sprite sheet data ////0000---- - bitmap_t huge *data; //supposively the sprite sheet data + struct sprite *spri; //supposively the sprite sheet data + bitmap_t *data; //supposively the sprite sheet data//old format sword hp; //hitpoints of the player int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; @@ -250,7 +250,6 @@ typedef struct { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -258,7 +257,6 @@ typedef struct KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu;*/ #ifdef DEMO0 @@ -309,5 +307,6 @@ extern boolean IN_UserInput(dword delay,boolean clear); extern boolean IN_KeyDown(byte code); extern void IN_ClearKey(byte code); extern boolean IN_qb(byte kee); +void IN_initplayer(player_t *player, word pn); #endif