X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_vl.c;h=ab1ee0578624cad9b6edd028b2531c7f4b54fa0d;hb=579be865a2f1d2a84d5295506f3e8ea9815d11af;hp=2c3fc766df37efe84f32ee076e86372e2cedf9b8;hpb=3a2741ba173836748d0fa07e41f2c56c184cee8d;p=16.git diff --git a/src/lib/16_vl.c b/src/lib/16_vl.c index 2c3fc766..ab1ee057 100755 --- a/src/lib/16_vl.c +++ b/src/lib/16_vl.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2020 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -28,7 +28,7 @@ byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */ static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette); -static byte tmppal[PAL_SIZE]; +/*static */byte tmppal[PAL_SIZE]; //=========================================================================== @@ -45,7 +45,8 @@ void VL_Startup (global_game_variables_t *gvar) __asm cld; VGAmodeX(1/*TODO other modes*/, 1, gvar); - VL_LoadPalFileCore(gvar->video.palette, gvar); +//-- VL_LoadPalFileCore(gvar->video.palette, gvar); + VL_SetCorePal(gvar); //Quit ("Improper video card! If you really have a VGA card that I am not\ndetecting it!", gvar); } @@ -545,6 +546,9 @@ void modexHiganbanaPageSetup(global_game_variables_t *gvar) gvar->video.page[1].dx=gvar->video.page[1].dy=TILEWH; // 1 tile size buffer gvar->video.page[2].dx=gvar->video.page[2].dy= gvar->video.page[3].dx=gvar->video.page[3].dy=0; // cache pages are buffer wwww + + gvar->video.page[0].tlx=gvar->mv[0].tx*TILEWH; + gvar->video.page[0].tly=gvar->mv[0].ty*TILEWH; } // @@ -567,14 +571,14 @@ modexShowPage(page_t *page) { low_address = LOW_ADDRESS | (offset << 8); /* wait for appropriate timing and then program CRTC */ -//+=+= while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); +//+=+= while ((inp(STATUS_REGISTER_1) & DISPLAY_ENABLE)); outpw(CRTC_INDEX, high_address); outpw(CRTC_INDEX, low_address); outp(CRTC_INDEX, 0x13); outp(CRTC_DATA, crtcOffset); /* wait for one retrace */ -//+=+= while (!(inp(INPUT_STATUS_1) & VRETRACE)); +//+=+= while (!(inp(STATUS_REGISTER_1) & VRETRACE)); /* do PEL panning here */ outp(AC_INDEX, 0x33); @@ -609,14 +613,14 @@ VL_ShowPage(page_t *page, boolean vsync, boolean sr) low_address = LOW_ADDRESS | (offset << 8); // wait for appropriate timing and then program CRTC - if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); + if(vsync) while ((inp(STATUS_REGISTER_1) & DISPLAY_ENABLE)); outpw(CRTC_INDEX, high_address); outpw(CRTC_INDEX, low_address); outp(CRTC_INDEX, 0x13); outp(CRTC_DATA, crtcOffset); // wait for one retrace - if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE)); + if(vsync) while (!(inp(STATUS_REGISTER_1) & VRETRACE)); // do PEL panning here outp(AC_INDEX, 0x33); @@ -916,6 +920,8 @@ modexLoadPalFile(byte *filename, byte *palette) { fclose(file); } +#define COREPALSIZE 9//27 //3*9 + void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar) { int fd; @@ -923,36 +929,51 @@ void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word fd = open(filename,O_RDONLY|O_BINARY); if (fd >= 0) { - read(fd,palette, palsize); + read(fd,palette, palsize*3); close(fd); - if(palsize==27) newpalette = palette; else{ //if core then load it + if(palsize==COREPALSIZE) newpalette = palette; else{ //if core then load it newpalette = &palette[3]; //skip overscan color if(!o) o++; } - VL_UpdatePaletteWrite(newpalette, o, gvar); + VL_UpdatePaletteWrite(newpalette, o, palsize, gvar); } } +//++++// +void VL_SetCorePal(global_game_variables_t *gvar) +{ + byte *palette = &corepal; + word i; + + vga_palette_lseek(0); + for (i=0;i < COREPALSIZE;i++) + vga_palette_write(palette[(i*3)+0]>>2, + palette[(i*3)+1]>>2, + palette[(i*3)+2]>>2); + + VL_PaletteSync(gvar); +} + void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar) { VLL_LoadPalFilewithoffset(filename, palette, - 0, //overwrite core/system palette -// 9, //preserved core/system palette - PAL_SIZE, gvar); + 0, //overwrite core/system palette +// COREPALSIZE, //preserved core/system palette + PAL_SIZE/3, gvar); } void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar) { - VLL_LoadPalFilewithoffset("data/16.pal", palette, 0, 27, gvar); + VLL_LoadPalFilewithoffset("data/16.pal", palette, 0, COREPALSIZE, gvar); } -void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar) +void VL_UpdatePaletteWrite(byte *palette, word o, word p, global_game_variables_t *gvar) { word i; vga_palette_lseek(o); - for (i=0;i < 255-o;i++) + for (i=0;i < p-o;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2); VL_PaletteSync(gvar); @@ -1263,6 +1284,12 @@ void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, c } } +// short hand of modexprint +void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar) +{ + modexprint(&(gvar->video.page[pagenum]), gvar->video.print.x, gvar->video.print.y, gvar->video.print.t, gvar->video.print.tlsw, gvar->video.print.color, gvar->video.print.bgcolor, gvar->video.VL_Started, str); +} + /* palette dump on display! */ void modexpdump(nibble pagenum, global_game_variables_t *gvar) { @@ -1346,11 +1373,11 @@ void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw) void modexWaitBorder() { - while(inp(INPUT_STATUS_1) & 8) { + while(inp(STATUS_REGISTER_1) & 8) { // spin } - while(!(inp(INPUT_STATUS_1) & 8)) { + while(!(inp(STATUS_REGISTER_1) & 8)) { //spin } } @@ -1358,7 +1385,7 @@ modexWaitBorder() { void modexWaitBorder_start() { - while(inp(INPUT_STATUS_1) & 8) { + while(inp(STATUS_REGISTER_1) & 8) { // spin } @@ -1367,7 +1394,7 @@ modexWaitBorder_start() void modexWaitBorder_end() { - while(!(inp(INPUT_STATUS_1) & 8)) { + while(!(inp(STATUS_REGISTER_1) & 8)) { // spin } @@ -1387,7 +1414,8 @@ void VL_PrintmodexmemInfo(video_t *v) // printf("========================================\n"); printf(" Virtual Screen: %dx", v->page[0].width); printf("%d ", v->page[0].height); printf("Tile: %dx", v->page[0].ti.tilesw); printf("%d", v->page[0].ti.tilesh); printf("=((Virtual Screen)/16)\n"); printf(" Screen: %dx", v->page[0].sw); printf("%d ", v->page[0].sh); printf("Tile: %dx", v->page[0].ti.tw); printf("%d", v->page[0].ti.th); printf("=((Screen)/16)\n"); - printf(" stride: %u ", vga_state.vga_stride); + printf(" vga_stride: %u ", vga_state.vga_stride); + printf("pagestride: %u ", v->page[0].stridew); printf("draw_stride: %u ", vga_state.vga_draw_stride); printf("draw_stride_limit: %u\n", vga_state.vga_draw_stride_limit);