X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_tail.h;h=4993b4e6cee18344b43bba496cfde2209dcfe8da;hb=6cb7af40446a399db9f56ba66d8db74a1a1f3181;hp=706494936633e2950e22d473d94e7dd696897a06;hpb=2fb58644b5c539decd246968bc9cc99b94069364;p=16.git diff --git a/src/lib/16_tail.h b/src/lib/16_tail.h index 70649493..4993b4e6 100755 --- a/src/lib/16_tail.h +++ b/src/lib/16_tail.h @@ -29,6 +29,7 @@ #include "src/lib/16_mm.h" #include "src/lib/16_ca.h" #include "src/lib/16_in.h" +#include "src/lib/16_sd.h" #include "src/lib/16_dbg.h" #include "src/lib/16_vl.h" #include "src/lib/testpatt.h" @@ -118,23 +119,25 @@ if(gvar.in.inst->Keyboard[sc_I]){ dbg_maptext=!dbg_maptext; IN_UserInput(1, &gvar); } \ if(gvar.in.inst->Keyboard[sc_PgDn]){ \ rotateR(gvar.video.palette, sizeof(gvar.video.palette)/sizeof(gvar.video.palette[0])); \ - VL_UpdatePaletteWrite(&gvar.video.palette, 0, &gvar); IN_UserInput(1, &gvar); } \ + VL_UpdatePaletteWrite(&gvar.video.palette, 0, 255, &gvar); IN_UserInput(1, &gvar); } \ if(gvar.in.inst->Keyboard[sc_PgUp]){ \ rotateL(gvar.video.palette, sizeof(gvar.video.palette)/sizeof(gvar.video.palette[0])); \ - VL_UpdatePaletteWrite(&gvar.video.palette, 0, &gvar); IN_UserInput(1, &gvar); } + VL_UpdatePaletteWrite(&gvar.video.palette, 0, 255, &gvar); IN_UserInput(1, &gvar); } #ifdef __BORLANDC__ #define PAL_WRITE_REG 0x03C8 /* Color register, write address */ #define PAL_DATA_REG 0x03C9 /* Color register, data port */ -word modexPalOverscan(word col); #endif void Shutdown16(global_game_variables_t *gvar), Startup16(global_game_variables_t *gvar), StartupCAMMPM (global_game_variables_t *gvar), ShutdownCAMMPM (global_game_variables_t *gvar); +void MU_IntroScreen(global_game_variables_t *gvar); void TL_DosLibStartup(global_game_variables_t *gvar); void TL_VidInit(global_game_variables_t *gvar); boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar); +void PL_StartMusic(global_game_variables_t *gvar); +void PL_StopMusic(global_game_variables_t *gvar); void DebugMemory_(global_game_variables_t *gvar, boolean q); void ClearMemory (global_game_variables_t *gvar); void Quit (global_game_variables_t *gvar, char *error);