X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fmodex16.h;h=94a69ad59a38cefabb9fb0b8b6c5c7fd25f16116;hb=782eaedec59e2f866a27d8ca49664600b45627a0;hp=c45aafbc8532ac489d9547b9e4872061b5d1422d;hpb=76278b1d3be2ebf4a635cdec253dfe48450075df;p=16.git diff --git a/src/lib/modex16.h b/src/lib/modex16.h index c45aafbc..94a69ad5 100755 --- a/src/lib/modex16.h +++ b/src/lib/modex16.h @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 * * This file is part of Project 16. * @@ -31,12 +31,16 @@ #include "src/lib/modex16/16planar.h" #include "src/lib/16text.h" #include "src/lib/modex16/16render.h" -#include "src/lib/modex16/320x240.h" -#include "src/lib/modex16/320x200.h" -#include "src/lib/modex16/256x192.h" -#include "src/lib/modex16/192x144_.h" -#include "src/lib/modex16/160x120.h" -extern byte gfxtest; +// #include "src/lib/modex16/320x240.h" +// #include "src/lib/modex16/320x200.h" +// #include "src/lib/modex16/256x192.h" +// #include "src/lib/modex16/192x144_.h" +// #include "src/lib/modex16/160x120.h" + +#include +#include +#include +#include static struct pcxHeader { byte id; @@ -80,11 +84,11 @@ typedef union /* -============================ Functions =============================- */ /* mode switching, page, and plane functions */ -void VGAmodeX(sword vq, global_game_variables_t *gv); -void modexEnter(sword vq, global_game_variables_t *gv); +void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv); +void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv); long vgaGetMode(); void modexLeave(); -void modexsetBaseXMode(page_t *page); +void modexsetBaseXMode(); page_t modexDefaultPage(page_t *p); page_t modexNextPage(page_t *p); page_t modexNextPageFlexibleSize(page_t *p, word x, word y); @@ -128,7 +132,6 @@ void modexWaitBorder(); /* -======================= Constants & Vars ==========================- */ extern byte far* VGA; /* The VGA Memory */ -//extern int old_mode; #define SCREEN_SEG 0xa000 #define VIDEO_INT 0x10 #define SET_MODE 0x00 @@ -145,7 +148,7 @@ extern byte far* VGA; /* The VGA Memory */ #define HIGH_ADDRESS 0x0C #define LOW_ADDRESS 0x0D #define VRETRACE 0x08 -#define INPUT_STATUS_1 0x03da +//#define INPUT_STATUS_1 0x03da defined in 16_head #define DISPLAY_ENABLE 0x01 #define MAP_MASK 0x02 #define PAL_READ_REG 0x03C7 /* Color register, read address */