X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_sprit.c;h=c59590cefe640158f0ac0ee4455574506b971d8d;hb=5965823c934f177a5ef1cd30ae9ee5dda2a95154;hp=ab6e33785ba4f27bf55df60722dfff5b7c429e5a;hpb=398c90d2a35006614f99b38ea112803015d97d33;p=16.git diff --git a/src/lib/16_sprit.c b/src/lib/16_sprit.c index ab6e3378..c59590ce 100755 --- a/src/lib/16_sprit.c +++ b/src/lib/16_sprit.c @@ -1,134 +1,118 @@ -/* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ -#include "src/lib/16_sprit.h" - -char* get_curr_anim_name(struct sprite *spri) -{ - // Retrive animation name list - struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; - uint32_t huge *anim_names_offsets = (uint32_t huge *) - ((byte huge *)vrs + - vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_NAME_LIST]); - - return (char *)(vrs + anim_names_offsets[spri->curr_anim]); -} - -void init_anim(struct sprite *spri, int anim_index) -{ - struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; - uint32_t huge *anim_lists_offsets = (uint32_t huge *) - ((byte huge *)vrs + - vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_LIST]); - struct vrs_animation_list_entry_t *anim_list = (struct vrs_animation_list_entry_t huge *) - ((byte huge *)vrs + - anim_lists_offsets[anim_index]); - - // Upon new animation, start from the first sprite in it - spri->curr_anim = anim_index; - spri->curr_anim_spri = 0; - spri->curr_spri_id = anim_list[0].sprite_id; - spri->delay = anim_list[0].delay; - - spri->curr_anim_list = anim_list; -} - - -int set_anim_by_id(struct sprite *spri, int anim_id) -{ - int new_anim_index = 0; - int iter_id; - struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; - // Retruve animation ids list - uint16_t huge *anim_ids = (uint16_t huge *) - ((byte huge *)vrs + - vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_ID_LIST]); - - // Loop through animation id untill match or end of list - while(iter_id = anim_ids[new_anim_index]) - { - // Return on successful match - if (iter_id == anim_id) - { - init_anim(spri, new_anim_index); - return 0; - } - new_anim_index++; - } - return -1; -} - -void print_anim_ids(struct sprite *spri) -{ - int new_anim_index = 0; - int iter_id; - struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; - // Retruve animation ids list - uint16_t huge *anim_ids = (uint16_t huge *) - ((byte huge *)vrs + - vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_ID_LIST]); - - if(!anim_ids[new_anim_index]) - exit(3); - // Loop through animation id untill match or end of list - while(iter_id = anim_ids[new_anim_index]) - { - // Return on successful match - new_anim_index++; - printf("%d, ", iter_id); - } -} - - -void animate_spri(struct sprite *spri) -{ - // Events go here - - // Draw sprite - get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont); - draw_vrl1_vgax_modex( spri->x, spri->y, - spri->sprite_vrl_cont->vrl_header, spri->sprite_vrl_cont->line_offsets, - spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header), - spri->sprite_vrl_cont->data_size); - - // Depending on delay, update indices - switch(spri->delay){ - // Delay = 0 means that sprite should loop. Nothing to change here - case 0: - break; - - // Delay = 1 means that on next time unit sprite should be changed - case 1: - spri->curr_anim_spri++; - - // If we hit the end of an animation sequence, restart it - if(!(spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id)){ - spri->curr_anim_spri = 0; - spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id; - } - spri->delay = spri->curr_anim_list[spri->curr_anim_spri].delay; - - // Delay > 1 means that we should not change sprite yet. Decrease delay - default: - spri->delay--; - break; - } -} +#include "src/lib/16_sprit.h" + +char* get_curr_anim_name(struct sprite *spri) +{ + // Retrive animation name list + struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; + uint32_t huge *anim_names_offsets = (uint32_t huge *) + ((byte huge *)vrs + + vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_NAME_LIST]); + + return (char *)(vrs + anim_names_offsets[spri->curr_anim]); +} + +void init_anim(struct sprite *spri, int anim_index) +{ + struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; + uint32_t huge *anim_lists_offsets = (uint32_t huge *) + ((byte huge *)vrs + + vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_LIST]); + struct vrs_animation_list_entry_t huge *anim_list = (struct vrs_animation_list_entry_t huge *) + ((byte huge *)vrs + + anim_lists_offsets[anim_index]); + + // Upon new animation, start from the first sprite in it + spri->curr_anim = anim_index; + spri->curr_anim_spri = 0; + spri->curr_spri_id = anim_list[0].sprite_id; + spri->delay = anim_list[0].delay; + + spri->curr_anim_list = anim_list; +} + + +int set_anim_by_id(struct sprite *spri, int anim_id) +{ + int new_anim_index = 0; + int iter_id; + struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; + // Retruve animation ids list + uint16_t huge *anim_ids = (uint16_t huge *) + ((byte huge *)vrs + + vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_ID_LIST]); + + // Loop through animation id untill match or end of list + while(iter_id = anim_ids[new_anim_index]) + { + // Return on successful match + if (iter_id == anim_id) + { + init_anim(spri, new_anim_index); + return 0; + } + new_anim_index++; + } + return -1; +} + +void print_anim_ids(struct sprite *spri) +{ + int new_anim_index = 0; + int iter_id; + struct vrs_header huge *vrs = spri->spritesheet->vrs_hdr; + // Retruve animation ids list + uint16_t huge *anim_ids = (uint16_t huge *) + ((byte huge *)vrs + + vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_ID_LIST]); + + if(!anim_ids[new_anim_index]) + exit(3); + // Loop through animation id untill match or end of list + while(iter_id = anim_ids[new_anim_index]) + { + // Return on successful match + new_anim_index++; + } +} + + +void animate_spri(struct sprite *spri) +{ + int i; + // Events go here + + // Draw sprite + i = get_vrl_by_id(spri->spritesheet, spri->curr_spri_id, spri->sprite_vrl_cont); + if(i < 0) + { + printf("Error retriving required sprite"); + exit(-1); + } + draw_vrl1_vgax_modex( spri->x, spri->y, + spri->sprite_vrl_cont->vrl_header, spri->sprite_vrl_cont->line_offsets, + spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header), + spri->sprite_vrl_cont->data_size); + + // Depending on delay, update indices + switch(spri->delay){ + // Delay = 0 means that sprite should loop. Nothing to change here + case 0: + break; + + // Delay = 1 means that on next time unit sprite should be changed + case 1: + spri->curr_anim_spri++; + + // If we hit the end of an animation sequence, restart it + if(!(spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id)){ + spri->curr_anim_spri = 0; + spri->curr_spri_id = spri->curr_anim_list[spri->curr_anim_spri].sprite_id; + } + spri->delay = spri->curr_anim_list[spri->curr_anim_spri].delay; + + // Delay > 1 means that we should not change sprite yet. Decrease delay + default: + spri->delay--; + break; + } +}