X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=06f582633a4a475c13149035b47a882fbadbf6d8;hb=2c089e89d0aac8c00062094ce1b4f39d5958b797;hp=0b517d1255b8237bc33c7416f48fb3972cb972f9;hpb=e837acbc8cbdf0c936753e7ecfd7623eb60a71e2;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 0b517d12..06f58263 100644 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -22,4 +22,598 @@ /* scroll16 library~ */ -#include "src/lib/scroll.h" +#include "src/lib/scroll16.h" + +void walk(map_view_t *pip, player_t *player, word pn) +{ + #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; + //right movement + switch(player[pn].info.dir) + { + case 3: + if(pip[0].tx >= 0 && pip[0].tx+20 < pip[0].map->width && player[pn].tx == pip[0].tx + 10 && + !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollRight(pip, player, 0, pn); + mapScrollRight(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx++; } + } + else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].x+=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx++; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx+1; + player[pn].triggery = player[pn].ty; + break; + + //left movement + case 1: + if(pip[0].tx > 0 && pip[0].tx+20 <= pip[0].map->width && player[pn].tx == pip[0].tx + 10 && + !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollLeft(pip, player, 0, pn); + mapScrollLeft(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx--; } + } + else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].x-=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx--; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx-1; + player[pn].triggery = player[pn].ty; + break; + + //down movement + case 4: + if(pip[0].ty >= 0 && pip[0].ty+15 < pip[0].map->height && player[pn].ty == pip[0].ty + 8 && + !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollDown(pip, player, 0, pn); + mapScrollDown(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty++; } + } + else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].y+=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty++; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; + break; + + //up movement + case 0: + if(pip[0].ty > 0 && pip[0].ty+15 <= pip[0].map->height && player[pn].ty == pip[0].ty + 8 && + !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollUp(pip, player, 0, pn); + mapScrollUp(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty--; } + } + else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].y-=(player[pn].speed); + animatePlayer(pip, player, 0, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty--; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty-1; + break; + } +} + +/*map_t +allocMap(int w, int h) { + map_t result; + + result.width =w; + result.height=h; + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + } + + return result; +}*/ + +/*void +initMap(map_t *map) { + // just a place holder to fill out an alternating pattern + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); + + //create the tile set + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + q=0; + //for(y=0; yheight; y++) { + //for(x=0; xwidth; x++) { + i=0; + for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} + i++; + } +// printf("\n"); + } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// } + + i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; + i++; + } + //tile = tile ? 0 : 1; + } +}*/ + +void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx >= mv[id].dxThresh ) + { + /* go forward one tile */ + mv[id].tx++; + /* Snap the origin forward */ + mv[id].page->data += 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; + } + + /* draw the next column */ + x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; + if(player[plid].q%4) + if(id==0) + mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x, player, mv->page->dx); + else + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); + //} +} + + +void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx == 0) + { + /* go backward one tile */ + mv[id].tx--; + + /* Snap the origin backward */ + mv[id].page->data -= 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; + } + + /* draw the next column */ + x= 0; + if(player[plid].q%4) + if(id==0) + mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); + else + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); + //} +} + + +void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy == 0 ) + { + /* go down one tile */ + mv[id].ty--; + /* Snap the origin downward */ + mv[id].page->data -= mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; + } + + /* draw the next row */ + y= 0; + if(player[plid].q%3) + if(id==0) + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); + else + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); + //} +} + +void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy >= mv[id].dyThresh ) + { + /* go down one tile */ + mv[id].ty++; + /* Snap the origin downward */ + mv[id].page->data += mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; + } + + /* draw the next row */ + y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; + if(player[plid].q%3) + if(id==0) + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+15, y, player, mv->page->dy); + else + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); + //} +} + +sword chkmap(map_t *map, word q) +{ +// bitmap_t bp; + byte x[MAPW*MAPH] = { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; + //check for failed to load map + if((map->width == map->height == 0) || (q>0)) + { + //initiate a null map! + map->width=MAPW; + map->height=MAPH; + map->data = malloc((map->width*map->height)*sizeof(byte)); + map->data = &x; + map->tiles = malloc(sizeof(tiles_t)); + //fix this to be far~ +// bp = bitmapLoadPcx("data/ed.pcx"); +// map->tiles->data = &bp; + map->tiles->debug_data = map->data; + map->tiles->tileHeight = 16; + map->tiles->tileWidth = 16; + map->tiles->rows = 1; + map->tiles->cols = 1; + map->tiles->debug_text = true; + } + return 0; +} + +void mapGoTo(map_view_t *mv, int tx, int ty) +{ + int px, py; + unsigned int i; + + /* set up the coordinates */ + mv->tx = tx; + mv->ty = ty; + mv->page->dx = mv->map->tiles->tileWidth; + mv->page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv->dxThresh = mv->map->tiles->tileWidth * 2; + mv->dyThresh = mv->map->tiles->tileHeight * 2; + + /* draw the tiles */ + modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + py=0; + i=mv->ty * mv->map->width + mv->tx; + for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { + mapDrawWRow(mv, tx-1, ty, py); + i+=mv->map->width - tx; + } +} + + +void +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) +{ + word rx; + word ry; + //if(i==0) i=2; + if(i==0) + { + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); +////0000printf("i=%d\n", i); + switch(t->debug_text) + { + case 0: + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + break; + case 1: + modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); + break; + } + } +} + +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) +{ + word x; + int i; + poopoffset%=p[0].speed; +//printf("y: %d\n", poopoffset); + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=poopoffset; x<(SCREEN_WIDTH+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) +{ + int y; + int i; + poopoffset%=p[0].speed; +//printf("x: %d\n", poopoffset); + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=poopoffset; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) +{ + word x; + int i; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) +{ + int y; + int i; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void qclean() +{ + modexLeave(); + //setkb(0); +} + +void pdump(page_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; paly= (1.0 / gv->frames_per_second)) + { + pee = malloc(sizeof(double)); + sprintf(pee, "%f", (((0x046C)-(gv->t)) /18.2)); + modexprint(page, x, y, type, col, bgcol, pee); + sprintf(pee, "%f", elapsed_timer(gv)); + modexprint(page, x, y+16, type, col, bgcol, pee); + } +} + +void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch) +{ + sword dire=32; //direction + sword qq; //scroll offset + word ls = player[playnum].persist_aniframe; + + if(scrollswitch==0) qq = 0; + else qq = ((player[playnum].persist_aniframe)*player[playnum].speed); + switch (player[playnum].info.dir) + { + case 0: + //up + dire*=player[playnum].info.dir; + player[playnum].x=player[playnum].x-4; + player[playnum].y=player[playnum].y-qq-TILEWH; + break; + case 1: + // right + dire*=(player[playnum].info.dir-2); + player[playnum].x=player[playnum].x+qq-4; + player[playnum].y=player[playnum].y-TILEWH; + break; + case 2: + break; + case 3: + //down + dire*=(player[playnum].info.dir-2); + player[playnum].x=player[playnum].x-4; + player[playnum].y=player[playnum].y+qq-TILEWH; + break; + case 4: + //left + dire*=(player[playnum].info.dir+2); + player[playnum].x=player[playnum].x-qq-4; + player[playnum].y=player[playnum].y-TILEWH; + break; + } + modexCopyPageRegion(pip[1].page, pip[0].page, player[playnum].x-4, player[playnum].y-4, player[playnum].x-4, player[playnum].y-4, 28, 40); + if(2>ls && ls>=1) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 48, dire, 24, 32, &player[playnum].data); }else + if(3>ls && ls>=2) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 24, dire, 24, 32, &player[playnum].data); }else + if(4>ls && ls>=3) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 0, dire, 24, 32, &player[playnum].data); }else + if(5>ls && ls>=4) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 24, dire, 24, 32, &player[playnum].data); } + //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); + //modexClearRegion(top->page, 66, 66, 2, 40, 0); + //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); + //turn this off if XT + //XTif(detectcpu() > 0) + modexWaitBorder(); +}