X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_vl.c;h=a9d4b66805ba28432b976a3cfc2d4395ae4ec00b;hb=eda37da84ccb4fc381507f04832d0358799ed67c;hp=882dd3d2f21f37d6650a7735fa16d3e1da606f83;hpb=f2a811af6076e5d139acaef8c0fcf7c40244d8ed;p=16.git diff --git a/src/lib/16_vl.c b/src/lib/16_vl.c index 882dd3d2..a9d4b668 100755 --- a/src/lib/16_vl.c +++ b/src/lib/16_vl.c @@ -28,7 +28,7 @@ byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */ static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette); -static byte tmppal[PAL_SIZE]; +/*static */byte tmppal[PAL_SIZE]; //=========================================================================== @@ -45,7 +45,8 @@ void VL_Startup (global_game_variables_t *gvar) __asm cld; VGAmodeX(1/*TODO other modes*/, 1, gvar); - VL_LoadPalFileCore(gvar->video.palette, gvar); +//-- VL_LoadPalFileCore(gvar->video.palette, gvar); + VL_SetCorePal(gvar); //Quit ("Improper video card! If you really have a VGA card that I am not\ndetecting it!", gvar); } @@ -282,7 +283,7 @@ void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv) switch(vq) { case 1: -// case 8: //320x240 no buffer + case 8: //320x240 no buffer //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]); /*for(i=0; ivideo.ofs.displayofs = 0; //gv->video.ofs.bufferofs = gv->video.page[0].width*gv->video.page[0].height;//gvar->video.page[0].pagesize; -// gv->video.curr_mode=vq; + gv->video.curr_mode=vq; gv->video.VL_Started=1; } @@ -364,11 +365,11 @@ void modexLeave(void) VL_vgaSetMode(TEXT_MODE); } +#if 0 page_t modexDefaultPage(page_t *p) { page_t page; - /* default page values */ //page.data = VGA; //page.data = (byte far *)(vga_state.vga_graphics_ram); @@ -389,12 +390,16 @@ modexDefaultPage(page_t *p) page.pagesize = (word)(page.stridew)*page.height; page.pi=page.width*4; page.id = 0; - + if(ggvv->video.curr_mode = 1) + { + page.width += TILEWHD; + page.height += TILEWHD; + } return page; } -#if 0 +#endif page_t -modexDefaultPage(page_t *p, video_t *v) +modexDefaultPage(page_t *p, global_game_variables_t *gvar) { page_t page; @@ -408,7 +413,7 @@ modexDefaultPage(page_t *p, video_t *v) page.sh = p->sh; page.width = p->sw; page.height = p->sh; - if(v->curr_mode == 1) + if(gvar->video.curr_mode == 1) { page.width += TILEWHD; page.height += TILEWHD; } page.ti.tw = page.sw/TILEWH; @@ -424,7 +429,7 @@ modexDefaultPage(page_t *p, video_t *v) return page; } -#endif + /* returns the next page in contiguous memory * the next page will be the same size as p, by default */ @@ -509,38 +514,41 @@ void VL_Initofs(video_t *video) } } -void modexHiganbanaPageSetup(video_t *video) +void modexHiganbanaPageSetup(global_game_variables_t *gvar) { - video->vmem_remain=65535U; - video->num_of_pages=0; - (video->page[0]) = modexDefaultPage(&(video->page[0])/*, video*/); video->num_of_pages++; //video->page[0].width += (TILEWHD); video->page[0].height += (TILEWHD); - (video->page[1]) = modexNextPage(&(video->page[0])); video->num_of_pages++; -//0000 (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), (video->page[0]).width, TILEWH*4); video->num_of_pages++; -//0000 (video->page[3]) = (video->page[2]); video->num_of_pages++; -//// (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), TILEWH*4, TILEWH*4); video->num_of_pages++; -//// (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].sw, 208); video->num_of_pages++; - (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), video->page[0].width, 96); video->num_of_pages++; - (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].width, 96); video->num_of_pages++; - modexCalcVmemRemain(video); - - video->sp=video->p = 0; //showpage - video->dorender = 1; //render - video->vh=video->page[0].height+video->page[1].height+video->page[2].height+video->page[3].height; - - VL_Initofs(video); + gvar->video.vmem_remain=65535U; + gvar->video.num_of_pages=0; + (gvar->video.page[0]) = modexDefaultPage(&(gvar->video.page[0]), gvar); gvar->video.num_of_pages++; //gvar->video.page[0].width += (TILEWHD); gvar->video.page[0].height += (TILEWHD); + (gvar->video.page[1]) = modexNextPage(&(gvar->video.page[0])); gvar->video.num_of_pages++; +//0000 (gvar->video.page[2]) = modexNextPageFlexibleSize(&(gvar->video.page[1]), (gvar->video.page[0]).width, TILEWH*4); gvar->video.num_of_pages++; +//0000 (gvar->video.page[3]) = (gvar->video.page[2]); gvar->video.num_of_pages++; +//// (gvar->video.page[2]) = modexNextPageFlexibleSize(&(gvar->video.page[1]), TILEWH*4, TILEWH*4); gvar->video.num_of_pages++; +//// (gvar->video.page[3]) = modexNextPageFlexibleSize(&(gvar->video.page[2]), gvar->video.page[0].sw, 208); gvar->video.num_of_pages++; + (gvar->video.page[2]) = modexNextPageFlexibleSize(&(gvar->video.page[1]), gvar->video.page[0].width, 96); gvar->video.num_of_pages++; + (gvar->video.page[3]) = modexNextPageFlexibleSize(&(gvar->video.page[2]), gvar->video.page[0].width, 96); gvar->video.num_of_pages++; + modexCalcVmemRemain(&gvar->video); + + gvar->video.sp=gvar->video.p = 0; //showpage + gvar->video.dorender = 1; //render + gvar->video.vh=gvar->video.page[0].height+gvar->video.page[1].height+gvar->video.page[2].height+gvar->video.page[3].height; + + VL_Initofs(&gvar->video); //doslib origi var - video->vga_state.omemptr= vga_state.vga_graphics_ram; - video->vga_state.vga_draw_stride= vga_state.vga_draw_stride; - video->vga_state.vga_draw_stride_limit= vga_state.vga_draw_stride_limit; + gvar->video.vga_state.omemptr= vga_state.vga_graphics_ram; + gvar->video.vga_state.vga_draw_stride= vga_state.vga_draw_stride; + gvar->video.vga_state.vga_draw_stride_limit= vga_state.vga_draw_stride_limit; //sprite render switch and bgpreservation switch - video->vga_state.rss= 1; - video->vga_state.bgps= 1; + gvar->video.vga_state.rss= 1; + gvar->video.vga_state.bgps= 1; //setup the buffersize - video->page[0].dx=video->page[0].dy= - video->page[1].dx=video->page[1].dy=TILEWH; // 1 tile size buffer - video->page[2].dx=video->page[2].dy= - video->page[3].dx=video->page[3].dy=0; // cache pages are buffer wwww + gvar->video.page[0].dx=gvar->video.page[0].dy= + gvar->video.page[1].dx=gvar->video.page[1].dy=TILEWH; // 1 tile size buffer + gvar->video.page[2].dx=gvar->video.page[2].dy= + gvar->video.page[3].dx=gvar->video.page[3].dy=0; // cache pages are buffer wwww + + gvar->video.page[0].tlx=gvar->mv[0].tx*TILEWH; + gvar->video.page[0].tly=gvar->mv[0].ty*TILEWH; } // @@ -563,14 +571,14 @@ modexShowPage(page_t *page) { low_address = LOW_ADDRESS | (offset << 8); /* wait for appropriate timing and then program CRTC */ -//+=+= while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); +//+=+= while ((inp(STATUS_REGISTER_1) & DISPLAY_ENABLE)); outpw(CRTC_INDEX, high_address); outpw(CRTC_INDEX, low_address); outp(CRTC_INDEX, 0x13); outp(CRTC_DATA, crtcOffset); /* wait for one retrace */ -//+=+= while (!(inp(INPUT_STATUS_1) & VRETRACE)); +//+=+= while (!(inp(STATUS_REGISTER_1) & VRETRACE)); /* do PEL panning here */ outp(AC_INDEX, 0x33); @@ -605,14 +613,14 @@ VL_ShowPage(page_t *page, boolean vsync, boolean sr) low_address = LOW_ADDRESS | (offset << 8); // wait for appropriate timing and then program CRTC - if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); + if(vsync) while ((inp(STATUS_REGISTER_1) & DISPLAY_ENABLE)); outpw(CRTC_INDEX, high_address); outpw(CRTC_INDEX, low_address); outp(CRTC_INDEX, 0x13); outp(CRTC_DATA, crtcOffset); // wait for one retrace - if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE)); + if(vsync) while (!(inp(STATUS_REGISTER_1) & VRETRACE)); // do PEL panning here outp(AC_INDEX, 0x33); @@ -875,11 +883,11 @@ void modexPalSave(byte *palette) /*byte * modexNewPal() { byte *ptr; - ptr = m a l l o c(PAL_SIZE); + ptr = mAlloc(PAL_SIZE); // handle errors if(!ptr) { - printf("Could not allocate palette.\n"); + printf("Could not Allocate palette.\n"); } return ptr; @@ -912,36 +920,60 @@ modexLoadPalFile(byte *filename, byte *palette) { fclose(file); } -void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar) -{ - VL_LoadPalFilewithoffset(filename, palette, 9, gvar); -// VL_LoadPalFileCore(palette); -} - -void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar) -{ - VL_LoadPalFilewithoffset("data/16.pal", palette, 0, gvar); -} +#define COREPALSIZE 9//27 //3*9 -void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar) +void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar) { int fd; + byte *newpalette; fd = open(filename,O_RDONLY|O_BINARY); if (fd >= 0) { - read(fd,palette, PAL_SIZE); + read(fd,palette, palsize*3); close(fd); - VL_UpdatePaletteWrite(palette, o, gvar); + if(palsize==COREPALSIZE) newpalette = palette; else{ //if core then load it + newpalette = &palette[3]; //skip overscan color + if(!o) o++; + } + VL_UpdatePaletteWrite(newpalette, o, palsize, gvar); } } -void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar) +//++++// +void VL_SetCorePal(global_game_variables_t *gvar) { + byte *palette = &corepal; word i; - vga_palette_lseek(/*1+*/o); - //for (i=o;i < 256-o;i++) - for (i=0;i < 256-o;i++) + + vga_palette_lseek(0); + for (i=0;i < COREPALSIZE;i++) + vga_palette_write(palette[(i*3)+0]>>2, + palette[(i*3)+1]>>2, + palette[(i*3)+2]>>2); + + VL_PaletteSync(gvar); +} + +void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar) +{ + VLL_LoadPalFilewithoffset(filename, palette, + 0, //overwrite core/system palette +// COREPALSIZE, //preserved core/system palette + PAL_SIZE/3, gvar); +} + +void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar) +{ + VLL_LoadPalFilewithoffset("data/16.pal", palette, 0, COREPALSIZE, gvar); +} + +void VL_UpdatePaletteWrite(byte *palette, word o, word p, global_game_variables_t *gvar) +{ + word i; + + vga_palette_lseek(o); + for (i=0;i < p-o;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2); VL_PaletteSync(gvar); @@ -1025,12 +1057,17 @@ VL_modexPalScramble(byte *p) } word -modexPalOverscan(word col) +VL_modexPalOverscan(byte *p, word col) { + int i; //modexWaitBorder(); vga_wait_for_vsync(); outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */ - outp(PAL_DATA_REG, col); + for(i=col; i<(3+col); i++) + { + outp(PAL_DATA_REG, p[i]); + } +// modexPalSave(p); return col; } @@ -1103,7 +1140,7 @@ void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, wor } } -void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, word bgcol, boolean sw, const byte *str) +void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str) { word s, o, w; word x_draw; @@ -1112,14 +1149,14 @@ void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, word addrr; byte c; - switch(sw) + switch(vidsw) { case 0: printf("%s\n", str); break; case 1: if(tlsw){ x-=page->tlx; y-=page->tly; } - x_draw = x/4; + x_draw = x>>2; addrq = (page->stridew) * y + (word)(x_draw) + ((word)page->data); addrr = addrq; @@ -1145,7 +1182,7 @@ void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, // no need for inline assembly! // NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C. _fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/); - modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr); + modexDrawChar(page, x_draw/*for mode X planar use*/, t, color, bgcolor, addrr); x_draw += 8; /* track X for edge of screen */ addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */ } @@ -1247,8 +1284,14 @@ void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, c } } +// short hand of modexprint +void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar) +{ + modexprint(&(gvar->video.page[pagenum]), gvar->video.print.x, gvar->video.print.y, gvar->video.print.t, gvar->video.print.tlsw, gvar->video.print.color, gvar->video.print.bgcolor, gvar->video.VL_Started, str); +} + /* palette dump on display! */ -void modexpdump(page_t *pee) +void modexpdump(nibble pagenum, global_game_variables_t *gvar) { int mult=(QUADWH); int palq=(mult)*TILEWH; @@ -1256,10 +1299,11 @@ void modexpdump(page_t *pee) int palx, paly; for(paly=TILEWH*8; palyvideo.page[pagenum], palx+TILEWH, paly+TILEWH, mult, mult, palcol); palcol++; } } + modexPalSave(gvar->video.palette); } #if 0 ///////////////////////////////////////////////////////////////////////////// @@ -1329,11 +1373,11 @@ void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw) void modexWaitBorder() { - while(inp(INPUT_STATUS_1) & 8) { + while(inp(STATUS_REGISTER_1) & 8) { // spin } - while(!(inp(INPUT_STATUS_1) & 8)) { + while(!(inp(STATUS_REGISTER_1) & 8)) { //spin } } @@ -1341,7 +1385,7 @@ modexWaitBorder() { void modexWaitBorder_start() { - while(inp(INPUT_STATUS_1) & 8) { + while(inp(STATUS_REGISTER_1) & 8) { // spin } @@ -1350,7 +1394,7 @@ modexWaitBorder_start() void modexWaitBorder_end() { - while(!(inp(INPUT_STATUS_1) & 8)) { + while(!(inp(STATUS_REGISTER_1) & 8)) { // spin } @@ -1370,17 +1414,25 @@ void VL_PrintmodexmemInfo(video_t *v) // printf("========================================\n"); printf(" Virtual Screen: %dx", v->page[0].width); printf("%d ", v->page[0].height); printf("Tile: %dx", v->page[0].ti.tilesw); printf("%d", v->page[0].ti.tilesh); printf("=((Virtual Screen)/16)\n"); printf(" Screen: %dx", v->page[0].sw); printf("%d ", v->page[0].sh); printf("Tile: %dx", v->page[0].ti.tw); printf("%d", v->page[0].ti.th); printf("=((Screen)/16)\n"); - - printf(" Free Video Memory: %u\n", v->vmem_remain); - printf(" page"); - for(i=0; inum_of_pages;i++) + printf(" vga_stride: %u ", vga_state.vga_stride); + printf("pagestride: %u ", v->page[0].stridew); + printf("draw_stride: %u ", vga_state.vga_draw_stride); + printf("draw_stride_limit: %u\n", vga_state.vga_draw_stride_limit); + + if(v->vmem_remain) + printf(" Free Video Memory: %u\n", v->vmem_remain); + if(v->num_of_pages) { - printf(" [%u]=", i); - printf("(%Fp)", (v->page[i].data)); - printf(" size=%u ", v->page[i].pagesize); - printf("w=%-3lu h=%-3lu ", (unsigned long)v->page[i].width, (unsigned long)v->page[i].height); - printf("sw=%-3lu sh=%-3lu ", (unsigned long)v->page[i].sw, (unsigned long)v->page[i].sh); - printf("pi=%u", v->page[i].pi); - printf("\n"); + printf(" page"); + for(i=0; inum_of_pages;i++) + { + printf(" [%u]=", i); + printf("(%Fp)", (v->page[i].data)); + printf(" size=%u ", v->page[i].pagesize); + printf("w=%-3lu h=%-3lu ", (unsigned long)v->page[i].width, (unsigned long)v->page[i].height); + printf("sw=%-3lu sh=%-3lu ", (unsigned long)v->page[i].sw, (unsigned long)v->page[i].sh); + printf("pi=%u", v->page[i].pi); + printf("\n"); + } } }