X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll.c;h=58676928537f2f85c341e77b3da160770838a50c;hb=734addea4c40d2e7fb6470bdf51ce96343a25e59;hp=8ac72c32abd284e4c5da697e75346ccdf2f880f2;hpb=2d8d45001e99c3657ae8c93a74e0ef34f67e6dd7;p=16.git diff --git a/src/lib/scroll.c b/src/lib/scroll.c old mode 100644 new mode 100755 index 8ac72c32..58676928 --- a/src/lib/scroll.c +++ b/src/lib/scroll.c @@ -1,4 +1,3 @@ -#include "src\scroll.h" #include "src\lib\modex16.h" #include #include @@ -7,6 +6,354 @@ //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ +typedef struct { + bitmap_t *data; + word tileHeight; + word tileWidth; + unsigned int rows; + unsigned int cols; +} tiles_t; + + +typedef struct { + byte *data; + tiles_t *tiles; + int width; + int height; +} map_t; + + +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; + +//TODO: make this into actor_t +struct { + int x; //player exact position on the viewable map + int y; //player exact position on the viewable map + int tx; //player tile position on the viewable map + int ty; //player tile position on the viewable map + int triggerx; //player's trigger box tile position on the viewable map + int triggery; //player's trigger box tile position on the viewable map + int hp; //hitpoints of the player +} player; + + +map_t allocMap(int w, int h); +void initMap(map_t *map); +void mapScrollRight(map_view_t *mv, byte offset, short lp); +void mapScrollLeft(map_view_t *mv, byte offest, short lp); +void mapScrollUp(map_view_t *mv, byte offset, short lp); +void mapScrollDown(map_view_t *mv, byte offset, short lp); +void mapGoTo(map_view_t *mv, int tx, int ty); +void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset); +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); +void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); + +#define TILEWH 16 +#define QUADWH (TILEWH/4) +#define SPEED 4 + +//place holder definitions +#define MAPX 200 +#define MAPY 150 +#define TRIGGX 10 +#define TRIGGY 9 +//#define SWAP(a, b) tmp=a; a=b; b=tmp; +void main() { + bitmap_t ptmp; // player sprite + word q=1; + const char *cpus; + //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + page_t screen, screen2, screen3; + map_t map; + map_view_t mv, mv2, mv3; + map_view_t *bg, *spri, *mask;//, *tmp; + byte *ptr; + + /* create the map */ + map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + initMap(&map); + mv.map = ↦ + mv2.map = ↦ + mv3.map = ↦ + + /* draw the tiles */ + ptr = map.data; + /*data\\*/ + ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + setkb(1); + VGAmodeX(1, &gvar); + modexPalUpdate(ptmp.palette); + screen = modexDefaultPage(); + screen.width += (TILEWH*2); + screen.height += (TILEWH*2)+QUADWH; + mv.page = &screen; + screen2 = modexNextPage(mv.page); + mv2.page = &screen2; + screen3 = screen2; + mv3.page = &screen3; + + /* set up paging */ + bg = &mv; + spri = &mv2; + mask = &mv3; + +//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(bg, 0, 0); + mapGoTo(spri, 0, 0); + //mapGoTo(mask, 0, 0); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player.tx = bg->tx + 10; + player.ty = bg->ty + 8; + player.x = player.tx*TILEWH; + player.y = player.ty*TILEWH; + player.triggerx = player.tx; + player.triggery = player.ty+1; + //TODO: erase player initial draw + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + //temp draw trigger box + modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + modexShowPage(spri->page); + while(!keyp(1))//!keyp(1)) + { + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + + #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //temp testing + /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + //INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollRight(bg, SPEED); + //mapScrollRight(spri, SPEED); + //mapScrollRight(mask, SPEED); + modexShowPage(bg->page); + } + player.tx++; + } + else if(player.tx < MAPX) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.tx++; + } + else + { +break; + }*/ + if(keyp(77) && !keyp(75)) + { + if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollRight(bg, SPEED, q); + mapScrollRight(spri, SPEED, q); + //mapScrollRight(mask, SPEED); + modexShowPage(spri->page); + } + player.tx++; + } + else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.tx++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx+1; + player.triggery = player.ty; + } + + if(keyp(75) && !keyp(77)) + { + if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollLeft(bg, SPEED, q); + mapScrollLeft(spri, SPEED, q); + //mapScrollLeft(mask, SPEED); + modexShowPage(spri->page); + } + player.tx--; + } + else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.x-=SPEED; + //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.tx--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx-1; + player.triggery = player.ty; + } + + if(keyp(80) && !keyp(72)) + { + if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollDown(bg, SPEED, q); + mapScrollDown(spri, SPEED, q); + //mapScrollDown(mask, SPEED); + modexShowPage(spri->page); + } + player.ty++; + } + else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.y+=SPEED; + //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.ty++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx; + player.triggery = player.ty+1; + } + + if(keyp(72) && !keyp(80)) + { + if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollUp(bg, SPEED, q); + mapScrollUp(spri, SPEED, q); + //mapScrollUp(mask, SPEED); + modexShowPage(spri->page); + } + player.ty--; + } + else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.y-=SPEED; + //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); + } + player.ty--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx; + player.triggery = player.ty-1; + } + //modexClearRegion(mask->page, 66, 66, 2, 40, 0); + + if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER)) + { + short i; + for(i=600; i>=400; i--) + { + sound(i); + } + nosound(); + } + } + + VGAmodeX(0, &gvar); + setkb(0); + printf("Project 16 scroll.exe\n"); + printf("tx: %d\n", bg->tx); + printf("ty: %d\n", bg->ty); + printf("player.x: %d\n", player.x); + printf("player.y: %d\n", player.y); + printf("player.tx: %d\n", player.tx); + printf("player.ty: %d\n", player.ty); + printf("player.triggx: %d\n", player.triggerx); + printf("player.triggy: %d\n", player.triggery); + printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); + printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); + printf("\n"); + switch(detectcpu()) + { + case 0: cpus = "8086/8088 or 186/88"; break; + case 1: cpus = "286"; break; + case 2: cpus = "386 or newer"; break; + default: cpus = "internal error"; break; + } + printf("detected CPU type: %s\n", cpus); +} + + map_t allocMap(int w, int h) { map_t result; @@ -95,7 +442,7 @@ mapScrollLeft(map_view_t *mv, byte offset, short lp) { if(mv->page->dx == 0) { /* go backward one tile */ mv->tx--; - + /* Snap the origin backward */ mv->page->data -= 4; mv->page->dx = mv->map->tiles->tileWidth; @@ -192,7 +539,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset) { word x; int i; @@ -210,7 +557,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset) { } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) { int y; int i; @@ -219,7 +566,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) { /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, + /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(y=poopoffset; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { @@ -230,7 +577,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) { } } -void +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -246,7 +593,7 @@ mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { } } -void +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -254,7 +601,7 @@ mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, + /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { @@ -265,8 +612,11 @@ mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { } } -void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) +// animatePlayer(map_view_t *src, map_view_t *dest, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); +// animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); +// animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); +// animatePlayer(map_view_t *src, map_view_t *dest, player_t *player, word playnum, sword scrolloffsetswitch, int ls, bitmap_t *bmp) +void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) { short dire=32*d1; //direction short qq; //scroll offset