X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in_1.h;h=97a560d0e998168a09c4a2d9b88aedb62ff83618;hb=9fa80a8cf5bd43862ef829bf16bb6cd80ed7062f;hp=c6115bf0bda373877a7a1fcea862c681b45df600;hpb=86619c6a50b07c52481161da4b549ffb5e403e66;p=16.git diff --git a/src/lib/16_in_1.h b/src/lib/16_in_1.h index c6115bf0..97a560d0 100755 --- a/src/lib/16_in_1.h +++ b/src/lib/16_in_1.h @@ -34,10 +34,10 @@ #include "src/lib/16_head.h" #include "src/lib/16_timer.h" #include "src/lib/16_dbg.h" -/*#ifdef __WATCOMC__ //borland C BCEXMM.EXE +#ifdef __WATCOMC__ //borland C BCEXMM.EXE #include "src/lib/16_spri.h" #include "src/lib/16_enti.h" -#endif*/ +#endif #define KeyInt 9 // The keyboard ISR number @@ -217,30 +217,30 @@ extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_v IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar), IN_SetKeyHook(void (*)()), IN_ClearKeysDown(void), - IN_ReadCursor(CursorInfo *), + IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar), IN_ReadControl(player_t *player, global_game_variables_t *gvar), IN_SetControlType(player_t *player,ControlType type), IN_GetJoyAbs(word joy,word *xp,word *yp), IN_SetupJoy(word joy,word minx,word maxx, - word miny,word maxy), + word miny,word maxy, global_game_variables_t *gvar), #if DEMO0 IN_StopDemo(void),IN_FreeDemoBuffer(void), #endif - IN_Ack(void),IN_AckBack(void); -extern boolean IN_UserInput(word delay); + IN_Ack(global_game_variables_t *gvar),IN_AckBack(void); +extern boolean IN_UserInput(word delay, global_game_variables_t *gvar); extern char IN_WaitForASCII(void); extern ScanCode IN_WaitForKey(void); extern word IN_GetJoyButtonsDB(word joy); extern byte *IN_GetScanName(ScanCode); -byte IN_MouseButtons (void); +byte IN_MouseButtons (global_game_variables_t *gvar); byte IN_JoyButtons (void); -void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/); -void IN_StartAck(void); -boolean IN_CheckAck (void); -boolean IN_IsUserInput(); +void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar); +void IN_StartAck(global_game_variables_t *gvar); +boolean IN_CheckAck (global_game_variables_t *gvar); +boolean IN_IsUserInput(global_game_variables_t *gvar); #define Mouse(x) INL_Mouse(x) //void IN_SetKeyHook(void (*hook)()); #if DEMO0 @@ -250,8 +250,8 @@ void IN_StopDemo(void); void IN_FreeDemoBuffer(void); #endif -boolean IN_KeyDown(byte code, global_game_variables_t *gvar), - IN_qb(byte kee, global_game_variables_t *gvar); +boolean IN_KeyDown(byte code), + IN_qb(byte kee); void IN_ClearKey(byte code), IN_KbdLED(); ScanCode IN_GetLastScan(),