X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fmodex16.h;h=8e0ff6a1e07465f77f8c73990962a5b93303915d;hb=4710ca84cd057d4e144400ec68aff6e25a5041d6;hp=5a2655d69446258d01719a1694a4decdd981bec5;hpb=b85e69ad19bcc1ef45494d60b2ffd47fc2eeb4a3;p=16.git diff --git a/src/lib/modex16.h b/src/lib/modex16.h index 5a2655d6..8e0ff6a1 100755 --- a/src/lib/modex16.h +++ b/src/lib/modex16.h @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 * * This file is part of Project 16. * @@ -31,11 +31,19 @@ #include "src/lib/modex16/16planar.h" #include "src/lib/16text.h" #include "src/lib/modex16/16render.h" -#include "src/lib/modex16/320x240.h" -#include "src/lib/modex16/320x200.h" -#include "src/lib/modex16/256x192.h" -#include "src/lib/modex16/192x144_.h" -#include "src/lib/modex16/160x120.h" +// #include "src/lib/modex16/320x240.h" +// #include "src/lib/modex16/320x200.h" +// #include "src/lib/modex16/256x192.h" +// #include "src/lib/modex16/192x144_.h" +// #include "src/lib/modex16/160x120.h" + +#include +#include +#include +#include + +//TODO dos lib vga implementation ^^ +//#define DOSLIBVGA static struct pcxHeader { byte id; @@ -79,11 +87,11 @@ typedef union /* -============================ Functions =============================- */ /* mode switching, page, and plane functions */ -void VGAmodeX(sword vq, global_game_variables_t *gv); -void modexEnter(sword vq, global_game_variables_t *gv); +void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv); +void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv); long vgaGetMode(); void modexLeave(); -void modexsetBaseXMode(page_t *page); +void modexsetBaseXMode(); page_t modexDefaultPage(page_t *p); page_t modexNextPage(page_t *p); page_t modexNextPageFlexibleSize(page_t *p, word x, word y); @@ -127,7 +135,6 @@ void modexWaitBorder(); /* -======================= Constants & Vars ==========================- */ extern byte far* VGA; /* The VGA Memory */ -//extern int old_mode; #define SCREEN_SEG 0xa000 #define VIDEO_INT 0x10 #define SET_MODE 0x00 @@ -144,7 +151,7 @@ extern byte far* VGA; /* The VGA Memory */ #define HIGH_ADDRESS 0x0C #define LOW_ADDRESS 0x0D #define VRETRACE 0x08 -#define INPUT_STATUS_1 0x03da +//#define INPUT_STATUS_1 0x03da defined in 16_head #define DISPLAY_ENABLE 0x01 #define MAP_MASK 0x02 #define PAL_READ_REG 0x03C7 /* Color register, read address */