X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_vrs.c;h=07c3bd5da2424efc53eeb19d89ae9cbc7c110df4;hb=0902e0e217ef1eb91af959aa8ab47f355f6678e9;hp=0b3fc8f5bf78b6c487a8c67dc3f8895f8a8c7060;hpb=53acdb7d0d8aebdc481eb91bd9369f3b49f8218d;p=16.git diff --git a/src/lib/16_vrs.c b/src/lib/16_vrs.c index 0b3fc8f5..07c3bd5d 100755 --- a/src/lib/16_vrs.c +++ b/src/lib/16_vrs.c @@ -25,8 +25,6 @@ void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); } void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar) { - //memptr big buffer; - static struct vrs_container vrs; vrl1_vgax_offset_t **vrl_line_offsets; uint16_t far *vrl_id_iter; uint32_t far *vrl_headers_offsets; @@ -46,21 +44,21 @@ void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_varia } // Insert sanity cheks later - vrs.buffer = gvar->ca.spribuff; - vrs.data_size = size - sizeof(struct vrl1_vgax_header); + enti->spri.spritesheet.buffer = gvar->ca.spribuff; + enti->spri.spritesheet.data_size = size - sizeof(struct vrl1_vgax_header); num_of_vrl = 0; - vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); + vrl_id_iter = (uint16_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); while(vrl_id_iter[num_of_vrl]){ num_of_vrl++; } // Allocate memory for vrl line offsets table - vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl); + vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);//TODO: USE MM_ CA_ AND PM_ - vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); + vrl_headers_offsets = (uint32_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); // Calculate line offsets for each vrl for(i = 0; i < num_of_vrl; i++){ - curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]); + curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.spritesheet.buffer + vrl_headers_offsets[i]); // Calc. vrl size as (next_offset - curr_offset) if (i != num_of_vrl - 1){ @@ -68,72 +66,12 @@ void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_varia } // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset) else{ - vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); + vrl_size = enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); } vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size); } - vrs.vrl_line_offsets = vrl_line_offsets; - - enti->spri->spritesheet = &vrs; - enti->spri->sprite_vrl_cont = malloc(sizeof(struct vrl_container)); -} - -// Read .vrs file into far memory -int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container *vrs_cont){ - int fd; - dword size; - byte far *buffer; - vrl1_vgax_offset_t **vrl_line_offsets; - uint32_t far *vrl_headers_offsets; - uint16_t far *vrl_id_iter; - uint32_t vrl_size; - int num_of_vrl=0, i; - struct vrl1_vgax_header far *curr_vrl; - int success=1; - - // Open filename, get size of file, - // populate the vrs_container if all tests pass - fd = open(filename, O_RDONLY|O_BINARY); - // Insert sanity cheks later - size = lseek(fd, 0, SEEK_END); - buffer = malloc(size); - lseek(fd, 0, SEEK_SET); - read(fd, buffer, size); - close(fd); - if(!success) - { - Quit (gvar, "Unable to load file"); - } - vrs_cont->data_size = size - sizeof(struct vrs_header); - vrs_cont->buffer = buffer; - - // Calculate vrl offsets - - // Count sprites - vrl_id_iter = (uint16_t far *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); - while(vrl_id_iter[num_of_vrl]){ - num_of_vrl++; - } - // Allocate memory for vrl line offsets table - vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl); - - vrl_headers_offsets = (uint32_t far *)(buffer + vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); - // Calculate line offsets for each vrl - for(i = 0; i < num_of_vrl; i++){ - curr_vrl = (struct vrl1_vgax_header far *)(buffer + vrl_headers_offsets[i]); - - // Calc. vrl size as (next_offset - curr_offset) - if (i != num_of_vrl - 1){ - vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); - } - // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset) - else{ - vrl_size = vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); - } - vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size); - } - vrs_cont->vrl_line_offsets = vrl_line_offsets; - return 0; + enti->spri.spritesheet.vrl_line_offsets = vrl_line_offsets; + free(vrl_line_offsets);//TODO: USE MM_ CA_ AND PM_ } // Seek and return a specified .vrl blob from .vrs blob in far memory