X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_vl.h;h=6ac00f2865da989cdee8b5d4a2b856399193c63d;hb=b8c9d5fcb2b66420bc673f54b14cc5d0ea5283ed;hp=1eeff032e68ca75eba69ac908f6c1ac6a79f7852;hpb=033a884c3a161367f6820dbcc959111403ecd497;p=16.git diff --git a/src/lib/16_vl.h b/src/lib/16_vl.h index 1eeff032..6ac00f28 100755 --- a/src/lib/16_vl.h +++ b/src/lib/16_vl.h @@ -68,6 +68,8 @@ typedef union /* -======================= Constants & Vars ==========================- */ extern byte far* VGA; /* The VGA Memory */ +extern byte far gamepal; +extern byte far corepal; //core palette used universally #define SCREEN_SEG 0xa000 #define VIDEO_INT 0x10 #define SET_MODE 0x00 @@ -200,12 +202,14 @@ void modexFlashOn(word fade, byte *palette); void modexFlashOff(word fade, byte *palette); /* palette loading and saving */ +void VL_SetPalette (byte far *palette, video_t *v); void modexPalSave(byte *palette); //byte *modexNewPal(); void modexLoadPalFile(char *filename, byte *palette); void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar); void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar); -//void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar); +void VL_SetCorePal(global_game_variables_t *gvar); +void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar); void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar); void VL_PaletteSync(global_game_variables_t *gvar); void modexSavePalFile(char *filename, byte *palette); @@ -258,6 +262,7 @@ void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, wor void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str); void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str); void VL_modexPrintTextBox(global_game_variables_t *gvar); +void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar); void modexpdump(nibble pagenum, global_game_variables_t *gvar); void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw); void modexWaitBorder();