X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fmodex16.c;h=d5e17a9862221debe792e7ec35a6c8cf6bd13004;hb=6245ae3447f2f001412b05d37dc4482a5256656f;hp=1f2b58b0038dad9edd42bcac1687ec8871d0ff21;hpb=6699920bb2afd9d7ee422062ad9d71d4d640ccca;p=16.git diff --git a/src/lib/modex16.c b/src/lib/modex16.c old mode 100644 new mode 100755 index 1f2b58b0..d5e17a98 --- a/src/lib/modex16.c +++ b/src/lib/modex16.c @@ -1,1024 +1,1121 @@ -/* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ - -#include -#include -#include -#include -#include -#include -#include "src/lib/modex16.h" - -byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */ -/*word text_mask[16] = { - 0x0002, 0x0102, 0x0202, 0x0302, - 0x0402, 0x0502, 0x0602, 0x0702, - 0x0802, 0x0902, 0x0A02, 0x0B02, - 0x0C02, 0x0D02, 0x0E02, 0x0F02 -};*/ - -static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette); -static byte tmppal[PAL_SIZE]; - -static void -vgaSetMode(byte mode) -{ - union REGS regs; - - regs.h.ah = SET_MODE; - regs.h.al = mode; - int86(VIDEO_INT, ®s, ®s); -} - - -/* -========================= Entry Points ==========================- */ -void -modexEnter() { - word i; - dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */ - word CRTParms[] = { - 0x0d06, /* vertical total */ - 0x3e07, /* overflow (bit 8 of vertical counts) */ - 0x4109, /* cell height (2 to double-scan */ - 0xea10, /* v sync start */ - 0xac11, /* v sync end and protect cr0-cr7 */ - 0xdf12, /* vertical displayed */ - 0x0014, /* turn off dword mode */ - 0xe715, /* v blank start */ - 0x0616, /* v blank end */ - 0xe317 /* turn on byte mode */ - }; - int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]); - - /* TODO save current video mode and palette */ - vgaSetMode(VGA_256_COLOR_MODE); - - /* disable chain4 mode */ - outpw(SC_INDEX, 0x0604); - - /* synchronous reset while setting Misc Output */ - outpw(SC_INDEX, 0x0100); - - /* select 25 MHz dot clock & 60 Hz scanning rate */ - outp(MISC_OUTPUT, 0xe3); - - /* undo reset (restart sequencer) */ - outpw(SC_INDEX, 0x0300); - - /* reprogram the CRT controller */ - outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */ - outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */ - - /* send the CRTParms */ - for(i=0; idata + (p->width/4)*p->height; /* compute the offset */ - result.dx = 0; - result.dy = 0; - result.width = p->width; - result.height = p->height; - result.id = p->id+1; - - return result; -} - -//next page with defined dimentions~ -page_t -modexNextPage0(page_t *p, word x, word y) -{ - page_t result; - - result.data = p->data + (p->width/4)*p->height; /* compute the offset */ - result.dx = 0; - result.dy = 0; - result.width = x; - result.height = y; - result.id = p->id+1; - - return result; -} - - -void -modexShowPage(page_t *page) { - word high_address; - word low_address; - word offset; - byte crtcOffset; - - /* calculate offset */ - offset = (word) page->data; - offset += page->dy * (page->width >> 2 ); - offset += page->dx >> 2; - - /* calculate crtcOffset according to virtual width */ - crtcOffset = page->width >> 3; - - high_address = HIGH_ADDRESS | (offset & 0xff00); - low_address = LOW_ADDRESS | (offset << 8); - - /* wait for appropriate timing and then program CRTC */ - while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); - outpw(CRTC_INDEX, high_address); - outpw(CRTC_INDEX, low_address); - outp(CRTC_INDEX, 0x13); - outp(CRTC_DATA, crtcOffset); - - /* wait for one retrace */ - while (!(inp(INPUT_STATUS_1) & VRETRACE)); - - /* do PEL panning here */ - outp(AC_INDEX, 0x33); - outp(AC_INDEX, (page->dx & 0x03) << 1); -} - - -void -modexPanPage(page_t *page, int dx, int dy) { - page->dx = dx; - page->dy = dy; -} - - -void -modexSelectPlane(byte plane) { - outp(SC_INDEX, MAP_MASK); /* select plane */ - outp(SC_DATA, plane); -} - - -void -modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) { - word pageOff = (word) page->data; - word xoff=x/4; /* xoffset that begins each row */ - word scanCount=w/4; /* number of iterations per row (excluding right clip)*/ - word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */ - word nextRow = page->width/4-scanCount-1; /* loc of next row */ - byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */ - byte rclip[] = {0x00, 0x01, 0x03, 0x07}; - byte left = lclip[x&0x03]; - byte right = rclip[(x+w)&0x03]; - - /* handle the case which requires an extra group */ - if((x & 0x03) && !((x+w) & 0x03)) { - right=0x0f; - } - - __asm { - MOV AX, SCREEN_SEG ; go to the VGA memory - MOV ES, AX - MOV DI, poffset ; go to the first pixel - MOV DX, SC_INDEX ; point to the map mask - MOV AL, MAP_MASK - OUT DX, AL - INC DX - MOV AL, color ; get ready to write colors - SCAN_START: - MOV CX, scanCount ; count the line - MOV BL, AL ; remember color - MOV AL, left ; do the left clip - OUT DX, AL ; set the left clip - MOV AL, BL ; restore color - STOSB ; write the color - DEC CX - JZ SCAN_DONE ; handle 1 group stuff - - ;-- write the main body of the scanline - MOV BL, AL ; remember color - MOV AL, 0x0f ; write to all pixels - OUT DX, AL - MOV AL, BL ; restore color - REP STOSB ; write the color - SCAN_DONE: - MOV BL, AL ; remeber color - MOV AL, right - OUT DX, AL ; do the right clip - MOV AL, BL ; restore color - STOSB ; write pixel - ADD DI, nextRow ; go to the next row - DEC h - JNZ SCAN_START - } -} - - -void -oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) -{ - byte plane; - word px, py; - word offset; - - /* TODO Make this fast. It's SLOOOOOOW */ - for(plane=0; plane < 4; plane++) { - modexSelectPlane(PLANE(plane+x)); - for(px = plane; px < bmp->width; px+=4) { - offset=px; - for(py=0; pyheight; py++) { - if(!sprite || bmp->data[offset]) - page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset]; - offset+=bmp->width; - } - } - } -} - - -void -modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) { - /* draw the region (the entire freakin bitmap) */ - modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp); -} - - -void -modexDrawBmpRegion(page_t *page, int x, int y, - int rx, int ry, int rw, int rh, bitmap_t *bmp) { - word poffset = (word) page->data + y*(page->width/4) + x/4; - byte *data = bmp->data;//+bmp->offset; - word bmpOffset = (word) data + ry * bmp->width + rx; - word width = rw; - word height = rh; - byte plane = 1 << ((byte) x & 0x03); - word scanCount = width/4 + (width%4 ? 1 :0); - word nextPageRow = page->width/4 - scanCount; - word nextBmpRow = (word) bmp->width - width; - word rowCounter; - byte planeCounter = 4; - - //code is a bit slow here - __asm { - MOV AX, SCREEN_SEG ; go to the VGA memory - MOV ES, AX - - MOV DX, SC_INDEX ; point at the map mask register - MOV AL, MAP_MASK ; - OUT DX, AL ; - - PLANE_LOOP: - MOV DX, SC_DATA ; select the current plane - MOV AL, plane ; - OUT DX, AL ; - - ;-- begin plane painting - MOV AX, height ; start the row counter - MOV rowCounter, AX ; - MOV DI, poffset ; go to the first pixel - MOV SI, bmpOffset ; go to the bmp pixel - ROW_LOOP: - MOV CX, width ; count the columns - SCAN_LOOP: - MOVSB ; copy the pixel - SUB CX, 3 ; we skip the next 3 - ADD SI, 3 ; skip the bmp pixels - LOOP SCAN_LOOP ; finish the scan - - MOV AX, nextPageRow - ADD DI, AX ; go to the next row on screen - MOV AX, nextBmpRow - ADD SI, AX ; go to the next row on bmp - - DEC rowCounter - JNZ ROW_LOOP ; do all the rows - ;-- end plane painting - - MOV AL, plane ; advance to the next plane - SHL AL, 1 ; - AND AL, 0x0f ; mask the plane properly - MOV plane, AL ; store the plane - - INC bmpOffset ; start bmp at the right spot - - DEC planeCounter - JNZ PLANE_LOOP ; do all 4 planes - } -} - - -void -modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) { - /* TODO - adapt from test code */ - int plane; - for(plane=0; plane < 4; plane++) - { - //fack - } -} - - -void -modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) { - /* draw the whole sprite */ - modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp); -} - -void -modexDrawSpriteRegion(page_t *page, int x, int y, - int rx, int ry, int rw, int rh, bitmap_t *bmp) { - word poffset = (word)page->data + y*(page->width/4) + x/4; - byte *data = bmp->data;//+bmp->offset; - word bmpOffset = (word) data + ry * bmp->width + rx; - word width = rw; - word height = rh; - byte plane = 1 << ((byte) x & 0x03); - word scanCount = width/4 + (width%4 ? 1 :0); - word nextPageRow = page->width/4 - scanCount; - word nextBmpRow = (word) bmp->width - width; - word rowCounter; - byte planeCounter = 4; - - __asm { - MOV AX, SCREEN_SEG ; go to the VGA memory - MOV ES, AX - - MOV DX, SC_INDEX ; point at the map mask register - MOV AL, MAP_MASK ; - OUT DX, AL ; - - PLANE_LOOP: - MOV DX, SC_DATA ; select the current plane - MOV AL, plane ; - OUT DX, AL ; - - ;-- begin plane painting - MOV AX, height ; start the row counter - MOV rowCounter, AX ; - MOV DI, poffset ; go to the first pixel - MOV SI, bmpOffset ; go to the bmp pixel - ROW_LOOP: - MOV CX, width ; count the columns - SCAN_LOOP: - LODSB - DEC SI - CMP AL, 0 - JNE DRAW_PIXEL ; draw non-zero pixels - - INC DI ; skip the transparent pixel - ADD SI, 1 - JMP NEXT_PIXEL - DRAW_PIXEL: - MOVSB ; copy the pixel - NEXT_PIXEL: - SUB CX, 3 ; we skip the next 3 - ADD SI, 3 ; skip the bmp pixels - LOOP SCAN_LOOP ; finish the scan - - MOV AX, nextPageRow - ADD DI, AX ; go to the next row on screen - MOV AX, nextBmpRow - ADD SI, AX ; go to the next row on bmp - - DEC rowCounter - JNZ ROW_LOOP ; do all the rows - ;-- end plane painting - - MOV AL, plane ; advance to the next plane - SHL AL, 1 ; - AND AL, 0x0f ; mask the plane properly - MOV plane, AL ; store the plane - - INC bmpOffset ; start bmp at the right spot - - DEC planeCounter - JNZ PLANE_LOOP ; do all 4 planes - } -} - - -/* copy a region of video memory from one page to another. - * It assumes that the left edge of the tile is the same on both - * regions and the memory areas do not overlap. - */ -void -modexCopyPageRegion(page_t *dest, page_t *src, - word sx, word sy, - word dx, word dy, - word width, word height) -{ - word doffset = (word)dest->data + dy*(dest->width/4) + dx/4; - word soffset = (word)src->data + sy*(src->width/4) + sx/4; - word scans = width/4; - word nextSrcRow = src->width/4 - scans - 1; - word nextDestRow = dest->width/4 - scans - 1; - byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */ - byte rclip[] = {0x0f, 0x01, 0x03, 0x07}; - byte left = lclip[sx&0x03]; - byte right = rclip[(sx+width)&0x03]; - - __asm { - MOV AX, SCREEN_SEG ; work in the vga space - MOV ES, AX ; - MOV DI, doffset ; - MOV SI, soffset ; - - MOV DX, GC_INDEX ; turn off cpu bits - MOV AX, 0008h ; - OUT DX, AX - - MOV AX, SC_INDEX ; point to the mask register - MOV DX, AX ; - MOV AL, MAP_MASK ; - OUT DX, AL ; - INC DX ; - - ROW_START: - PUSH DS - MOV AX, ES - MOV DS, AX - MOV CX, scans ; the number of latches - - MOV AL, left ; do the left column - OUT DX, AL ; - MOVSB ; - DEC CX ; - - MOV AL, 0fh ; do the inner columns - OUT DX, AL - REP MOVSB ; copy the pixels - - MOV AL, right ; do the right column - OUT DX, AL - MOVSB - POP DS - - MOV AX, SI ; go the start of the next row - ADD AX, nextSrcRow ; - MOV SI, AX ; - MOV AX, DI ; - ADD AX, nextDestRow ; - MOV DI, AX ; - - DEC height ; do the rest of the actions - JNZ ROW_START ; - - MOV DX, GC_INDEX+1 ; go back to CPU data - MOV AL, 0ffh ; none from latches - OUT DX, AL ; - } -} - - -/* fade and flash */ -void -modexFadeOn(word fade, byte *palette) { - fadePalette(-fade, 64, 64/fade+1, palette); -} - - -void -modexFadeOff(word fade, byte *palette) { - fadePalette(fade, 0, 64/fade+1, palette); -} - - -void -modexFlashOn(word fade, byte *palette) { - fadePalette(fade, -64, 64/fade+1, palette); -} - - -void -modexFlashOff(word fade, byte *palette) { - fadePalette(-fade, 0, 64/fade+1, palette); -} - - -static void -fadePalette(sbyte fade, sbyte start, word iter, byte *palette) { - word i; - byte dim = start; - - /* handle the case where we just update */ - if(iter == 0) { - modexPalUpdate1(palette); - return; - } - - while(iter > 0) { /* FadeLoop */ - for(i=0; i 127) { - tmppal[i] = 0; - } else if(tmppal[i] > 63) { - tmppal[i] = 63; - } - } - modexPalUpdate1(tmppal); - iter--; - dim += fade; - } -} - - -/* save and load */ -void -modexPalSave(byte *palette) { - int i; - - outp(PAL_READ_REG, 0); /* start at palette entry 0 */ - for(i=0; ipalette; - word w=0; - word q=0; - word qq=0; - static word a[PAL_SIZE]; //palette array of change values! - word z=0, aq=0, aa=0, pp=0; - - modexWaitBorder(); - if((*i)==0) - { - memset(a, -1, sizeof(a)); - outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */ - } - else if(qp==0) - { - q=(*i); - } - else - { - q=(*i); - qq=(*i)/3; -// printf("q: %02d\n", (q)); -// printf("qq: %02d\n", (qq)); - //printf(" (*i)-q=%02d\n", (*i)-q); - outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */ - } - if((*i)0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else - if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) - { - w++; - break; - } - else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3)) - { - //printf("qp=%d\n", qp); - //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]); - printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp); - //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit! - if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; } - } - else - { - if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0); - else - if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]); - else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]); - printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); } - } - } - //if(qp>0) printf("qp=%d\n", qp); - //if(qp>0) printf(" (*i)=%d\n", (*i)/3); - } - modexWaitBorder(); /* waits one retrace -- less flicker */ - if((*i)>=PAL_SIZE/2 && w==0) - { - for(; (*i)0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else - if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) - { - w++; - break; - } - else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3)) - { - //printf("qp=%d\n", qp); - //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]); - printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp)); - //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit! - if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; } - } - else - { - if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]); - else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]); - printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); } - } - } - //printf(" (*i)=%d\n", (*i)/3); - } - -printf("\nqqqqqqqq\n\n"); - - //palette checker~ - if(q>0 && qp==0) - { - long lq; - long bufSize = (bmp->width * bmp->height); - pp = q; - //printf("1(*i)=%02d\n", (*i)/3); - //printf("1z=%02d\n", z/3); - chkcolor(bmp, &q, &a, &aa, &z, i); - //printf("2(*i)=%02d\n", (*i)/3); - //printf("2z=%02d\n", z/3); - aq=0; -aqpee: - while(aq<=aa) - { -// printf("a[%02d]=(%d)\n", aq, a[aq]); - if(a[aq]==-1) aq++; - else { aqoffset++; break; } - } -//update the image data here! - for(lq=0; lqoffset for this spot! - NO! wwww - */ - - /* - Facking bloody point the values of the changed palette to correct values.... major confusion! wwww - */ - - //(offset/bmp->offset)*bmp->offset - - - //printf("%02d ",bmp->data[lq]+bmp->offset); - //if(lq > 0 && lq%bmp->width==0) printf("\n"); - //printf("%02d_", bmp->data[lq]+bmp->offset); - /*if(bmp->data[lq]+bmp->offset==aq) - { - //printf("%02d", bmp->data[lq]); - //printf("\n%02d\n", bmp->offset); - printf("aq=%02d ", aq); - printf("a[aq]=%02d ", a[aq]); - printf("a[aq]+aqpp=%02d ", a[aq]+aqpp); - printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp); - //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]); -//++++ bmp->data[lq]=a[aq]-aqpp; -// printf("_%d ", bmp->data[lq]); - //if(lq > 0 && lq%bmp->width==0) printf("\n"); - } - else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp) - { - if(bmp->data[lq]+bmp->offset >= aq) - { - bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3); - //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3); - } - else bmp->data[lq]+=(bmp->offset-aqpp); - }*/ - - //printf("%02d`", bmp->data[lq]); - //if(lq > 0 && lq%bmp->width==0) printf("\n"); - } - -//printf(" aq=%02d\n", aq); -//printf(" aa=%02d\n", aa); - - //update the palette~ - modexPalUpdate(bmp, &pp, aq, aqoffset); - (*i)=pp; - - if(aqwidth/4) << 3); - //printf("font=%Fp\n", font); - for(; *s != '\0'; s++) - { - //src.raster = font + 8 * (*s); - //BLOODY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111!!!11!!11!111!11!!1111!!111!11!!1!!!11!11!!1!!111!11!! -// (*(bmp->data)) = (*(font + 8 * (*s))); - font_pntr = font + 8 * (*s); -// font_pntr = font + (c << 3); -// i=8; -// while (i--) { -// temp = *font_pntr++; -// outpw(SC_INDEX, text_mask[temp & 0x0F]); - //*vga_ptr++ = color; - -// outpw(SC_INDEX, text_mask[temp >> 4]); - //*vga_ptr-- = color; - //vga_ptr += widthBytes; -// } - - //printf("fontoffset=%Fp\n", font + 8 * (*s)); - //printf("*fontoffset=%s\n", *(font + 8 * (*s))); - //printf("w.data=%Fp\n", (w.data)); - //printf("*w.data=%s\n", *(w.data)); - //blit1(&src, bmp, x, y); -// modexDrawSprite(page, x, y, bmp); -// modexDrawBmp(page, x, y, bmp); -// printf("%x\n", (*(font + 8 * (*s)))); - //_fmemset(VGA, *(font + 8 * (*s)), _msize(font)); - //draw text?!?! wwww - - modexClearRegion(pee, x, y, 8, 8, 4); -// x += 8; - } -// printf("\n"); -} +/* Project 16 Source Code~ + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either verson 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include +#include +#include +#include "src/lib/modex16.h" + +byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */ + +static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette); +static byte tmppal[PAL_SIZE]; + +///////////////////////////////////////////////////////////////////////////// +// // +// setvideo() - This function Manages the video modes // +// // +///////////////////////////////////////////////////////////////////////////// +void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv) +{ + union REGS in, out; + + switch (vq) + { + case 0: // deinit the video + // change to the video mode we were in before we switched to mode 13h + modexLeave(); + in.h.ah = 0x00; + in.h.al = gv->video.old_mode; + int86(0x10, &in, &out); + break; + default: // init the video + // get old video mode + //in.h.ah = 0xf; + //int86(0x10, &in, &out); + gv->video.old_mode = vgaGetMode();//out.h.al; + // enter mode + modexEnter(vq, cmem, gv); + break; + } +} + +static void +vgaSetMode(byte mode) +{ + union REGS regs; + + regs.h.ah = SET_MODE; + regs.h.al = mode; + int86(VIDEO_INT, ®s, ®s); +} + +//--------------------------------------------------- +// +// Use the bios to get the current video mode +// + +long +vgaGetMode() +{ + union REGS rg; + + rg.h.ah = 0x0f; + int86(VIDEO_INT, &rg, &rg); + + return rg.h.al; +} + +/* -========================= Entry Points ==========================- */ +void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv) +{ + word i; + dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */ + int CRTParmCount; + /* common mode X initiation stuff~ */ + modexsetBaseXMode(); + + switch(vq) + { + case 1: + //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]); + /* width and height */ + gv->video.page[0].sw=vga_state.vga_width = 320; // VGA lib currently does not update this + gv->video.page[0].sh=vga_state.vga_height = 240; // VGA lib currently does not update this + + /* send the CRTParms */ + /*for(i=0; ivideo.page[0].sw=120; + gv->video.page[0].sh=160; + + /* send the CRTParms */ + for(i=0; ivideo.page[0].sw=320; + gv->video.page[0].sh=200; + + /* send the CRTParms */ + for(i=0; ivideo.page[0].sw=192; + gv->video.page[0].sh=144; + + /* send the CRTParms */ + for(i=0; ivideo.page[0].sw=256; + gv->video.page[0].sh=192; + + /* send the CRTParms */ + for(i=0; ivideo.page[0].tilesw = gv->video.page[0].sw/TILEWH; + gv->video.page[0].tilesh = gv->video.page[0].sh/TILEWH; + //TODO MAKE FLEXIBLE~ + gv->video.page[0].tilemidposscreenx = gv->video.page[0].tilesw; + gv->video.page[0].tilemidposscreeny = (gv->video.page[0].tilesh/2)+1; + #define PAGE_SIZE (word)(gv->video.page[0].sw/4 * gv->video.page[0].sh) +} + +void +modexLeave() { + /* TODO restore original mode and palette */ + vgaSetMode(TEXT_MODE); +} + +// setBaseXMode() does the initialization to make the VGA ready to +// accept any combination of configuration register settings. This +// involves enabling writes to index 0 to 7 of the CRT controller (port +// 0x3D4), by clearing the most significant bit (bit 7) of index 0x11. +void +modexsetBaseXMode() +{ + /* TODO save current video mode and palette */ + vgaSetMode(VGA_256_COLOR_MODE); + vga_enable_256color_modex(); + update_state_from_vga(); +} + +page_t +modexDefaultPage(page_t *p) +{ + page_t page; + + /* default page values */ + page.data = VGA; + page.dx = 0; + page.dy = 0; + page.sw = p->sw; + page.sh = p->sh; + page.width = p->sw; + page.height = p->sh; + page.tw = page.sw/TILEWH; + page.th = page.sh/TILEWH; + page.tilemidposscreenx = page.tw/2; + page.tilemidposscreeny = (page.th/2)+1; + page.tilesw=p->tilesw; + page.tilesh=p->tilesh; + //pageSize = p->sw*p->sh; + page.id = 0; + + return page; +} + +/* returns the next page in contiguous memory + * the next page will be the same size as p, by default + */ +page_t +modexNextPage(page_t *p) { + page_t result; + + result.data = p->data + (p->width/4)*p->height; + result.dx = 0; + result.dy = 0; + result.width = p->width; + result.height = p->height; + result.tw = p->width/TILEWH; + result.th = p->height/TILEWH; + result.id = p->id+1; + + return result; +// return modexNextPageFlexibleSize(&p, p->width, p->height); +} + +//next page with defined dimentions~ +page_t +modexNextPageFlexibleSize(page_t *p, word x, word y) +{ + page_t result; + + result.data = p->data + (p->width/4)*p->height; /* compute the offset */ + result.dx = 0; + result.dy = 0; + result.width = x; + result.height = y; + result.tw = p->width/TILEWH; + result.th = p->height/TILEWH; + result.id = p->id+1; + + return result; +} + + +void +modexShowPage(page_t *page) { + word high_address; + word low_address; + word offset; + byte crtcOffset; + + /* calculate offset */ + offset = (word) page->data; + offset += page->dy * (page->width >> 2 ); + offset += page->dx >> 2; + + /* calculate crtcOffset according to virtual width */ + crtcOffset = page->width >> 3; + + high_address = HIGH_ADDRESS | (offset & 0xff00); + low_address = LOW_ADDRESS | (offset << 8); + + /* wait for appropriate timing and then program CRTC */ + while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE)); + outpw(CRTC_INDEX, high_address); + outpw(CRTC_INDEX, low_address); + outp(CRTC_INDEX, 0x13); + outp(CRTC_DATA, crtcOffset); + + /* wait for one retrace */ + while (!(inp(INPUT_STATUS_1) & VRETRACE)); + + /* do PEL panning here */ + outp(AC_INDEX, 0x33); + outp(AC_INDEX, (page->dx & 0x03) << 1); +} + + +void +modexPanPage(page_t *page, int dx, int dy) { + page->dx = dx; + page->dy = dy; +} + + +void +modexSelectPlane(byte plane) { + outp(SC_INDEX, MAP_MASK); /* select plane */ + outp(SC_DATA, plane); +} + + +void +modexClearRegion(page_t *page, int x, int y, int w, int h, byte color) { + word pageOff = (word) page->data; + word xoff=x/4; /* xoffset that begins each row */ + word scanCount=w/4; /* number of iterations per row (excluding right clip)*/ + word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */ + word nextRow = page->width/4-scanCount-1; /* loc of next row */ + byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */ + byte rclip[] = {0x00, 0x01, 0x03, 0x07}; + byte left = lclip[x&0x03]; + byte right = rclip[(x+w)&0x03]; + + /* handle the case which requires an extra group */ + if((x & 0x03) && !((x+w) & 0x03)) { + right=0x0f; + } + + __asm { + MOV AX, SCREEN_SEG ; go to the VGA memory + MOV ES, AX + MOV DI, poffset ; go to the first pixel + MOV DX, SC_INDEX ; point to the map mask + MOV AL, MAP_MASK + OUT DX, AL + INC DX + MOV AL, color ; get ready to write colors + SCAN_START: + MOV CX, scanCount ; count the line + MOV BL, AL ; remember color + MOV AL, left ; do the left clip + OUT DX, AL ; set the left clip + MOV AL, BL ; restore color + STOSB ; write the color + DEC CX + JZ SCAN_DONE ; handle 1 group stuff + + ;-- write the main body of the scanline + MOV BL, AL ; remember color + MOV AL, 0x0f ; write to all pixels + OUT DX, AL + MOV AL, BL ; restore color + REP STOSB ; write the color + SCAN_DONE: + MOV BL, AL ; remeber color + MOV AL, right + OUT DX, AL ; do the right clip + MOV AL, BL ; restore color + STOSB ; write pixel + ADD DI, nextRow ; go to the next row + DEC h + JNZ SCAN_START + } +} + +/* moved to src/lib/modex16/16render.c */ + +/* copy a region of video memory from one page to another. + * It assumes that the left edge of the tile is the same on both + * regions and the memory areas do not overlap. + */ +void +modexCopyPageRegion(page_t *dest, page_t *src, + word sx, word sy, + word dx, word dy, + word width, word height) +{ + word doffset = (word)dest->data + dy*(dest->width/4) + dx/4; + word soffset = (word)src->data + sy*(src->width/4) + sx/4; + word scans = width/4; + word nextSrcRow = src->width/4 - scans - 1; + word nextDestRow = dest->width/4 - scans - 1; + byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08}; /* clips for rectangles not on 4s */ + byte rclip[] = {0x0f, 0x01, 0x03, 0x07}; + byte left = lclip[sx&0x03]; + byte right = rclip[(sx+width)&0x03]; + + __asm { + MOV AX, SCREEN_SEG ; work in the vga space + MOV ES, AX ; + MOV DI, doffset ; + MOV SI, soffset ; + + MOV DX, GC_INDEX ; turn off cpu bits + MOV AX, 0008h ; + OUT DX, AX + + MOV AX, SC_INDEX ; point to the mask register + MOV DX, AX ; + MOV AL, MAP_MASK ; + OUT DX, AL ; + INC DX ; + + ROW_START: + PUSH DS + MOV AX, ES + MOV DS, AX + MOV CX, scans ; the number of latches + + MOV AL, left ; do the left column + OUT DX, AL ; + MOVSB ; + DEC CX ; + + MOV AL, 0fh ; do the inner columns + OUT DX, AL + REP MOVSB ; copy the pixels + + MOV AL, right ; do the right column + OUT DX, AL + MOVSB + POP DS + + MOV AX, SI ; go the start of the next row + ADD AX, nextSrcRow ; + MOV SI, AX ; + MOV AX, DI ; + ADD AX, nextDestRow ; + MOV DI, AX ; + + DEC height ; do the rest of the actions + JNZ ROW_START ; + + MOV DX, GC_INDEX+1 ; go back to CPU data + MOV AL, 0ffh ; none from latches + OUT DX, AL ; + } +} + + +/* fade and flash */ +void +modexFadeOn(word fade, byte *palette) { + fadePalette(-fade, 64, 64/fade+1, palette); +} + + +void +modexFadeOff(word fade, byte *palette) { + fadePalette(fade, 0, 64/fade+1, palette); +} + + +void +modexFlashOn(word fade, byte *palette) { + fadePalette(fade, -64, 64/fade+1, palette); +} + + +void +modexFlashOff(word fade, byte *palette) { + fadePalette(-fade, 0, 64/fade+1, palette); +} + + +static void +fadePalette(sbyte fade, sbyte start, word iter, byte *palette) { + word i; + byte dim = start; + + /* handle the case where we just update */ + if(iter == 0) { + modexPalUpdate1(palette); + return; + } + + while(iter > 0) { /* FadeLoop */ + for(i=0; i 127) { + tmppal[i] = 0; + } else if(tmppal[i] > 63) { + tmppal[i] = 63; + } + } + modexPalUpdate1(tmppal); + iter--; + dim += fade; + } +} + + +/* save and load */ +void +modexPalSave(byte *palette) { + int i; + + outp(PAL_READ_REG, 0); /* start at palette entry 0 */ + for(i=0; ipalette; + word w=0; + word q=0; + word qq=0; + static word a[PAL_SIZE]; //palette array of change values! + word z=0, aq=0, aa=0, pp=0; + + modexWaitBorder(); + if((*i)==0) + { + memset(a, -1, sizeof(a)); + outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */ + } + else if(qp==0) + { + q=(*i); + } + else + { + q=(*i); + qq=(*i)/3; +// printf("q: %02d\n", (q)); +// printf("qq: %02d\n", (qq)); + //printf(" (*i)-q=%02d\n", (*i)-q); + outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */ + } + if((*i)0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else + if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) + { + w++; + break; + } + else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3)) + { + //printf("qp=%d\n", qp); + //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]); + printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp); + //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit! + if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; } + } + else + { + if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0); + else + if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]); + else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]); + printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); } + } + } + //if(qp>0) printf("qp=%d\n", qp); + //if(qp>0) printf(" (*i)=%d\n", (*i)/3); + } + modexWaitBorder(); /* waits one retrace -- less flicker */ + if((*i)>=PAL_SIZE/2 && w==0) + { + for(; (*i)0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else + if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) + { + w++; + break; + } + else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3)) + { + //printf("qp=%d\n", qp); + //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]); + printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp)); + //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit! + if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; } + } + else + { + if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]); + else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]); + printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); } + } + } + //printf(" (*i)=%d\n", (*i)/3); + } + +printf("\nqqqqqqqq\n\n"); + + //palette checker~ + if(q>0 && qp==0) + { + long lq; + long bufSize = (bmp->width * bmp->height); + pp = q; + //printf("1(*i)=%02d\n", (*i)/3); + //printf("1z=%02d\n", z/3); + chkcolor(bmp, &q, &a, &aa, &z, i); + //printf("2(*i)=%02d\n", (*i)/3); + //printf("2z=%02d\n", z/3); + aq=0; +aqpee: + while(aq<=aa) + { +// printf("a[%02d]=(%d)\n", aq, a[aq]); + if(a[aq]==-1) aq++; + else { aqoffset++; break; } + } +//update the image data here! + for(lq=0; lqoffset for this spot! + NO! wwww + */ + + /* + Facking bloody point the values of the changed palette to correct values.... major confusion! wwww + */ + + //(offset/bmp->offset)*bmp->offset + + + //printf("%02d ",bmp->data[lq]+bmp->offset); + //if(lq > 0 && lq%bmp->width==0) printf("\n"); + //printf("%02d_", bmp->data[lq]+bmp->offset); + /*if(bmp->data[lq]+bmp->offset==aq) + { + //printf("%02d", bmp->data[lq]); + //printf("\n%02d\n", bmp->offset); + printf("aq=%02d ", aq); + printf("a[aq]=%02d ", a[aq]); + printf("a[aq]+aqpp=%02d ", a[aq]+aqpp); + printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp); + //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]); +//++++ bmp->data[lq]=a[aq]-aqpp; +// printf("_%d ", bmp->data[lq]); + //if(lq > 0 && lq%bmp->width==0) printf("\n"); + } + else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp) + { + if(bmp->data[lq]+bmp->offset >= aq) + { + bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3); + //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3); + } + else bmp->data[lq]+=(bmp->offset-aqpp); + }*/ + + //printf("%02d`", bmp->data[lq]); + //if(lq > 0 && lq%bmp->width==0) printf("\n"); + } + +//printf(" aq=%02d\n", aq); +//printf(" aa=%02d\n", aa); + + //update the palette~ + modexPalUpdate(bmp, &pp, aq, aqoffset); + (*i)=pp; + + if(aqdata; + /* Each address accesses four neighboring pixels, so set + Write Plane Enable according to which pixel we want + to modify. The plane is determined by the two least + significant bits of the x-coordinate: */ + modexSelectPlane(PLANE(x)); + //outp(SC_INDEX, 0x02); + //outp(SC_DATA, 0x01 << (x & 3)); + + /* The offset of the pixel into the video segment is + offset = (width * y + x) / 4, and write the given + color to the plane we selected above. Heed the active + page start selection. */ + VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff] = color; + +} + +byte modexgetPixel(page_t *page, int x, int y) +{ + word pageOff = (word) page->data; + /* Select the plane from which we must read the pixel color: */ + outpw(GC_INDEX, 0x04); + outpw(GC_INDEX+1, x & 3); + + return VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff]; + +} + +void modexhlin(page_t *page, word xl, word xh, word y, word color) +{ + word x; + word yy=0; + + for(x=0;x=page[0].sw-1){ x=0; yy+=4; } + modexClearRegion(page, x+xl, y+yy, 4, 4, color); + } + //modexputPixel(page, x+xl, y, color); +} + +void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str, boolean q) +{ + word s, o, w; + word addr = (word) romFontsData.l; + byte c; + + s=romFonts[t].seg; + o=romFonts[t].off; + w=romFonts[t].charSize; + romFontsData.chw=0; + + for(; *str != '\0'; str++) + { + c = (*str); + if((c=='\n'/* || c=="\ +"*/) || romFontsData.chw +>=page->width) + { + romFontsData.chw=0; + y+=romFonts[t].charSize; + continue; + } + //load the letter 'A' + __asm { + MOV DI, addr + MOV SI, o + MOV ES, s + SUB AH, AH + MOV AL, c ; the letter + MOV CX, w + MUL CX + ADD SI, AX ;the address of charcter + L1: MOV AX, ES:SI + MOV DS:DI, AX + INC SI + INC DI + DEC CX + JNZ L1 + } +//TODO: OPTIMIZE THIS!!!! + modexDrawCharPBuf(page, x, y, t, col, bgcol, q); + + //if(!q) getch(); + } +} + +void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str) +{ + word i, s, o, w, j, xp; + byte l[1024]; + word addr = (word) l; + word chw=0; + byte c; + + switch(t) + { + case 0: + w=14; + break; + case 1: + w=8; + break; + case 2: + w=8; + break; + case 3: + w=16; + break; + default: + t=3; + w=16; + break; + } + + s=romFonts[t].seg; + o=romFonts[t].off; + + for(; *str != '\0'; str++) + { + c = (*str); + if((c=='\n'/* || c=="\ +"*/)/* || chw>=page->width*/) + { + chw=0; + y+=w; + continue; + } + //load the letter 'A' + __asm { + MOV DI, addr + MOV SI, o + MOV ES, s + SUB AH, AH + MOV AL, c ; the letter + MOV CX, w + MUL CX + ADD SI, AX ;the address of charcter + L1: MOV AX, ES:SI + MOV DS:DI, AX + INC SI + INC DI + DEC CX + JNZ L1 + } + + for(i=0; i>=1; + } + } + chw += xp; + } +} + +/* palette dump on display! */ +void pdump(page_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; palywidth, page->height, color); + /* set map mask to all 4 planes */ + outpw(SC_INDEX, 0xff02); + //_fmemset(VGA, color, 16000); + _fmemset(Where, color, page->width*(page->height)/4); +} + +void +modexWaitBorder() { + while(inp(INPUT_STATUS_1) & 8) { + /* spin */ + } + + while(!(inp(INPUT_STATUS_1) & 8)) { + /* spin */ + } +}