X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_tail.h;h=93022c261b8c47492ba9a79f4ce25243538c6467;hb=256be2f6f35912701d3e3770e49e388f462a6acc;hp=28864242f99fc9c6c863afad58b1640a414d6735;hpb=cecbe84f7c61a26fa2285fc125839b2ff50a7f51;p=16.git diff --git a/src/lib/16_tail.h b/src/lib/16_tail.h index 28864242..93022c26 100755 --- a/src/lib/16_tail.h +++ b/src/lib/16_tail.h @@ -84,6 +84,7 @@ if(gvar.in.inst->Keyboard[sc_P]){ modexpdump(&gvar.video.page[0]); IN_UserInput(1, &gvar); } \ if(gvar.in.inst->Keyboard[sc_Y]){ dbg_delayanimation=!dbg_delayanimation; IN_UserInput(1, &gvar); } \ if(gvar.in.inst->Keyboard[sc_Q]){ VL_modexPrintTextBox(&gvar); IN_UserInput(1, &gvar); } \ + if(gvar.in.inst->Keyboard[sc_W]){ VL_MemToScreen((byte __far *)&gvar, 64, 64, 16, 16, &gvar); IN_UserInput(1, &gvar); } \ RFDEBUGFUNCTIONS //FIZZLEFADEFUNCTION @@ -115,20 +116,23 @@ if(gvar.in.inst->Keyboard[sc_I]){ dbg_maptext=!dbg_maptext; IN_UserInput(1, &gvar); } \ if(gvar.in.inst->Keyboard[sc_PgDn]){ \ rotateR(gvar.video.palette, sizeof(gvar.video.palette)/sizeof(gvar.video.palette[0])); \ - VL_UpdatePaletteWrite(&gvar.video.palette, 0); IN_UserInput(1, &gvar); } \ + VL_UpdatePaletteWrite(&gvar.video.palette, 0, &gvar); IN_UserInput(1, &gvar); } \ if(gvar.in.inst->Keyboard[sc_PgUp]){ \ rotateL(gvar.video.palette, sizeof(gvar.video.palette)/sizeof(gvar.video.palette[0])); \ - VL_UpdatePaletteWrite(&gvar.video.palette, 0); IN_UserInput(1, &gvar); } + VL_UpdatePaletteWrite(&gvar.video.palette, 0, &gvar); IN_UserInput(1, &gvar); } #ifdef __BORLANDC__ #define PAL_WRITE_REG 0x03C8 /* Color register, write address */ #define PAL_DATA_REG 0x03C9 /* Color register, data port */ word modexPalOverscan(word col); #endif -void Shutdown16(global_game_variables_t *gvar); -void Startup16(global_game_variables_t *gvar); +void Shutdown16(global_game_variables_t *gvar), + Startup16(global_game_variables_t *gvar), + StartupCAMMPM (global_game_variables_t *gvar), + ShutdownCAMMPM (global_game_variables_t *gvar); +void TL_DosLibStartup(global_game_variables_t *gvar); void TL_VidInit(global_game_variables_t *gvar); -void FizzleFade (unsigned source, unsigned dest,unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv); +boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar); void DebugMemory_(global_game_variables_t *gvar, boolean q); void ClearMemory (global_game_variables_t *gvar); void Quit (global_game_variables_t *gvar, char *error);