X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F_croll16.c;h=e152ce18fc08b460687c050a7cf815793e5d8975;hb=4423bda56aab2192f037bec035a3412153b2b3a7;hp=2dc6f5aa088258665dcebda37c6610007a39d171;hpb=8cdd69d75d0d1f2b820dc4fa0ebf8892ab70f03d;p=16.git diff --git a/src/lib/_croll16.c b/src/lib/_croll16.c index 2dc6f5aa..e152ce18 100755 --- a/src/lib/_croll16.c +++ b/src/lib/_croll16.c @@ -1,925 +1,925 @@ -/* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ -/* - scroll16 library~ -*/ -#include "src/lib/scroll16.h" -#include "src/lib/16_sprite.h" - -void walk(map_view_t *pip, player_t *player, word pn) -{ - #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; - //printf("player[%d].d=%d\n", pn, player[pn].d); - switch(player[pn].d) - { - //no direction - case 2: - //0000pip[0].video->startclk = (*clockw); - break; - //right movement - case 3: - //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollRight(pip, player, 3, pn); - ScrollRight(pip, player, 2, pn); - mapScrollRight(pip, player, !(pip[0].video->p), pn); - mapScrollRight(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } - } - else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].x+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); -#ifdef SPRITE - //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); - animate_spri(player[pn].spri); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx+1; - player[pn].triggery = player[pn].ty; - break; - - //left movement - case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollLeft(pip, player, 3, pn); - ScrollLeft(pip, player, 2, pn); - mapScrollLeft(pip, player, !(pip[0].video->p), pn); - mapScrollLeft(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } - } - else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].x-=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); -#ifdef SPRITE - //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); - animate_spri(player[pn].spri); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx-1; - player[pn].triggery = player[pn].ty; - break; - - //down movement - case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollDown(pip, player, 3, pn); - ScrollDown(pip, player, 2, pn); - mapScrollDown(pip, player, !(pip[0].video->p), pn); - mapScrollDown(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } - } - else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].y+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); -#ifdef SPRITE - //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); - animate_spri(player[pn].spri); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty+1; - break; - - //up movement - case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - ScrollUp(pip, player, 3, pn); - ScrollUp(pip, player, 2, pn); - mapScrollUp(pip, player, !(pip[0].video->p), pn); - mapScrollUp(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } - } - else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].y-=(player[pn].speed); - animatePlayer(pip, player, 0, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); -#ifdef SPRITE - //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); - animate_spri(player[pn].spri); -#else - modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty-1; - break; - } -} - -//panning page -void panpagemanual(map_view_t *pip, player_t *player, word pn) -{ - switch(player[pn].d) - { - //right movement - case 3: - if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dx+=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; } - } - break; - - //left movement - case 1: - if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dx-=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; } - } - break; - - //down movement - case 4: - if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dy+=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; } - } - break; - - //up movement - case 0: - if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dy-=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; } - } - break; - } - //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q); -} - -/*map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - } - - return result; -}*/ - -/*void -initMap(map_t *map) { - // just a place holder to fill out an alternating pattern - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - //create the tile set - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - q=0; - //for(y=0; yheight; y++) { - //for(x=0; xwidth; x++) { - i=0; - for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// } - - i=0; - for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; - i++; - } - //tile = tile ? 0 : 1; - } -}*/ - -void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[id].dxThresh ) - { - /* go forward one tile */ - mv[id].tx++; - /* Snap the origin forward */ - mv[id].page->data += 4; - - mv[id].page->dx = mv[id].map->tiles->tileWidth; - } - - /* draw the next column */ - x= mv[0].page->sw + mv[id].map->tiles->tileWidth; - if(player[plid].q%4) - if(id==0) - mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - mv[0].video->r=1; -} - - -void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* decrement the pixel position and update the page */ - mv[id].page->dx -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) - { - /* go backward one tile */ - mv[id].tx--; - /* Snap the origin backward */ - mv[id].page->data -= 4; - - mv[id].page->dx = mv[id].map->tiles->tileWidth; - } - - /* draw the next column */ - x= 0; - if(player[plid].q%4) - if(id==0) - mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - mv[0].video->r=1; -} - - -void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* decrement the pixel position and update the page */ - mv[id].page->dy -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0 ) - { - /* go down one tile */ - mv[id].ty--; - /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->pi; - - mv[id].page->dy = mv[id].map->tiles->tileHeight; - } - - /* draw the next row */ - y= 0; - if(player[plid].q%3) - if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - mv[0].video->r=1; -} - -void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[id].dyThresh ) - { - /* go down one tile */ - mv[id].ty++; - /* Snap the origin downward */ - mv[id].page->data += mv[id].page->pi; - - mv[id].page->dy = mv[id].map->tiles->tileHeight; - } - - /* draw the next row */ - y= mv[0].page->sh + mv[id].map->tiles->tileHeight; - if(player[plid].q%3) - if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - mv[0].video->r=1; -} - - -//TODO finish this wwww -void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) -{ - /* increment the pixel position and update the page */ - mv[id].page->dx += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[0].dxThresh ) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin forward */ - mv[id].page->data += 4; - mv[id].page->dx = mv[0].map->tiles->tileWidth; - } -} - -void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) -{ - /* decrement the pixel position and update the page */ - mv[id].page->dx -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin backward */ - mv[id].page->data -= 4; - mv[id].page->dx = mv[0].map->tiles->tileWidth; - } -} - -void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) -{ - /* decrement the pixel position and update the page */ - mv[id].page->dy -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin backward */ - mv[id].page->data -= mv[id].page->pi; - mv[id].page->dy = mv[0].map->tiles->tileWidth; - } -} - -void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) -{ - /* increment the pixel position and update the page */ - mv[id].page->dy += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[0].dxThresh ) - { -// vga_setup_wm1_block_copy(); -// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); -// vga_restore_rm0wm0(); - /* Snap the origin forward */ - mv[id].page->data += mv[id].page->pi; - mv[id].page->dy = mv[0].map->tiles->tileWidth; - } -} - -sword chkmap(map_t *map, word q) -{ -// bitmap_t bp; - static byte x[(MAPW*MAPH)+1] = -{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; -/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \ -5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \ -0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/ - //check for failed to load map - if((map->width == map->height == 0) && (q>0)) - { - //initiate a null map! - map->width=MAPW;///2; - map->height=MAPH;///2; -// map->data = malloc(((map->width*map->height)+1)*sizeof(byte)); - map->data = &x; - map->tiles = malloc(sizeof(tiles_t)); - //fix this to be far~ -// bp = bitmapLoadPcx("data/ed.pcx"); -// map->tiles->data = &bp; - map->tiles->debug_data = map->data; - map->tiles->tileHeight = 16; - map->tiles->tileWidth = 16; - map->tiles->rows = 1; - map->tiles->cols = 1; - map->tiles->debug_text = true; - } - else map->tiles->debug_text = false; - return 0; -} - -//TODO: player position here -void mapGoTo(map_view_t *mv, int tx, int ty) -{ - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv[0].tx = mv[1].tx = tx; - mv[0].ty = mv[1].ty = ty; - mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; - mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; - mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); - py=0; - i=mv[0].ty * mv[0].map->width + mv[0].tx; - for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { - mapDrawWRow(&mv[0], tx-1, ty, py); - i+=mv->map->width - tx; - } - if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); -// { -// unsigned int k,j,o; -// /* fill screen with a distinctive pattern */ -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } - modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32); -} - -void near -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) -{ - word rx; - word ry; - word textx=0; - word texty=0; - //if(i==0) i=2; - if(i==0) - { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000printf("i=%d\n", i); - switch(t->debug_text) - { - case 0: -#ifndef TILERENDER - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); - //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); -#else - PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ - //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); - //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); -#endif - break; - case 1: - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1); - //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); - /*for(texty=0; texty<2; texty++) - { - for(textx=0; textx<2; textx++) - {*/ -// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data)); -/* } - }*/ - break; - } - } -} - -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) -{ - word x; - int i; - poopoffset%=p[0].speed; -//printf("y: %d\n", poopoffset); - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) -{ - int y; - int i; - poopoffset%=p[0].speed; -//printf("x: %d\n", poopoffset); - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) -{ - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; xpage->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) -{ - int y; - int i; - - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; ypage->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -/*void qclean() -{ - //setkb(0); -}*/ - -unsigned char shinku_fps_indicator_page = 2; -boolean pageflipflop = 1; -boolean pageploop = 1; - -/* sync */ -void shinku(global_game_variables_t *gv) -{ - word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen - word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen - word w = 64, h = 8, col = 7, bgcol = 0, type = 1; - byte o,o2,i; - //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); - /* block copy to visible RAM from offscreen */ -// vga_setup_wm1_block_copy(); -// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h); -// o = *(gv->video.page[2].data); // source offscreen -// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) -// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ -// vga_restore_rm0wm0(); - if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) - { - sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); - //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); - modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee); - gv->kurokku.tiku=0; - /* block copy to visible RAM from offscreen */ -// vga_setup_wm1_block_copy(); -// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen -// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) -// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); -// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ -// vga_restore_rm0wm0(); - }else //copy dat sheet - gv->kurokku.tiku++; - - switch(gv->kurokku.fpscap) - { - case 0: - //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); - gv->kurokku.frames_per_second=1; - break; - case 1: - //turn this off if XT - //modexWaitBorder(); - vga_wait_for_vsync(); - gv->kurokku.frames_per_second=60; - break; - } - if(pageflipflop){ - if(gv->video.r){ - //vga_setup_wm1_block_copy(); - //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); - //vga_restore_rm0wm0(); - if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - modexShowPage(&(gv->video.page[gv->video.p])); - if(!pageploop) gv->video.p=!gv->video.p; - gv->video.r=!gv->video.r; - //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; - } - } -} - -void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) -{ - sword x = player[pn].x; - sword y = player[pn].y; - sword bx = x+16; //buffer's x - sword by = y+16; //buffer's y - word dire=32; //direction - sword qq; //scroll offset - word ls = player[pn].persist_aniframe; - - switch(scrollswitch) - { - case 0: - qq = 0; - break; - default: - qq = ((player[pn].q)*(player[pn].speed)); - break; - } - //x-=4; - y-=pip[0].map->tiles->tileHeight; - switch (player[pn].d) - { - case 0: - //up - dire*=player[pn].d; - y-=qq; - by-=4; - break; - case 3: - // right - dire*=(player[pn].d-2); - x+=qq; - bx+=4; - break; - case 2: - break; - case 4: - //down - dire*=(player[pn].d-2); - y+=qq; - by+=4; - break; - case 1: - //left - dire*=(player[pn].d+2); - x-=qq; - bx-=4; - break; - } - -#ifdef SPRITE -//#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); -//#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -//#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); -//#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -#define FRAME1 animate_spri(player[pn].spri); -#define FRAME2 animate_spri(player[pn].spri); -#define FRAME3 animate_spri(player[pn].spri); -#define FRAME4 animate_spri(player[pn].spri); -#else -#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); -#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); -#endif - if(!pageflipflop) - modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); - else{ - //copy old bg to page0 - //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); - //update buffer - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); - } -//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); - //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); - /*modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ -// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); - switch(ls) - { - case 1: - FRAME1 - break; - case 2: - FRAME2 - break; - case 3: - FRAME3 - break; - case 4: - FRAME4 - break; - } -// if(2>ls && ls>=1) { FRAME1 }else -// if(3>ls && ls>=2) { FRAME2 }else -// if(4>ls && ls>=3) { FRAME3 }else -// if(5>ls && ls>=4) { FRAME4 } - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32); - //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); - pip->video->r=1; -} +/* Project 16 Source Code~ + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ +/* + scroll16 library~ +*/ +#include "src/lib/scroll16.h" +#include "src/lib/16_sprite.h" + +void walk(map_view_t *pip, player_t *player, word pn) +{ + #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; + //printf("player[%d].d=%d\n", pn, player[pn].d); + switch(player[pn].d) + { + //no direction + case 2: + //0000pip[0].video->startclk = (*clockw); + break; + //right movement + case 3: + //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + ScrollRight(pip, player, 3, pn); + ScrollRight(pip, player, 2, pn); + mapScrollRight(pip, player, !(pip[0].video->p), pn); + mapScrollRight(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } + } + else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + player[pn].x+=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } + } + else + { + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); + animate_spri(player[pn].spri); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; + } + player[pn].triggerx = player[pn].tx+1; + player[pn].triggery = player[pn].ty; + break; + + //left movement + case 1: + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + ScrollLeft(pip, player, 3, pn); + ScrollLeft(pip, player, 2, pn); + mapScrollLeft(pip, player, !(pip[0].video->p), pn); + mapScrollLeft(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } + } + else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + player[pn].x-=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } + } + else + { + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); + animate_spri(player[pn].spri); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; + } + player[pn].triggerx = player[pn].tx-1; + player[pn].triggery = player[pn].ty; + break; + + //down movement + case 4: + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + ScrollDown(pip, player, 3, pn); + ScrollDown(pip, player, 2, pn); + mapScrollDown(pip, player, !(pip[0].video->p), pn); + mapScrollDown(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } + } + else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + player[pn].y+=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } + } + else + { + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); + animate_spri(player[pn].spri); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; + } + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; + break; + + //up movement + case 0: + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + ScrollUp(pip, player, 3, pn); + ScrollUp(pip, player, 2, pn); + mapScrollUp(pip, player, !(pip[0].video->p), pn); + mapScrollUp(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } + } + else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) + { + if(player[pn].q<=player[pn].spt) + { + INC_PER_FRAME; + player[pn].y-=(player[pn].speed); + animatePlayer(pip, player, 0, pn); + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } + } + else + { + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); + animate_spri(player[pn].spri); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; + } + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty-1; + break; + } +} + +//panning page +void panpagemanual(map_view_t *pip, player_t *player, word pn) +{ + switch(player[pn].d) + { + //right movement + case 3: + if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dx+=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; } + } + break; + + //left movement + case 1: + if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dx-=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; } + } + break; + + //down movement + case 4: + if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dy+=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; } + } + break; + + //up movement + case 0: + if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dy-=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; } + } + break; + } + //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q); +} + +/*map_t +allocMap(int w, int h) { + map_t result; + + result.width =w; + result.height=h; + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + } + + return result; +}*/ + +/*void +initMap(map_t *map) { + // just a place holder to fill out an alternating pattern + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); + + //create the tile set + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + q=0; + //for(y=0; yheight; y++) { + //for(x=0; xwidth; x++) { + i=0; + for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} + i++; + } +// printf("\n"); + } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// } + + i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; + i++; + } + //tile = tile ? 0 : 1; + } +}*/ + +void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx >= mv[id].dxThresh ) + { + /* go forward one tile */ + mv[id].tx++; + /* Snap the origin forward */ + mv[id].page->data += 4; + + mv[id].page->dx = mv[id].map->tiles->tileWidth; + } + + /* draw the next column */ + x= mv[0].page->sw + mv[id].map->tiles->tileWidth; + if(player[plid].q%4) + if(id==0) + mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); + else + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; +} + + +void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* decrement the pixel position and update the page */ + mv[id].page->dx -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx == 0) + { + /* go backward one tile */ + mv[id].tx--; + /* Snap the origin backward */ + mv[id].page->data -= 4; + + mv[id].page->dx = mv[id].map->tiles->tileWidth; + } + + /* draw the next column */ + x= 0; + if(player[plid].q%4) + if(id==0) + mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); + else + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; +} + + +void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* decrement the pixel position and update the page */ + mv[id].page->dy -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy == 0 ) + { + /* go down one tile */ + mv[id].ty--; + /* Snap the origin downward */ + mv[id].page->data -= mv[id].page->pi; + + mv[id].page->dy = mv[id].map->tiles->tileHeight; + } + + /* draw the next row */ + y= 0; + if(player[plid].q%3) + if(id==0) + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); + else + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; +} + +void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy >= mv[id].dyThresh ) + { + /* go down one tile */ + mv[id].ty++; + /* Snap the origin downward */ + mv[id].page->data += mv[id].page->pi; + + mv[id].page->dy = mv[id].map->tiles->tileHeight; + } + + /* draw the next row */ + y= mv[0].page->sh + mv[id].map->tiles->tileHeight; + if(player[plid].q%3) + if(id==0) + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); + else + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; +} + + +//TODO finish this wwww +void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + /* increment the pixel position and update the page */ + mv[id].page->dx += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx >= mv[0].dxThresh ) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin forward */ + mv[id].page->data += 4; + mv[id].page->dx = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + /* decrement the pixel position and update the page */ + mv[id].page->dx -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx == 0) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin backward */ + mv[id].page->data -= 4; + mv[id].page->dx = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + /* decrement the pixel position and update the page */ + mv[id].page->dy -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy == 0) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin backward */ + mv[id].page->data -= mv[id].page->pi; + mv[id].page->dy = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + /* increment the pixel position and update the page */ + mv[id].page->dy += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy >= mv[0].dxThresh ) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin forward */ + mv[id].page->data += mv[id].page->pi; + mv[id].page->dy = mv[0].map->tiles->tileWidth; + } +} + +sword chkmap(map_t *map, word q) +{ +// bitmap_t bp; + static byte x[(MAPW*MAPH)+1] = +{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; +/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \ +5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \ +0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/ + //check for failed to load map + if((map->width == map->height == 0) && (q>0)) + { + //initiate a null map! + map->width=MAPW;///2; + map->height=MAPH;///2; +// map->data = malloc(((map->width*map->height)+1)*sizeof(byte)); + map->data = &x; + map->tiles = malloc(sizeof(tiles_t)); + //fix this to be far~ +// bp = bitmapLoadPcx("data/ed.pcx"); +// map->tiles->data = &bp; + map->tiles->debug_data = map->data; + map->tiles->tileHeight = 16; + map->tiles->tileWidth = 16; + map->tiles->rows = 1; + map->tiles->cols = 1; + map->tiles->debug_text = true; + } + else map->tiles->debug_text = false; + return 0; +} + +//TODO: player position here +void mapGoTo(map_view_t *mv, int tx, int ty) +{ + int px, py; + unsigned int i; + + /* set up the coordinates */ + mv[0].tx = mv[1].tx = tx; + mv[0].ty = mv[1].ty = ty; + mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; + + /* draw the tiles */ + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); + py=0; + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); + i+=mv->map->width - tx; + } + if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32); +} + +void near +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) +{ + word rx; + word ry; + word textx=0; + word texty=0; + //if(i==0) i=2; + if(i==0) + { + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); +////0000printf("i=%d\n", i); + switch(t->debug_text) + { + case 0: +#ifndef TILERENDER + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); + //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); +#else + PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); +#endif + break; + case 1: + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1); + //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); + /*for(texty=0; texty<2; texty++) + { + for(textx=0; textx<2; textx++) + {*/ +// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data)); +/* } + }*/ + break; + } + } +} + +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) +{ + word x; + int i; + poopoffset%=p[0].speed; +//printf("y: %d\n", poopoffset); + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) +{ + int y; + int i; + poopoffset%=p[0].speed; +//printf("x: %d\n", poopoffset); + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) +{ + word x; + int i; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=0; xpage->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) +{ + int y; + int i; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=0; ypage->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +/*void qclean() +{ + //setkb(0); +}*/ + +unsigned char shinku_fps_indicator_page = 2; +boolean pageflipflop = 1; +boolean pageploop = 1; + +/* sync */ +void shinku(global_game_variables_t *gv) +{ + word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen + word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen + word w = 64, h = 8, col = 7, bgcol = 0, type = 1; + byte o,o2,i; + //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); + /* block copy to visible RAM from offscreen */ +// vga_setup_wm1_block_copy(); +// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h); +// o = *(gv->video.page[2].data); // source offscreen +// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) +// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ +// vga_restore_rm0wm0(); + if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) + { + sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); + //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee); + gv->kurokku.tiku=0; + /* block copy to visible RAM from offscreen */ +// vga_setup_wm1_block_copy(); +// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen +// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) +// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); +// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ +// vga_restore_rm0wm0(); + }else //copy dat sheet + gv->kurokku.tiku++; + + switch(gv->kurokku.fpscap) + { + case 0: + //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); + gv->kurokku.frames_per_second=1; + break; + case 1: + //turn this off if XT + //modexWaitBorder(); + vga_wait_for_vsync(); + gv->kurokku.frames_per_second=60; + break; + } + if(pageflipflop){ + if(gv->video.r){ + //vga_setup_wm1_block_copy(); + //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); + //vga_restore_rm0wm0(); + if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + modexShowPage(&(gv->video.page[gv->video.p])); + if(!pageploop) gv->video.p=!gv->video.p; + gv->video.r=!gv->video.r; + //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; + } + } +} + +void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) +{ + sword x = player[pn].x; + sword y = player[pn].y; + sword bx = x+16; //buffer's x + sword by = y+16; //buffer's y + word dire=32; //direction + sword qq; //scroll offset + word ls = player[pn].persist_aniframe; + + switch(scrollswitch) + { + case 0: + qq = 0; + break; + default: + qq = ((player[pn].q)*(player[pn].speed)); + break; + } + //x-=4; + y-=pip[0].map->tiles->tileHeight; + switch (player[pn].d) + { + case 0: + //up + dire*=player[pn].d; + y-=qq; + by-=4; + break; + case 3: + // right + dire*=(player[pn].d-2); + x+=qq; + bx+=4; + break; + case 2: + break; + case 4: + //down + dire*=(player[pn].d-2); + y+=qq; + by+=4; + break; + case 1: + //left + dire*=(player[pn].d+2); + x-=qq; + bx-=4; + break; + } + +#ifdef SPRITE +//#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); +//#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +//#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); +//#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME1 animate_spri(player[pn].spri); +#define FRAME2 animate_spri(player[pn].spri); +#define FRAME3 animate_spri(player[pn].spri); +#define FRAME4 animate_spri(player[pn].spri); +#else +#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); +#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); +#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#endif + if(!pageflipflop) + modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); + else{ + //copy old bg to page0 + //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); + //update buffer + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); + } +//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); + //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); + /*modexCopyPageRegion(pip[pip->video->p].page, + pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ +// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); + switch(ls) + { + case 1: + FRAME1 + break; + case 2: + FRAME2 + break; + case 3: + FRAME3 + break; + case 4: + FRAME4 + break; + } +// if(2>ls && ls>=1) { FRAME1 }else +// if(3>ls && ls>=2) { FRAME2 }else +// if(4>ls && ls>=3) { FRAME3 }else +// if(5>ls && ls>=4) { FRAME4 } + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32); + //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); + pip->video->r=1; +}