X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_snd.h;h=b408f51218c84c608fbed9e855a87edbc0bc6e95;hb=579be865a2f1d2a84d5295506f3e8ea9815d11af;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=9ada0e848c6a1a951a4325d66532282e00238d17;p=16.git
diff --git a/src/lib/16_snd.h b/src/lib/16_snd.h
old mode 100644
new mode 100755
index e69de29b..b408f512
--- a/src/lib/16_snd.h
+++ b/src/lib/16_snd.h
@@ -0,0 +1,76 @@
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2020 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#ifndef __16_SD_H_
+#define __16_SD_H_
+
+#include "src/lib/16_head.h"
+#include "src/lib/16_tail.h"
+#include /* 8254 timer */
+#include
+#include
+#include
+#include
+
+#define SD_USESCAMMPM
+
+#define MIN_REGISTER 0x01
+#define MAX_REGISTER 0xF5
+#define ADLIB_FM_ADDRESS 0x388 /* adlib address/status register */
+#define ADLIB_FM_DATA 0x389 /* adlib data register */
+
+/*
+* FM Instrument definition for .SBI files - SoundBlaster instrument
+* - these are the important parts - we will skip the header, but since
+* I am not sure where it starts and ends so I have had to guess.
+* However it SEEMS! to work. Each array has two values, one for
+* each operator.
+*/
+typedef struct{
+ byte SoundCharacteristic[2]; /* modulator frequency multiple... */
+ byte Level[2]; /* modulator frequency level... */
+ byte AttackDecay[2]; /* modulator attack/decay... */
+ byte SustainRelease[2]; /* modulator sustain/release... */
+ byte WaveSelect[2]; /* output waveform distortion */
+ byte Feedback; /* feedback algorithm and strength */
+} FMInstrument;
+
+void opl2out(word reg, word data);
+void opl3out(word reg, word data);
+void opl3exp(word data);
+
+void FMReset(void/*int percusiveMode*/);
+void FMKeyOff(int voice);
+void FMKeyOn(int voice, int freq, int octave);
+void FMSetVoice(int voiceNum, FMInstrument *ins);
+
+void SD_Initimf(global_game_variables_t *gvar);
+void SD_imf_reset_music(global_game_variables_t *gvar);
+void SD_StartupTimer(global_game_variables_t *gvar),
+ SD_ShutdownTimer();
+void SD_imf_free_music(global_game_variables_t *gvar);
+int SD_imf_load_music(const char *path, global_game_variables_t *gvar);
+void interrupt SD_irq0(void);
+void SD_imf_tick(global_game_variables_t *gvar);
+void SD_adlib_shut_up();
+
+#endif /*__16_SND_H_*/