X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_vl.h;h=6a6bc6e107a87956097f640cc631dc3fd58f63ef;hb=6021fc3f27b895d382fbd30488ead35657e39196;hp=a3769a28216aee6c9803865982e88e30064433cf;hpb=c5e2579e86b089548e88b75af850c6315f874b1d;p=16.git diff --git a/src/lib/16_vl.h b/src/lib/16_vl.h index a3769a28..6a6bc6e1 100755 --- a/src/lib/16_vl.h +++ b/src/lib/16_vl.h @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2018 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -68,6 +68,8 @@ typedef union /* -======================= Constants & Vars ==========================- */ extern byte far* VGA; /* The VGA Memory */ +extern byte far gamepal; +extern byte far corepal; //core palette used universally #define SCREEN_SEG 0xa000 #define VIDEO_INT 0x10 #define SET_MODE 0x00 @@ -200,12 +202,14 @@ void modexFlashOn(word fade, byte *palette); void modexFlashOff(word fade, byte *palette); /* palette loading and saving */ +void VL_SetPalette (byte far *palette, video_t *v); void modexPalSave(byte *palette); //byte *modexNewPal(); void modexLoadPalFile(char *filename, byte *palette); void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar); void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar); -//void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar); +void VL_SetCorePal(global_game_variables_t *gvar); +void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar); void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar); void VL_PaletteSync(global_game_variables_t *gvar); void modexSavePalFile(char *filename, byte *palette);