X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fmodex16%2F16render.c;h=77598fa55ee14c9616bfbdff3d5b206b29719459;hb=781dba2e4095d0e72af3f0c38d2de7bafc21c57d;hp=f80d5ea8fc367bcd1a2aa9460d7758c0cd30e441;hpb=544ccf6efbf54ec3bf18c0dc1a71a9943f493905;p=16.git diff --git a/src/lib/modex16/16render.c b/src/lib/modex16/16render.c index f80d5ea8..77598fa5 100755 --- a/src/lib/modex16/16render.c +++ b/src/lib/modex16/16render.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -36,29 +36,30 @@ void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, in const int px=x+page->dx; const int py=y+page->dy; const int prw = rw/4; + int prh; + + //fine tuning rx+=1; ry+=1; + + //^^; #define PEEE rx-prw #define PE (p->pwidth) - #define PEEEE (PE*(ry)) + if(rhheight) prh = (PE*(ry-4)); + else if(rh==p->height) prh = (PE*(ry)); y=py; x=px; //printf("%d,%d p(%d,%d) r(%d,%d) rwh(%d,%d)\n", x, y, px, py, rx, ry, rw, rh); for(plane=0; plane < 4; plane++) { - i=PEEE+PEEEE; + i=PEEE+prh; modexSelectPlane(PLANE(plane-1)); for(; y < py+rh; y++) { - //for(px=0; px < p->width; px++) { - //printf("%02X ", (int) p->plane[plane][i++]); -// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth); -// printf("buff %u==%s\n", y, *buff); _fmemcpy(page->data + (((page->width/4) * (y)) + ((x) / 4)), &(p->plane[plane][i]), prw); i+=PE; - //} } x=px; y=py; - } + } } @@ -433,3 +434,40 @@ modexDrawSpritePBufRegion(page_t *page, int x, int y, JNZ PLANE_LOOP ; do all 4 planes } } + +void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr) +{ + /* vertical drawing routine by joncampbell123. + * + * optimize for VGA mode X planar memory to minimize the number of times we do I/O write to map mask register. + * so, we enumerate over columns (not rows!) to draw every 4th pixel. bit masks are used because of the font bitmap. + * + * NTS: addr defines what VGA memory address we use, "x" is redundant except to specify which of the 4 pixels we select in the map mask register. */ + word rows = romFonts[t].charSize; + word drawaddr; + word colm, row; + byte fontbyte; + byte plane; + byte m1,m2; + + plane = x & 3; + m1 = 0x80; // left half + m2 = 0x08; // right half + for (colm=0;colm < 4;colm++) { + drawaddr = addr; + modexSelectPlane(PLANE(plane)); + for (row=0;row < rows;row++) { + fontbyte = romFontsData.l[row]; + vga_state.vga_graphics_ram[drawaddr ] = (fontbyte & m1) ? col : bgcol; + vga_state.vga_graphics_ram[drawaddr+1] = (fontbyte & m2) ? col : bgcol; + drawaddr += page->width >> 2; + } + + m1 >>= 1; + m2 >>= 1; + if ((++plane) == 4) { + addr++; + plane = 0; + } + } +}