X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fmodex16%2F16render.c;h=902d450f7f0665f213d84722e466bc04ecec7609;hb=88ba86cfa6878ed7d97104e58c1e58c424b8b35a;hp=8e6fa43624cd41be40f3b0b7fbd4ffbdb7809f53;hpb=0b27dec43b461090fb2b9770f031dd230a9a0f75;p=16.git diff --git a/src/lib/modex16/16render.c b/src/lib/modex16/16render.c index 8e6fa436..902d450f 100755 --- a/src/lib/modex16/16render.c +++ b/src/lib/modex16/16render.c @@ -435,13 +435,13 @@ modexDrawSpritePBufRegion(page_t *page, int x, int y, } } -void modexDrawCharPBuf(page_t *page, int x/*for planar selection only*/, int y/*redundant, remove*/, word t, word col, word bgcol, word addr) +void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr) { /* vertical drawing routine by joncampbell123. * * optimize for VGA mode X planar memory to minimize the number of times we do I/O write to map mask register. * so, we enumerate over columns (not rows!) to draw every 4th pixel. bit masks are used because of the font bitmap. - * + * * NTS: addr defines what VGA memory address we use, "x" is redundant except to specify which of the 4 pixels we select in the map mask register. */ word drawaddr; word colm, row;