X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=eecfae5905bd772859827f1c8385ad0d2779825c;hb=29ffa594274303096c976d1785670a941ca545d4;hp=e092c1d40e8164dd546dac2776238179cd5cdbe5;hpb=84fa53074a01907f4d3908255df5886d8361cd24;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h old mode 100644 new mode 100755 index e092c1d4..eecfae59 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -214,13 +214,14 @@ typedef struct int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y + int sheetsetx; //NOT USED YET! player sprite sheet set on the image x + int sheetsety; //NOT USED YET! player sprite sheet set on the image y + word d; //direction!! wwww word q; //loop variable word speed; //player speed! bitmap_t data; //supposively the sprite sheet data sword hp; //hitpoints of the player - sword persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ + int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; ControlType Controls; } player_t;