X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=07ee27141aeb5e36067516dcb79a61fcc49d973d;hb=a565be31ce92d6168ae6983042da75b0b683e52b;hp=aa645e9bafda4193a7429cb8dc2824ca36ae740a;hpb=90c90ff74ea49d48dc6914f9703ecb01f06dc8e8;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index aa645e9b..607a2584 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1,879 +1,1115 @@ -/* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ -/* - scroll16 library~ -*/ -#include "src/lib/scroll16.h" - -void walk(map_view_t *pip, player_t *player, word pn) -{ - #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; - //printf("player[%d].d=%d\n", pn, player[pn].d); - switch(player[pn].d) - { - //no direction - case 2: - pip[0].video->startclk = (*clockw); - break; - //right movement - case 3: - //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - mapScrollRight(pip, player, !(pip[0].video->p), pn); - mapScrollRight(pip, player, (pip[0].video->p), pn); - ScrollRight(pip, player, 2, pn); - ScrollRight(pip, player, 3, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } - } - else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].x+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA); -#else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx+1; - player[pn].triggery = player[pn].ty; - break; - - //left movement - case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - mapScrollLeft(pip, player, !(pip[0].video->p), pn); - mapScrollLeft(pip, player, (pip[0].video->p), pn); - ScrollLeft(pip, player, 2, pn); - ScrollLeft(pip, player, 3, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } - } - else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].x-=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA); -#else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx-1; - player[pn].triggery = player[pn].ty; - break; - - //down movement - case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - mapScrollDown(pip, player, !(pip[0].video->p), pn); - mapScrollDown(pip, player, (pip[0].video->p), pn); - ScrollDown(pip, player, 2, pn); - ScrollDown(pip, player, 3, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } - } - else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].y+=(player[pn].speed); - animatePlayer(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); -#else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty+1; - break; - - //up movement - case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); - mapScrollUp(pip, player, !(pip[0].video->p), pn); - mapScrollUp(pip, player, (pip[0].video->p), pn); - ScrollUp(pip, player, 2, pn); - ScrollUp(pip, player, 3, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } - } - else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) - { - if(player[pn].q<=player[pn].spt) - { - INC_PER_FRAME; - player[pn].y-=(player[pn].speed); - animatePlayer(pip, player, 0, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); -#ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA); -#else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].d = 2; - } - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty-1; - break; - } -} - -//panning page -void panpagemanual(map_view_t *pip, player_t *player, word pn) -{ - switch(player[pn].d) - { - //right movement - case 3: - if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dx+=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; } - } - break; - - //left movement - case 1: - if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dx-=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; } - } - break; - - //down movement - case 4: - if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dy+=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; } - } - break; - - //up movement - case 0: - if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) - { - if(player[pn].q<=player[pn].spt) - { - pip[pip[0].pan->pn].page->dy-=4; - modexShowPage(pip[pip[0].pan->pn].page); - player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; } - } - break; - } - //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q); -} - -/*map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - } - - return result; -}*/ - -/*void -initMap(map_t *map) { - // just a place holder to fill out an alternating pattern - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - //create the tile set - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - q=0; - //for(y=0; yheight; y++) { - //for(x=0; xwidth; x++) { - i=0; - for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// } - - i=0; - for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; - i++; - } - //tile = tile ? 0 : 1; - } -}*/ - -void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[id].dxThresh ) - { - /* go forward one tile */ - mv[id].tx++; - /* Snap the origin forward */ - mv[id].page->data += 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - } - - /* draw the next column */ - x= mv[0].page->sw + mv[id].map->tiles->tileWidth; - if(player[plid].q%4) - if(!pageflipflop){ - if(id==0) - mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); - else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); -} - - -void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* decrement the pixel position and update the page */ - mv[id].page->dx -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) - { - /* go backward one tile */ - mv[id].tx--; - - /* Snap the origin backward */ - mv[id].page->data -= 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - } - - /* draw the next column */ - x= 0; - if(player[plid].q%4) - if(!pageflipflop){ - if(id==0) - mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); - else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); -} - - -void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* decrement the pixel position and update the page */ - mv[id].page->dy -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0 ) - { - /* go down one tile */ - mv[id].ty--; - /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - } - - /* draw the next row */ - y= 0; - if(player[plid].q%3) - if(!pageflipflop){ - if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); - else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); -} - -void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[id].dyThresh ) - { - /* go down one tile */ - mv[id].ty++; - /* Snap the origin downward */ - mv[id].page->data += mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - } - - /* draw the next row */ - y= mv[0].page->sh + mv[id].map->tiles->tileHeight; - if(player[plid].q%3) - if(!pageflipflop){ - if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); - else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); -} - - -//TODO finish this wwww -void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) -{ - /* increment the pixel position and update the page */ - mv[0].video->page[id].dx += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[0].video->page[id].dx >= mv[0].dxThresh ) - { - /* Snap the origin forward */ - mv[0].video->page[id].data += 4; - mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; - } -} - - -void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) -{ - /* decrement the pixel position and update the page */ - mv[0].video->page[id].dx -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[0].video->page[id].dx == 0) - { - /* Snap the origin backward */ - mv[0].video->page[id].data -= 4; - mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; - }else printf("%u\n", mv[0].video->page[id].dx); -} - -void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) -{ - /* decrement the pixel position and update the page */ - mv[0].video->page[id].dy -= player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[0].video->page[id].dy == 0) - { - /* Snap the origin backward */ - mv[0].video->page[id].data -= 4; - mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; - }else printf("%u\n", mv[0].video->page[id].dy); -} - -void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) -{ - /* increment the pixel position and update the page */ - mv[0].video->page[id].dy += player[plid].speed; - - /* check to see if this changes the tile */ - if(mv[0].video->page[id].dy >= mv[0].dxThresh ) - { - /* Snap the origin forward */ - mv[0].video->page[id].data += 4; - mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; - } -} - -sword chkmap(map_t *map, word q) -{ -// bitmap_t bp; - static byte x[(MAPW*MAPH)+1] = -{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; -/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \ -5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \ -0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/ - //check for failed to load map - if((map->width == map->height == 0) && (q>0)) - { - //initiate a null map! - map->width=MAPW;///2; - map->height=MAPH;///2; -// map->data = malloc(((map->width*map->height)+1)*sizeof(byte)); - map->data = &x; - map->tiles = malloc(sizeof(tiles_t)); - //fix this to be far~ -// bp = bitmapLoadPcx("data/ed.pcx"); -// map->tiles->data = &bp; - map->tiles->debug_data = map->data; - map->tiles->tileHeight = 16; - map->tiles->tileWidth = 16; - map->tiles->rows = 1; - map->tiles->cols = 1; - map->tiles->debug_text = true; - } - else map->tiles->debug_text = false; - return 0; -} - -void mapGoTo(map_view_t *mv, int tx, int ty) -{ - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv[0].tx = mv[1].tx = tx; - mv[0].ty = mv[1].ty = ty; - mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; - mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; - mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); - py=0; - i=mv[0].ty * mv[0].map->width + mv[0].tx; - for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { - mapDrawWRow(&mv[0], tx-1, ty, py); - i+=mv->map->width - tx; - } - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize); - modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); - modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36); -} - - -void near -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) -{ - word rx; - word ry; - word textx=0; - word texty=0; - //if(i==0) i=2; - if(i==0) - { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000printf("i=%d\n", i); - switch(t->debug_text) - { - case 0: -#ifndef TILERENDER - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); - //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); -#else - PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ - //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); - //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); -#endif - break; - case 1: - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1)); - //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); - /*for(texty=0; texty<2; texty++) - { - for(textx=0; textx<2; textx++) - {*/ -// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data)); -/* } - }*/ - break; - } - } -} - -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) -{ - word x; - int i; - poopoffset%=p[0].speed; -//printf("y: %d\n", poopoffset); - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) -{ - int y; - int i; - poopoffset%=p[0].speed; -//printf("x: %d\n", poopoffset); - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) -{ - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; xpage->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) -{ - int y; - int i; - - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; ypage->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -/*void qclean() -{ - //setkb(0); -}*/ - -unsigned char shinku_fps_indicator_page = 2; -boolean pageflipflop; -//gv->video.p - -/* sync */ -void shinku(global_game_variables_t *gv) -{ - word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen - word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen - word w = 64; - word h = 8; - word col = 7; - word bgcol = 0; - word type = 1; - byte o,o2,i; - //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); - /* block copy to visible RAM from offscreen */ -// vga_setup_wm1_block_copy(); -// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h); -// o = *(gv->video.page[2].data); // source offscreen -// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) -// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ -// vga_restore_rm0wm0(); - if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) - { - sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); - //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); - modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee); - gv->kurokku.tiku=0; - /* block copy to visible RAM from offscreen */ -// vga_setup_wm1_block_copy(); -// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen -// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) -// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); -// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ -// vga_restore_rm0wm0(); - }else //copy dat sheet - gv->kurokku.tiku++; - - switch(gv->kurokku.fpscap) - { - case 0: - modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); - gv->kurokku.frames_per_second=1; - break; - case 1: - //turn this off if XT - //modexWaitBorder(); - vga_wait_for_vsync(); - gv->kurokku.frames_per_second=60; - break; - } - if(pageflipflop){ - if(gv->video.r){ - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); - modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); - modexShowPage(&(gv->video.page[gv->video.p])); - gv->video.p=!gv->video.p; - gv->video.r=!gv->video.r; - gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; - } - } -} - -void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) -{ - sword x = player[pn].x; - sword y = player[pn].y; -#ifdef SPRITE - word dire=32; //direction -#else - word dire=8; //direction -#endif - sword qq; //scroll offset - word ls = player[pn].persist_aniframe; - - if(scrollswitch==0) qq = 0; - else qq = ((player[pn].q)*(player[pn].speed)); - x-=4; - y-=TILEWH; - switch (player[pn].d) - { - case 0: - //up - dire*=player[pn].d; - y-=qq; - break; - case 3: - // right - dire*=(player[pn].d-2); - x+=qq; - break; - case 2: - break; - case 4: - //down - dire*=(player[pn].d-2); - y+=qq; - break; - case 1: - //left - dire*=(player[pn].d+2); - x-=qq; - break; - } - - //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36); -#ifdef SPRITE -// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); -// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); -// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); -#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); -#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -#else -#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire); -#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire); - #endif - if(!pageflipflop) - modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); -//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); - //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); - /*modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ -// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); - if(2>ls && ls>=1) { FRAME1 }else - if(3>ls && ls>=2) { FRAME2 }else - if(4>ls && ls>=3) { FRAME3 }else - if(5>ls && ls>=4) { FRAME4 } - pip->video->r=1; - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); -} +/* Project 16 Source Code~ + * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ +/* + scroll16 library~ +*/ +#include "src/lib/scroll16.h" + +//check map edge +boolean ZCL_mapEdgeChk(map_view_t *map_v, nibble dir, int tx, int ty, boolean pansw, boolean noscrollsw) +{ + int w,h; + + switch (pansw) + { + case 0: + w = map_v[0].map->width; + h = map_v[0].map->height; + break; + case 1: + w = map_v[0].page->ti.tilesw; + h = map_v[0].page->ti.tilesh; + break; + } + + switch(dir) + { + default://no direction + case 2: + //0000pip[0].video->startclk = (*clockw); + return false; + break; + //right movement + case 3: + if(noscrollsw) return tx < map_v[0].map->width; + else return (map_v[0].tx >= 0 && map_v[0].tx+map_v[0].page->ti.tw < w); + break; + //left movement + case 1: + if(noscrollsw) return tx > 1; + else return (map_v[0].tx > 0 && map_v[0].tx+map_v[0].page->ti.tw <= w); + break; + //down movement + case 4: + if(noscrollsw) return ty < map_v[0].map->height; + else return (map_v[0].ty >= 0 && map_v[0].ty+map_v[0].page->ti.th < h); + break; + //up movement + case 0: + if(noscrollsw) return ty > 1; + else return (map_v[0].ty > 0 && map_v[0].ty+map_v[0].page->ti.th <= h); + break; + } + return false; +} + +boolean ZCL_CollCheck(map_view_t *map_v, nibble dir, int tx, int ty) +{ + switch (dir) + { + default://no direction + case 2: + break; + case 3://right + return !(map_v[0].map->layerdata[0].data[(tx)+(map_v[0].map->width*(ty-1))] == 0); + break; + case 1://left + return !(map_v[0].map->layerdata[0].data[(tx-2)+(map_v[0].map->width*(ty-1))] == 0); + break; + case 4://down + return !(map_v[0].map->layerdata[0].data[(tx-1)+(map_v[0].map->width*(ty))] == 0); + break; + case 0://up + return !(map_v[0].map->layerdata[0].data[(tx-1)+(map_v[0].map->width*(ty-2))] == 0); + break; + } + return false; +} + +boolean ZCL_ScreenMidPosChk(map_view_t *map_v, nibble dir, int tx, int ty) +{ + if(ZCL_mapEdgeChk(map_v, dir, 0, 0, 0, 0)) + switch(dir) + { + default://no direction + case 2: + //0000map_v[0].video->startclk = (*clockw); + return false; + break; + //right movement + case 3: + return tx == map_v[0].tx+map_v[0].page->ti.tilemidposscreenx; + break; + //left movement + case 1: + return tx == map_v[0].tx+map_v[0].page->ti.tilemidposscreenx; + break; + //down movement + case 4: + return ty == map_v[0].ty+map_v[0].page->ti.tilemidposscreeny; + break; + //up movement + case 0: + return ty == map_v[0].ty+map_v[0].page->ti.tilemidposscreeny; + break; + } + return false; +} + +//#define INC_PER_FRAME if(gvar->player[pn].enti.q&1) gvar->player[pn].enti.persist_aniframe++; if(gvar->player[pn].enti.persist_aniframe>4) gvar->player[pn].enti.persist_aniframe = 1; +#ifdef OLDWALKSHOWPAGESTUFF +#define SHOWMVFUN__ VL_ShowPage(&gvar->video.page[0], 1, 0);//modexShowPage(&gvar->video.page); +//ZC_ShowMV(gvar->mv, 1, 0); +#endif + +void ZC_walk(global_game_variables_t *gvar, word pn) +{ + switch(gvar->player[pn].enti.d) + { + //no direction + case 2: + //0000gvar->mv[0].video->startclk = (*clockw); + break; + //right movement + case 3: + if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY)) //collision detection! + { + gvar->player[pn].walktype=2; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + ZC_animatePlayer(gvar->mv, gvar->player, pn); + ZC_mapScroll(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; + //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; } + } + else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY)) + { + gvar->player[pn].walktype=1; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + gvar->player[pn].enti.x+=(gvar->player[pn].enti.spt); + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; } + } + else + { + gvar->player[pn].walktype=0; + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.d = 2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } + gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx+1; + gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty; + break; + //left movement + case 1: + if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY)) //collision detection! + { + gvar->player[pn].walktype=2; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + ZC_animatePlayer(gvar->mv, gvar->player, pn); + ZC_mapScroll(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; + //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; } + } + else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY)) + { + gvar->player[pn].walktype=1; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + gvar->player[pn].enti.x-=(gvar->player[pn].enti.spt); + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; } + } + else + { + gvar->player[pn].walktype=0; + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.d = 2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } + gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx-1; + gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty; + break; + //down movement + case 4: + if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY)) //collision detection! + { + gvar->player[pn].walktype=2; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + ZC_animatePlayer(gvar->mv, gvar->player, pn); + ZC_mapScroll(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; + //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; } + } + else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY)) + { + gvar->player[pn].walktype=1; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + gvar->player[pn].enti.y+=(gvar->player[pn].enti.spt); + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; } + } + else + { + gvar->player[pn].walktype=0; + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.d = 2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } + gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx; + gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty+1; + break; + //up movement + case 0: + if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY)) //collision detection! + { + gvar->player[pn].walktype=2; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + ZC_animatePlayer(gvar->mv, gvar->player, pn); + ZC_mapScroll(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; + //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; } + } + else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) && + ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY)) + { + gvar->player[pn].walktype=1; + if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) + { + gvar->player[pn].enti.y-=(gvar->player[pn].enti.spt); + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.q++; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; } + } + else + { + gvar->player[pn].walktype=0; + ZC_animatePlayer(gvar->mv, gvar->player, pn); + gvar->player[pn].enti.d = 2; +#ifdef OLDWALKSHOWPAGESTUFF + SHOWMVFUN__ +#endif + } + gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx; + gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty-1; + break; + } +} + + +//panning page +void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) +{ +#define SHOWMVFUN_ VL_ShowPage(pip[0].page, 0, 0);//ZC_ShowMV(pip, 0, 0); + switch(player[pn].enti.d) + { + //right movement + case 3: + if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0)) + { + if(player[pn].enti.q<=player[pn].enti.spt) + { + pip[0].page->dx+=4; + SHOWMVFUN_; + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; } + } + break; + + //left movement + case 1: + if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0)) + { + if(player[pn].enti.q<=player[pn].enti.spt) + { + pip[0].page->dx-=4; + SHOWMVFUN_; + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; } + } + break; + + //down movement + case 4: + if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0)) + { + if(player[pn].enti.q<=player[pn].enti.spt) + { + pip[0].page->dy+=4; + SHOWMVFUN_; + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; } + } + break; + + //up movement + case 0: + if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0)) + { + if(player[pn].enti.q<=player[pn].enti.spt) + { + pip[0].page->dy-=4; + SHOWMVFUN_; + player[pn].enti.q++; + } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; } + } + break; + } +} + +/* + * modex mv setup +*/ +void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv) +{ +#define ZC_MVI 1 + nibble i; + // 1st page + pip[0].page = &gv->video.page[0]; + pip[0].map = map; + pip[0].video = &gv->video; + pip[0].kurokku = &gv->kurokku; + pip[0].p = &gv->video.p; + pip[0].sp = &gv->video.sp; + ZC_MVInit(pip, 1, 1); + + for(i=ZC_MVI;ivideo.num_of_pages;i++) + { + pip[i].page = &gv->video.page[i]; + pip[i].map = pip[0].map; + pip[i].video = pip[0].video; + pip[i].p = pip[0].p; + pip[i].sp = pip[0].sp; +// if(i>ZC_MVI) { + pip[i].tx = 1; + pip[i].ty = 1; +// } + } +} + +void ZC_MVInit(map_view_t *pip, int tx, int ty) +{ + pip[0].tx = tx; + pip[0].ty = ty; + //pip[0].tx = pip[1].tx = tx; + //pip[0].ty = pip[1].ty = ty; +} + +//#if 0 +//for backwards compatibility with code i am lazy ww +void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) +{ + VL_ShowPage(moo[0].page, vsync, sr); +} + +#if 0 +void +initMap(map_t *map) { + // just a place holder to fill out an alternating pattern + int x, y; + int i; + int tile = 1; + + i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { + map->layerdata[0].data[i]=255; +// printf("[%d]", map->layerdata[0].data[i]); + tile = tile ? 0 : 1; + i++; + } + tile = tile ? 0 : 1; + } +} + +void +initMap(map_t *map) { + /* just a place holder to fill out an alternating pattern */ + int x, y; + int i; + int tile = 1; + map->tiles = malloc(sizeof(tiles_t)); + map->width=20; + map->height=15; + + /* create the tile set */ + map->tiles->spri = malloc(sizeof(sprite_t)); + map->tiles->spri->sprite_vrl_cont.vrl_header->width = (TILEWH*2); + map->tiles->spri->sprite_vrl_cont.vrl_header->height= TILEWH; + map->tiles->spri->sprite_vrl_cont.buffer = malloc((TILEWH*2)*TILEWH); + map->tiles->tileHeight = TILEWH; + map->tiles->tileWidth =TILEWH*2; + map->tiles->rows = 1; + map->tiles->cols = 2; +//#if 0 + i=0; + for(y=0; ytiles->spri->sprite_vrl_cont.buffer[i] = 28;//0x24; + else + map->tiles->spri->sprite_vrl_cont.buffer[i] = 0;//0x34; + i++; + } + } +//#endif + i=0; + printf("pee\n"); + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { + map->layerdata[0].data[i] = tile; +// printf("%u ", map->layerdata[0].data[i]); + tile = tile ? 0 : 1; + i++; + } +// printf("\n"); + tile = tile ? 0 : 1; + } +} +#endif +//===========================================================================// + + +void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + word x;//, y; /* coordinate for drawing */ + + ScrollRight(mv, player, id, plid); + + /* draw the next column */ + x= mv[0].page->sw + mv[0].map->tiles->tileWidth; + if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0)) +#ifndef FULLRCREND + if(player[plid].enti.q%4) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player); +// else +// if(mv[0].video->vga_state.bgps) +// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); + //mv[0].video->dorender=1;//ScrollRight +} + + +void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + word x;//,y; /* coordinate for drawing */ + + ScrollLeft(mv, player, id, plid); + + /* draw the next column */ + x= 0; + if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0)) +#ifndef FULLRCREND + if(player[plid].enti.q%4) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player); +// else +// if(mv[0].video->vga_state.bgps) +// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); + //mv[0].video->dorender=1;//ScrollLeft +} + + +void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + word y;//x, /* coordinate for drawing */ + + ScrollUp(mv, player, id, plid); + + /* draw the next row */ + y= 0; + if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0)) +#ifndef FULLRCREND + if(player[plid].enti.q%3) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player); +// else +// if(mv[0].video->vga_state.bgps) +// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); + //mv[0].video->dorender=1;//ScrollUp +} + + +void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + word y;//x, /* coordinate for drawing */ + + ScrollDown(mv, player, id, plid); + + /* draw the next row */ + y= mv[0].page->sh + mv[0].map->tiles->tileHeight; + if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0)) +#ifndef FULLRCREND + if(player[plid].enti.q%3) +#else + if(player[plid].enti.q==4) +#endif +// if(id==0) + mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player); +// else +// if(mv[0].video->vga_state.bgps) +// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); + //mv[0].video->dorender=1;//ScrollDown +} + +void ZC_mapScroll(map_view_t *mv, player_t *player, word pn) +{ + word b = mv[0].video->vga_state.bgps; + switch(player[pn].enti.d) + { + case 2://none + break; + case 3://right + ScrollRight(mv, player, 3, pn); + ScrollRight(mv, player, 2, pn); + mapScrollRight(mv, player, (0), pn); + if(b) mapScrollRight(mv, player, (1), pn); + break; + case 1://left + ScrollLeft(mv, player, 3, pn); + ScrollLeft(mv, player, 2, pn); + mapScrollLeft(mv, player, (0), pn); + if(b) mapScrollLeft(mv, player, (1), pn); + break; + case 4://down + ScrollDown(mv, player, 3, pn); + ScrollDown(mv, player, 2, pn); + mapScrollDown(mv, player, (0), pn); + if(b) mapScrollDown(mv, player, (1), pn); + break; + case 0://up + ScrollUp(mv, player, 3, pn); + ScrollUp(mv, player, 2, pn); + mapScrollUp(mv, player, (0), pn); + if(b) mapScrollUp(mv, player, (1), pn); + break; + } + //mv[0].video->dorender=1;//ZC_mapScroll +} + +//=========================================================================== +//TODO: put player in starting position of assigned spot on map +//default player position on the viewable map +void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw) +{ + player->enti.tx = x + pip[0].tx; + player->enti.ty = y + pip[0].ty; + + switch(defaultsw) + { + case 1: + player->enti.tx += pip[0].page->ti.tilemidposscreenx; + player->enti.ty += pip[0].page->ti.tilemidposscreeny; + break; + case 0: + break; + } +} +//=========================================================================== + +void ZC_checkardmap(map_t *map) +{ + // just a place holder to fill out an alternating pattern + int x, y; + int i; + static byte z[(MAPW*MAPH)];//map->width*map->height]; + byte tile = 1; + + i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { + z[i]=tile+1; + tile = tile ? 0 : 1; + i++; + } + tile = tile ? 0 : 1; + } + map->layerdata[0].data = &z; +} + +sword chkmap(map_t *map, word q) +{ +// bitmap_t bp; +// static byte x[(MAPW*MAPH)+1] = +//{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; +//1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }; +//1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 }; + //check for failed to load map + if((!map->width || !map->height) && (q>0)) + { + //initiate a null map! + map->width=MAPW; + map->height=MAPH; +// map->layerdata[0].data = fmfaflflfofcf(((map->width*map->height)+1)*sizeof(byte)); + ZC_checkardmap(map);//map->layerdata[0].data = &x; + //fix this to be far~ +// bp = bitmapLoadPcx("data/ed.pcx"); +// map->tiles->data = &bp; + map->tiles->tileHeight = 16; + map->tiles->tileWidth = 16; + map->tiles->rows = 1; + map->tiles->cols = 1; + } + return 0; +} + +//TODO: player position here +void mapGoTo(map_view_t *mv, int tx, int ty) +{ + ZC_mapinitMV(mv, tx, ty); + + /* draw the tiles */ + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); + ZC_mapredraw(mv, tx, ty); + + //if(mv[0].video->vga_state.bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); +} + +void ZC_mapinitMV(map_view_t *mv, int tx, int ty) +{ + /* set up the coordinates */ + mv[0].tx = mv[1].tx = tx; + mv[0].ty = mv[1].ty = ty; + mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2; +} + +void ZC_mapredraw(map_view_t *mv, int tx, int ty) +{ + int py;//px, + unsigned int i; + + py=0; + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); + mapDrawWRow(&mv[1], tx-1, ty, py); + i+=mv->map->width - tx; + } +} + +void near +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) +{ + word rx, ry; +// printf("%02d ", i); if(x >= page->width - t->tileWidth) printf("\n"); + switch(i) + { + case 0: + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! + break; + default: + rx = (((i-1) % ((t->spri->sprite_vrl_cont.vrl_header->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->spri->sprite_vrl_cont.vrl_header->height)/t->tileHeight)) * t->tileHeight); +#ifndef TILERENDER +#ifdef __DEBUG_RF__ + if(!dbg_pagenorendermap) +#endif + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1); +#else + modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i); + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); +#endif +#ifdef __DEBUG_MAP__ + if(dbg_maptext){ sprintf(global_temp_status_text2, "%u", i); modexprint(page, x, y, 1, 0, 1, 2, 1, global_temp_status_text2); } +#endif + break; + } +} +#define PALMAPDRAWW 13 +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player) +{ + int i; +#if defined(FULLRCREND) || defined(__DEBUG_RF__) + word drawtileoffset=0; +//printf("y: %d ", drawtileoffset); + drawtileoffset%=player[0].enti.spt; +//printf("%d\n", drawtileoffset); +#endif +#ifdef __DEBUG_RF__ +if(dbg_pagedelayrendermap){ if(!y) y+=TILEWH; else y-=TILEWH; + sprintf(global_temp_status_text, "%-3u", drawtileoffset); modexprint(mv->page, player[0].enti.x, player[0].enti.y-28-(drawtileoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); } +#endif + /* the position within the map array */ + i=ty * mv->map->width + tx; + /* + */ +#ifndef FULLRCREND + for( mv->dx=drawtileoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(drawtileoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { +#else + for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { +#endif + if(i>=0) + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + i++; /* next! */ + } +#ifdef __DEBUG_RF__ +if(dbg_pagedelayrendermap) DBG_RFDELAYMETHOD; +#endif +} + + + + + + + + +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player) +{ + int i; +#if defined(FULLRCREND) || defined(__DEBUG_RF__) + word drawtileoffset=0; +//printf("x: %d ", drawtileoffset); + drawtileoffset%=player[0].enti.spt; +//printf("%d\n", drawtileoffset); +#endif +#ifdef __DEBUG_RF__ +if(dbg_pagedelayrendermap){ if(!x) x+=TILEWH; else x-=TILEWH; + sprintf(global_temp_status_text, "%-3u", drawtileoffset); modexprint(mv->page, player[0].enti.x, player[0].enti.y-28-(drawtileoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); } +#endif + /* location in the map array */ + i=ty * mv->map->width + tx; + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ +#ifndef FULLRCREND + for( mv->dy=drawtileoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(drawtileoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { +#else + for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { +#endif + if(i>=0) + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + i += mv->map->width; + } +#ifdef __DEBUG_RF__ +if(dbg_pagedelayrendermap) DBG_RFDELAYMETHOD; +#endif +} + +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) +{ + int i; nibble z; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0){ /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, 1, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); + } + } + i++; /* next! */ + } +} + +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) +{ + int i; nibble z; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0){ /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, 1, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); + } + } + i += mv->map->width; + } +} + + +/* sync */ +void shinku(global_game_variables_t *gv) +{ +#ifdef SHOWFPS + word x = gv->video.page[/*!*/(gv->video.p)].dx; //(gv->video.page[(gv->video.p)].tlx) - // follow the screen + word y = gv->video.page[/*!*/(gv->video.p)].dy; //(gv->video.page[(gv->video.p)].tly) - // follow the screen + word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, +#endif + if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) + { +#ifdef SHOWFPS + // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even + // though it should be. Instead it's NULL as a neAr pointer but contains a non-null + // segment value, so testing against NULL doesn't work. It is initialized properly if + // you call start_timer() though which uses neAr mAlloc. Rather than fight with that, + // I decided it would be better to declare a temp buffer statically and sprintf to that. + // + // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit. + sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); + //modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text); + if(gv->kurokku.wcpu) + { + modexCopyPageRegion(&gv->video.page[0], &gv->video.page[1], + gv->video.page[/*!*/(gv->video.p)].dx, + gv->video.page[/*!*/(gv->video.p)].dy, + gv->video.page[/*!*/(gv->video.p)].dx, + gv->video.page[/*!*/(gv->video.p)].dy, + 96, 16); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, 1, global_temp_status_text); +//0000printf("dx=%u dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy); + } +#endif + gv->kurokku.tiku=0; + }else //copy dat sheet + gv->kurokku.tiku++; + + //render!! + if(gv->video.dorender) + {//r=1 + /*if(video->bgp s) + { + modexCopyPageRegion(&(gv->video.page[ ]), &(gv->video.page[ ]), 0, 0, 0, 0, gv->video.page[ ].width, gv->video.page[ ].height); + }else{ + //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32); + }*/ +#ifndef OLDWALKSHOWPAGESTUFF + VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0); +#endif + gv->video.dorender =!gv->video.dorender; + //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; + } + + switch(gv->kurokku.fpscap) + { + case 0: //turn this off if XT + //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!"); + gv->kurokku.frames_per_second=1; + break; + case 1: +//#ifndef OLDWALKSHOWPAGESTUFF + //vga_wait_for_vsync(); + vga_wait_for_vsync_end(); +//#else + //modexWaitBorder(); +//#endif + gv->kurokku.frames_per_second=FPSVALUE; + break; + } + PM_NextFrame(gv); +} + +void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) +{ + sword x = player[pn].enti.x; + sword y = player[pn].enti.y; + sword qq,dd; //scroll offset + player[pn].enti.dire=10; //direction + + switch(player[pn].walktype) + { + case 0: + dd = 0; + qq = 0; + break; + case 1: + dd = 1; + qq = 0; + break; + case 2: + dd = 1; + qq = player[pn].enti.q*player[pn].enti.spt; + break; + } + x-=4; + y-=pip[0].map->tiles->tileHeight; + switch (player[pn].enti.d) + { + case 0: + //up + player[pn].enti.dire*=player[pn].enti.d+1; + y-=qq; + break; + case 3: + // right + player[pn].enti.dire*=(player[pn].enti.d-1); + x+=qq; + break; + case 2: + break; + case 4: + //down + player[pn].enti.dire*=(player[pn].enti.d-1); + y+=qq; + break; + case 1: + //left + player[pn].enti.dire*=(player[pn].enti.d+3); + x-=qq; + break; + } + player[pn].enti.dire+=dd; + //setting xy position + player[pn].enti.spri.x = x; + player[pn].enti.spri.y = y; + + if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction + { + //0000printf(" q=%u pred=%u d=%u dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd); + set_anim_by_id(&player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } + player[pn].enti.pred = player[pn].enti.d; + if(!dd)//changed direction while NOT moving! + { + modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40); + animate_spri(&player[pn].enti, pip[0].video); + } + } + + if(pip[0].video->vga_state.bgps && dd)//if moving wwww + { + modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40); + + //draw sprite + animate_spri(&player[pn].enti, pip[0].video); + } +//0000if(player[pn].enti.q<4) delay(200); +#ifdef OLDWALKSHOWPAGESTUFF + modexWaitBorder(); +#endif +} + +/* + * from zcroll16.c +*/ + +boolean boundary_check(int x, int y, int dx, int dy, int h, int w) +{ + return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0); +} + +boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v) +{ + // Assume everything crosses at most 1 tile at once + return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v); +} + +boolean ZC_walk2(entity_t *enti, map_view_t *map_v) +{ + //return 1; + int dx = 1; + int dy = 1; + switch(enti->d) + { + case 2: + return 0; + case 1: + dx = -dx; + case 3: + dy = 0; + break; + case 0: + dy = -dy; + case 4: + dx = 0; + break; + } + if(coll_check(enti->x, enti->y, dx, dy, map_v)) + { + // Allow movement + // Set speed + // Start animation + // Mark next tile as occupied + // Mark this tile as vacant + return 1; + } + return 0; +} + +void player_walk(player_t *player, map_view_t *map_v){ + int dx=16, dy=16; + if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh)) + { + mapScroll(map_v, player); + // (Un)load stuff? + } +} + +/* + * end + */ + + +void mapScroll(map_view_t *mv, player_t *player) +{ + //word x, y; /* coordinate for drawing */ + int c = 1; + int delta; + mv->delta += player->dx | player->dy; + delta = mv->delta; + mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2; + switch(mv->d){ + case 4: + c = -1; + delta = -delta; + case 0: + if(!(delta + mv->dxThresh)) + { + mv->delta = 0; + mv->ty += c; + } + break; + case 3: + c = -1; + delta = -delta; + case 1: + if(!(delta + mv->dyThresh)) + { + mv->delta = 0; + mv->tx += c; + } + break; + default: + break; + } +} + +void ZC_GirdChk (global_game_variables_t *gvar, player_t *player) +{ + if((player->enti.q==1) && + !(player->enti.x%gvar->mv[0].map->tiles->tileWidth==0 && player->enti.y%gvar->mv[0].map->tiles->tileHeight==0)) + ZC_PlayerXYpos(0, 0, player, gvar->mv, 1); + //TODO: MAKE SURE TO RESYNC PLAYER IN WALKABLE SPOT +}