X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_tdef.h;h=2d3e606722ce5748d135d47b09396111e0e97567;hb=d09e91b0ef220dbfd79d1aa8470668f16c0b6e24;hp=ffa22c0183a4ea1a70b9ce23265e65a36ebfeed2;hpb=9dceac8c26077833f033c86e39d916b112c9d025;p=16.git diff --git a/src/lib/16_tdef.h b/src/lib/16_tdef.h index ffa22c01..2d3e6067 100755 --- a/src/lib/16_tdef.h +++ b/src/lib/16_tdef.h @@ -46,22 +46,6 @@ /* * typedefs of the game variables! */ -typedef struct { - byte *data; - word width; - word height; - byte *palette; - word offset; -} bitmap_t; - -typedef struct { - byte far **data; - word ntiles; // the number of tiles - word twidth; // width of the tiles - word theight; // height of the tiles - byte *palette; // palette for the tile set -} tileset_t; - typedef struct { byte far *plane[4]; // 4 planes of image data word width; // width of the image (spread across 4 planes) @@ -138,7 +122,7 @@ typedef struct nibble pred; //prev. direction for animation changing word dire; //sprite in use nibble q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www - word speed; //entity speed! +// word speed; //entity speed! word spt; //speed per tile #ifdef __WATCOMC__ sprite_t spri; // sprite used by entity @@ -350,6 +334,8 @@ typedef struct { int profilehandle,debughandle,showmemhandle; int heaphandle; + byte datadumpfilename[12]; + byte heapdumpfilename[12]; } loghandle_t; typedef struct @@ -400,7 +386,7 @@ typedef struct word quadwh; //preproccessed quad size of tilewidth and tileheight } tile_dimention_t; -#define MAXSCROLLEDGES 6 +#define MAXSCROLLEDGES 2 typedef struct { unsigned panx,pany; // panning adjustments inside port in pixels @@ -497,11 +483,12 @@ typedef struct //from 16_mm //========================================================================== -#define MAXBLOCKS 800 //kd=1300 wolf3d=700 cata=600 +#define MAXBLOCKS 1024 //kd=1300 wolf3d=700 cata=600 typedef struct mmblockstruct { - unsigned start,length; + //word start,length, blob; //for data larger than 64k + word start; dword length; unsigned attributes; memptr *useptr; // pointer to the segment start struct mmblockstruct far *next; @@ -744,7 +731,7 @@ typedef struct //TODO: USE THIS!!!! byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4 int mapon, mapnum; -// maptype _seg *mapheaderseg[NUMMAPS]; + maptype _seg *mapheaderseg[NUMMAPS]; unsigned _seg *mapsegs[MAPPLANES]; void _seg *grsegs[NUMCHUNKS]; byte far grneeded[NUMCHUNKS]; @@ -769,6 +756,7 @@ typedef struct //TODO: USE THIS!!!! sd_t sd; //TODO: extend! and learn from keen/wolf/catacomb's code wwww + memptr spribuff[64]; //temp } ca_t; //========================================================================== @@ -798,6 +786,7 @@ typedef struct glob_game_vars in_info_t in; // 16_in info player_t player[MaxPlayers]; // player vars map_view_t mv[4]; + map_t map; // sw_t sw; boolean DLStarted; } global_game_variables_t;