X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_snd.c;h=34494ad90c175350a48ee613871f659bb73c55ec;hb=579be865a2f1d2a84d5295506f3e8ea9815d11af;hp=7e6b644481a2fdd7e48ff13c74796ebfbf76d5e9;hpb=46bf49691f3f282718028959eb06466b2c7f3cbc;p=16.git
diff --git a/src/lib/16_snd.c b/src/lib/16_snd.c
old mode 100644
new mode 100755
index 7e6b6444..34494ad9
--- a/src/lib/16_snd.c
+++ b/src/lib/16_snd.c
@@ -1,21 +1,382 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2020 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/16_snd.h"
+
+static void interrupt (*t0OldService)(void);
+
+void opl2out(word reg, word data)
+{
+ __asm
+ {
+ mov ax,reg
+ mov dx,word ptr [ADLIB_FM_ADDRESS]
+ or ah,ah
+ jz @@1
+ add dx,2
+@@1: out dx,al
+ mov cx,6
+@@2: in al,dx
+ loop @@2
+ inc dl
+ mov ax,data
+ out dx,al
+ dec dl
+ mov cx,36
+@@3: in al,dx
+ loop @@3
+ }
+}
+
+void opl3out(word reg, word data)
+{
+ __asm
+ {
+ mov ax,reg
+ mov dx,word ptr [ADLIB_FM_ADDRESS]
+ or ah,ah
+ jz @@1
+ add dx,2
+@@1: out dx,al
+ inc dl
+ mov ax,data
+ out dx,al
+ dec dl
+ mov cx,26
+@@2: in al,dx
+ loop @@2
+ }
+}
+
+void opl3exp(word data)
+{
+ __asm
+ {
+ mov ax,data
+ mov dx,word ptr [ADLIB_FM_ADDRESS]
+ add dx,2
+ out dx,al
+ mov cx,6
+@@1: in al,dx
+ loop @@1
+ inc dl
+ mov al,ah
+ out dx,al
+ mov cx,36
+@@2: in al,dx
+ loop @@2
+ }
+}
+
+/* Function: FMResest *******************************************************
+*
+* Description: quick and dirty sound card reset (zeros all
+* registers).
+*
+*/
+void FMReset(void/*int percusiveMode*/)
+{
+ int i;
+
+ /* zero all registers */
+ for(i = MIN_REGISTER; i < MAX_REGISTER+1; i++) opl2out(i, 0);
+
+ /* allow FM chips to control the waveform of each operator */
+ opl2out(0x01, 0x20);
+
+ /* set rhythm enabled (6 melodic voices, 5 percussive) */
+ opl2out(0xBD, 0x20);
+
+ //FMSetPercusiveMode(percusiveMode);
+} /* End of FMReset */
+
+/* Function: FMKeyOff *******************************************************
+*
+* Parameters: voice - which voice to turn off.
+*
+* Description: turns off the specified voice.
+*
+*/
+void FMKeyOff(int voice)
+{
+ int regNum;
+
+ /* turn voice off */
+ regNum = 0xB0 + voice % 11;//NUMVOICE;
+ opl2out(regNum, 0x0E);
+} /* End of FMKeyOff */
+
+/* Function: FMKeyOn *******************************************************
+*
+* Parameters: voice - which voice to turn on.
+* freq - its frequency (note).
+* octave - its octave.
+*
+* Description: turns on a voice of specfied frequency and
+* octave.
+*
+*/
+void FMKeyOn(int voice, int freq, int octave)
+{
+ int regNum, tmp;
+
+ regNum = 0xA0 + voice % 11;//NUMVOICE;
+ opl2out(regNum, freq & 0xff);
+ regNum = 0xB0 + voice % 11;//NUMVOICE;
+ tmp = (freq >> 8) | (octave << 2) | 0x20;
+ opl2out(regNum, tmp);
+} /* End of FMKeyOn */
+
+/* Function: FMSetVoice *****************************************************
+*
+* Parameters: voiceNum - which voice to set.
+* ins - instrument to set voice.
+*
+* Description: sets the instrument of a voice.
+*
+*/
+void FMSetVoice(int voiceNum, FMInstrument *ins){
+ int opCellNum, cellOffset;
+
+ voiceNum %= 11;//NUMVOICE;
+ cellOffset = voiceNum % 3 + ((voiceNum / 3) << 3);
+
+ /* set sound characteristic */
+ opCellNum = 0x20 + (char)cellOffset;
+ opl2out(opCellNum, ins->SoundCharacteristic[0]);
+ opCellNum += 3;
+ opl2out(opCellNum, ins->SoundCharacteristic[1]);
+
+ /* set level/output */
+ opCellNum = 0x40 + (char)cellOffset;
+ opl2out(opCellNum, ins->Level[0]);
+ opCellNum += 3;
+ opl2out(opCellNum, ins->Level[1]);
+
+ /* set Attack/Decay */
+ opCellNum = 0x60 + (char)cellOffset;
+ opl2out(opCellNum, ins->AttackDecay[0]);
+ opCellNum += 3;
+ opl2out(opCellNum, ins->AttackDecay[1]);
+
+ /* set Sustain/Release */
+ opCellNum = 0x80 + (char)cellOffset;
+ opl2out(opCellNum, ins->SustainRelease[0]);
+ opCellNum += 3;
+ opl2out(opCellNum, ins->SustainRelease[1]);
+
+ /* set Wave Select */
+ opCellNum = 0xE0 + (char)cellOffset;
+ opl2out(opCellNum, ins->WaveSelect[0]);
+ opCellNum += 3;
+ opl2out(opCellNum, ins->WaveSelect[1]);
+
+ /* set Feedback/Selectivity */
+ opCellNum = (byte)0xC0 + (byte)voiceNum;
+ opl2out(opCellNum, ins->Feedback);
+} /* End of FMSetVoice */
+
+
+//newer sd
+
+
+struct glob_game_vars *ggvv;
+// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models
+void interrupt SDL_irq0()
+{
+ ggvv->ca.sd.irq0_ticks++;
+ if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) {
+ ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max;
+ t0OldService();
+ }
+ else {
+ p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI);
+ }
+}
+
+void SD_Initimf(global_game_variables_t *gvar)
+{
+ if (!init_adlib()) {
+ printf("Cannot init library\n");
+ return;
+ }
+ if (!probe_8254()) { /* we need the timer to keep time with the music */
+ printf("8254 timer not found\n");
+ return;
+ }
+
+ gvar->ca.sd.imf_delay_countdown=0;
+ gvar->ca.sd.imf_music=
+ gvar->ca.sd.imf_play_ptr=
+ gvar->ca.sd.imf_music_end=NULL;
+
+ SD_adlib_shut_up();
+ shutdown_adlib_opl3(); // NTS: Apparently the music won't play otherwise
+}
+
+void SD_imf_reset_music(global_game_variables_t *gvar)
+{
+ gvar->ca.sd.imf_music = gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music_end = NULL;
+ gvar->ca.sd.imf_delay_countdown = 0;
+}
+
+void SD_StartupTimer(global_game_variables_t *gvar)
+{
+ gvar->ca.sd.irq0_ticks=
+ gvar->ca.sd.irq0_cnt = 0;
+ gvar->ca.sd.irq0_add = 182;
+ gvar->ca.sd.irq0_max = 1000; /* about 18.2Hz */
+ gvar->ca.sd.tickrate = 700;
+
+ write_8254_system_timer(T8254_REF_CLOCK_HZ / gvar->ca.sd.tickrate);
+ t0OldService = _dos_getvect(8); /*IRQ0*/
+ _dos_setvect(8,SDL_irq0);
+
+ _cli();
+ gvar->ca.sd.irq0_ticks = gvar->ca.sd.ptick = 0;
+ _sti();
+}
+
+void SD_ShutdownTimer()
+{
+ _dos_setvect(8,t0OldService);
+}
+
+void SD_imf_free_music(global_game_variables_t *gvar)
+{
+#ifndef SD_USESCAMMPM
+ if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music);
+#else
+ MM_FreePtr(MEMPTRCONV gvar->ca.audiosegs[0], gvar); //TODO make behave like id engine
+#endif
+ SD_imf_reset_music(gvar);
+}
+
+int SD_imf_load_music(const char *path, global_game_variables_t *gvar)
+{
+ unsigned long len;
+ unsigned char buf[8];
+ int fd;
+
+#ifndef SD_USESCAMMPM
+ SD_imf_free_music(gvar);
+#else
+ SD_imf_reset_music(gvar);
+#endif
+
+ fd = open(path,O_RDONLY|O_BINARY);
+ if (fd < 0) return 0;
+
+ len = lseek(fd,0,SEEK_END);
+ lseek(fd,0,SEEK_SET);
+ read(fd,buf,2);
+ if (buf[0] != 0 || buf[1] != 0) // type 1 IMF
+ len = *((uint16_t*)buf);
+ else
+ lseek(fd,0,SEEK_SET);
+
+ if (len == 0 || len > 65535UL) {
+ close(fd);
+ return 0;
+ }
+ len -= len & 3;
+
+#ifndef SD_USESCAMMPM
+ gvar->ca.sd.imf_music = malloc(len);
+#else
+ MM_GetPtr(MEMPTRCONV gvar->ca.audiosegs[0],len, gvar);
+ gvar->ca.sd.imf_music = (struct imf_entry *)gvar->ca.audiosegs[0];
+#endif
+ if (gvar->ca.sd.imf_music == NULL) {
+ close(fd);
+ return 0;
+ }
+ read(fd,gvar->ca.sd.imf_music,len);
+ close(fd);
+
+ gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music;
+ gvar->ca.sd.imf_music_end = gvar->ca.sd.imf_music + (len >> 2UL);
+ return 1;
+}
+
+void SD_imf_tick(global_game_variables_t *gvar)
+{
+ if (gvar->ca.sd.imf_delay_countdown == 0) {
+ do {
+ adlib_write(gvar->ca.sd.imf_play_ptr->reg,gvar->ca.sd.imf_play_ptr->data);
+ gvar->ca.sd.imf_delay_countdown = gvar->ca.sd.imf_play_ptr->delay;
+ gvar->ca.sd.imf_play_ptr++;
+ if (gvar->ca.sd.imf_play_ptr == gvar->ca.sd.imf_music_end)
+ {
+// printf("replay\n");
+ gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music;
+ }
+ } while (gvar->ca.sd.imf_delay_countdown == 0);
+ }
+ else {
+ gvar->ca.sd.imf_delay_countdown--;
+ }
+}
+
+void SD_adlib_shut_up() {
+ int i;
+
+ memset(adlib_fm,0,sizeof(adlib_fm));
+ memset(&adlib_reg_bd,0,sizeof(adlib_reg_bd));
+ for (i=0;i < adlib_fm_voices;i++) {
+ struct adlib_fm_operator *f;
+ f = &adlib_fm[i].mod;
+ f->ch_a = f->ch_b = f->ch_c = f->ch_d = 1;
+ f = &adlib_fm[i].car;
+ f->ch_a = f->ch_b = f->ch_c = f->ch_d = 1;
+ }
+
+ for (i=0;i < adlib_fm_voices;i++) {
+ struct adlib_fm_operator *f;
+
+ f = &adlib_fm[i].mod;
+ f->mod_multiple = 1;
+ f->total_level = 63 - 16;
+ f->attack_rate = 15;
+ f->decay_rate = 4;
+ f->sustain_level = 0;
+ f->release_rate = 8;
+ f->f_number = 400;
+ f->sustain = 1;
+ f->octave = 4;
+ f->key_on = 0;
+
+ f = &adlib_fm[i].car;
+ f->mod_multiple = 1;
+ f->total_level = 63 - 16;
+ f->attack_rate = 15;
+ f->decay_rate = 4;
+ f->sustain_level = 0;
+ f->release_rate = 8;
+ f->f_number = 0;
+ f->sustain = 1;
+ f->octave = 0;
+ f->key_on = 0;
+ }
+
+ adlib_apply_all();
+}