X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=eecfae5905bd772859827f1c8385ad0d2779825c;hb=95d9a86ba9df7b1cdfe3b990b1e52298c56ce23f;hp=2ac1889337d37c542bfafef4fe73e9b93adf5bb5;hpb=3dc6dfae836293380daf9e7dbd7c04d211a2cb16;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h old mode 100644 new mode 100755 index 2ac18893..eecfae59 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -214,14 +214,14 @@ typedef struct int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y + int sheetsetx; //NOT USED YET! player sprite sheet set on the image x + int sheetsety; //NOT USED YET! player sprite sheet set on the image y word d; //direction!! wwww word q; //loop variable word speed; //player speed! bitmap_t data; //supposively the sprite sheet data sword hp; //hitpoints of the player - sword persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ + int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; ControlType Controls; } player_t;