X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=0e73d83b99492fb9eec83d1e8c5d7c8801fa6d82;hb=05646f1436736a76ebeec2796f3244c70ed7a92f;hp=45f4709a7b3d26c0c454815e791218d4cb62c7e6;hpb=5e004b57253df9e7572e5f0705c353f559ca0875;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 45f4709a..0e73d83b 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -25,22 +25,6 @@ #include "src/lib/scroll16.h" //#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; -#define ZC_WALKR ScrollRight(pip, player, 3, pn); \ - ScrollRight(pip, player, 2, pn); \ - mapScrollRight(pip, player, (0), pn); \ -if(pip[0].video->bgps) mapScrollRight(pip, player, (1), pn); -#define ZC_WALKL ScrollLeft(pip, player, 3, pn); \ - ScrollLeft(pip, player, 2, pn); \ - mapScrollLeft(pip, player, (0), pn); \ -if(pip[0].video->bgps) mapScrollLeft(pip, player, (1), pn); -#define ZC_WALKD ScrollDown(pip, player, 3, pn); \ - ScrollDown(pip, player, 2, pn); \ - mapScrollDown(pip, player, (0), pn); \ -if(pip[0].video->bgps) mapScrollDown(pip, player, (1), pn); -#define ZC_WALKU ScrollUp(pip, player, 3, pn); \ - ScrollUp(pip, player, 2, pn); \ - mapScrollUp(pip, player, (0), pn); \ -if(pip[0].video->bgps) mapScrollUp(pip, player, (1), pn); void ZC_walk(map_view_t *pip, player_t *player, word pn) { @@ -52,32 +36,32 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && - !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - ZC_animatePlayer(pip, player, pn, 2); - ZC_WALKR + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } - else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) + else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { player[pn].enti.x+=(player[pn].enti.speed); - ZC_animatePlayer(pip, player, pn, 1); + ZC_animatePlayer(pip, player, pn); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } else { player[pn].walktype=0; - ZC_animatePlayer(pip, player, pn, 0); + ZC_animatePlayer(pip, player, pn); player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx+1; @@ -85,32 +69,32 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && - !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - ZC_animatePlayer(pip, player, pn, 2); - ZC_WALKL + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } - else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) + else if(player[pn].enti.tx > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { player[pn].enti.x-=(player[pn].enti.speed); - ZC_animatePlayer(pip, player, pn, 1); + ZC_animatePlayer(pip, player, pn); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } else { player[pn].walktype=0; - ZC_animatePlayer(pip, player, pn, 0); + ZC_animatePlayer(pip, player, pn); player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx-1; @@ -118,32 +102,32 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && - !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - ZC_animatePlayer(pip, player, pn, 2); - ZC_WALKD + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } - else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) + else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { player[pn].enti.y+=(player[pn].enti.speed); - ZC_animatePlayer(pip, player, pn, 1); + ZC_animatePlayer(pip, player, pn); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } else { player[pn].walktype=0; - ZC_animatePlayer(pip, player, pn, 0); + ZC_animatePlayer(pip, player, pn); player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx; @@ -151,32 +135,32 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && - !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - ZC_animatePlayer(pip, player, pn, 2); - ZC_WALKU + ZC_animatePlayer(pip, player, pn); + ZC_mapScroll(pip, player, pn); player[pn].enti.q++; //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } - else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) + else if(player[pn].enti.ty > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { player[pn].enti.y-=(player[pn].enti.speed); - ZC_animatePlayer(pip, player, pn, 1); + ZC_animatePlayer(pip, player, pn); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } else { player[pn].walktype=0; - ZC_animatePlayer(pip, player, pn, 0); + ZC_animatePlayer(pip, player, pn); player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx; @@ -194,7 +178,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) { //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -207,7 +191,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -220,7 +204,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -233,7 +217,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -285,7 +269,6 @@ void ZC_MVInit(map_view_t *pip, int tx, int ty) void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) { - //VL_ShowPage(moo[moo[0].video->sp].page, vsync, sr); word high_address, low_address, offset; byte crtcOffset; @@ -322,6 +305,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) // do PEL panning here outp(AC_INDEX, 0x33); outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1); + vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew; } void @@ -334,8 +318,8 @@ initMap(map_t *map) { i=0; for(y=0; yheight; y++) { for(x=0; xwidth; x++) { - map->data[i]=255; -// printf("[%d]", map->data[i]); + map->layerdata[0].data[i]=255; +// printf("[%d]", map->layerdata[0].data[i]); tile = tile ? 0 : 1; i++; } @@ -354,6 +338,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= mv[0].page->sw + mv[0].map->tiles->tileWidth; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%4) #else @@ -363,8 +348,8 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); - mv[0].video->r=1; +// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); + //mv[0].video->dorender=1;//ScrollRight } @@ -376,6 +361,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%4) #else @@ -385,8 +371,8 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); - mv[0].video->r=1; +// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); + //mv[0].video->dorender=1;//ScrollLeft } @@ -398,6 +384,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%3) #else @@ -407,8 +394,8 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); - mv[0].video->r=1; +// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); + //mv[0].video->dorender=1;//ScrollUp } @@ -420,6 +407,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= mv[0].page->sh + mv[0].map->tiles->tileHeight; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%3) #else @@ -429,8 +417,8 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); - mv[0].video->r=1; +// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); + //mv[0].video->dorender=1;//ScrollDown } void ZC_mapScroll(map_view_t *mv, player_t *player, word pn) @@ -446,13 +434,13 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn) mapScrollRight(mv, player, (0), pn); if(b) mapScrollRight(mv, player, (1), pn); break; - case 4://left + case 1://left ScrollLeft(mv, player, 3, pn); ScrollLeft(mv, player, 2, pn); mapScrollLeft(mv, player, (0), pn); if(b) mapScrollLeft(mv, player, (1), pn); break; - case 1://down + case 4://down ScrollDown(mv, player, 3, pn); ScrollDown(mv, player, 2, pn); mapScrollDown(mv, player, (0), pn); @@ -465,17 +453,26 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn) if(b) mapScrollUp(mv, player, (1), pn); break; } - printf("player[pn].enti.d=%u\n", player[pn].enti.d); - mv->video->r=1; + //mv[0].video->dorender=1;//ZC_mapScroll } //=========================================================================== //TODO: put player in starting position of assigned spot on map //default player position on the viewable map -void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn) +void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw) { - player[pn].enti.tx = x + pip[0].tx + pip[0].page->ti.tilemidposscreenx; - player[pn].enti.ty = y + pip[0].ty + pip[0].page->ti.tilemidposscreeny; + player[pn].enti.tx = x + pip[0].tx; + player[pn].enti.ty = y + pip[0].ty; + + switch(defaultsw) + { + case 1: + player[pn].enti.tx += pip[0].page->ti.tilemidposscreenx; + player[pn].enti.ty += pip[0].page->ti.tilemidposscreeny; + break; + case 0: + break; + } } //=========================================================================== @@ -505,15 +502,12 @@ sword chkmap(map_t *map, word q) //initiate a null map! map->width=MAPW;///2; map->height=MAPH;///2; -// map->data = malloc(((map->width*map->height)+1)*sizeof(byte)); - map->data = &x; - map->tiles = malloc(sizeof(tiles_t)); +// map->layerdata[0].data = fmfaflflfofcf(((map->width*map->height)+1)*sizeof(byte)); + map->layerdata[0].data = &x; + //map->tiles = fmfafflflfofc(sizeof(tiles_t)); //fix this to be far~ // bp = bitmapLoadPcx("data/ed.pcx"); // map->tiles->data = &bp; -#ifdef __DEBUG_MAP__ - dbg_mapdata = map->data; -#endif map->tiles->tileHeight = 16; map->tiles->tileWidth = 16; map->tiles->rows = 1; @@ -523,7 +517,10 @@ sword chkmap(map_t *map, word q) #endif } #ifdef __DEBUG_MAP__ - else dbg_maptext = false; + else + { + dbg_maptext = false; + } #endif return 0; } @@ -531,25 +528,12 @@ sword chkmap(map_t *map, word q) //TODO: player position here void mapGoTo(map_view_t *mv, int tx, int ty) { - int py;//px, - unsigned int i; - ZC_mapinitMV(mv, tx, ty); /* draw the tiles */ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); - py=0; - i=mv[0].ty * mv[0].map->width + mv[0].tx; - for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { - mapDrawWRow(&mv[0], tx-1, ty, py); - i+=mv->map->width - tx; - } - py=0; - i=mv[1].ty * mv[1].map->width + mv[1].tx; - for(ty=mv[1].ty-1; py < mv[1].page->sh+mv->dyThresh && ty < mv[1].map->height; ty++, py+=mv[1].map->tiles->tileHeight) { - mapDrawWRow(&mv[1], tx-1, ty, py); - i+=mv->map->width - tx; - } + ZC_mapredraw(mv, tx, ty); + //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); } @@ -566,107 +550,116 @@ void ZC_mapinitMV(map_view_t *mv, int tx, int ty) mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2; } +void ZC_mapredraw(map_view_t *mv, int tx, int ty) +{ + int py;//px, + unsigned int i; + + py=0; + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); + mapDrawWRow(&mv[1], tx-1, ty, py); + i+=mv->map->width - tx; + } +} + void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - //word textx=0, texty=0; - //if(i==0) i=2; - if(i==0) + word rx, ry; +// printf("%02d ", i); if(x >= page->width - t->tileWidth) printf("\n"); + switch(i) { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000printf("i=%d\n", i); -#ifdef __DEBUG_MAP__ - switch(dbg_maptext) - { - case 0: -#endif + case 0: + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! + break; + default: + rx = (((i-1) % ((t->spri->sprite_vrl_cont.vrl_header->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->spri->sprite_vrl_cont.vrl_header->height)/t->tileHeight)) * t->tileHeight); #ifndef TILERENDER - if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1)); - //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); + if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1); #else - modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ - //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); - //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i); + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); #endif #ifdef __DEBUG_MAP__ - break; - case 1: - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1); - //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); - /*for(texty=0; texty<2; texty++) - { - for(textx=0; textx<2; textx++) - {*/ -// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data)); -/* } - }*/ - break; - } + if(dbg_maptext){ sprintf(global_temp_status_text2, "%u", i); modexprint(page, x, y, 1, 0, 1, 2, global_temp_status_text2); } #endif + break; } } - +#define PALMAPDRAWW 13 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset) { - int i; + int i; nibble z; if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH; poopoffset%=player[0].enti.speed; //printf("y: %d\n", poopoffset); -if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); } /* the position within the map array */ i=ty * mv->map->width + tx; for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y); + if(i>=0){ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); + } + } i++; /* next! */ - } -//if(pagedelayrendermap) delay(200); + } if(pagedelayrendermap) delay(200); } void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset) { - int i; + int i; nibble z; if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH; poopoffset%=player[0].enti.speed; //printf("x: %d\n", poopoffset); -if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); } /* location in the map array */ i=ty * mv->map->width + tx; /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy); + if(i>=0){ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); + } + } i += mv->map->width; - } -//if(pagedelayrendermap) delay(200); + } if(pagedelayrendermap) delay(200); } void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { - int i; + int i; nibble z; /* the position within the map array */ i=ty * mv->map->width + tx; for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y); + if(i>=0){ /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); + } + } i++; /* next! */ } } void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { - int i; + int i; nibble z; /* location in the map array */ i=ty * mv->map->width + tx; @@ -674,56 +667,69 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy); + if(i>=0){ /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); + } + } i += mv->map->width; } } -/*void qclean() -{ - //setkb(0); -}*/ - boolean pagenorendermap = 0; boolean pagedelayrendermap = 0; /* sync */ void shinku(global_game_variables_t *gv) { - word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen - word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen + word x = gv->video.page[/*!*/(gv->video.p)].dx; //(gv->video.page[(gv->video.p)].tlx) - // follow the screen + word y = gv->video.page[/*!*/(gv->video.p)].dy; //(gv->video.page[(gv->video.p)].tly) - // follow the screen word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) { // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even // though it should be. Instead it's NULL as a neAr pointer but contains a non-null // segment value, so testing against NULL doesn't work. It is initialized properly if - // you call start_timer() though which uses neAr malloc. Rather than fight with that, + // you call start_timer() though which uses neAr mAlloc. Rather than fight with that, // I decided it would be better to declare a temp buffer statically and sprintf to that. // // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit. sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); - modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text); + //modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text); + if(gv->kurokku.wcpu) + { + modexCopyPageRegion(&gv->video.page[0], &gv->video.page[1], + gv->video.page[/*!*/(gv->video.p)].dx, + gv->video.page[/*!*/(gv->video.p)].dy, + gv->video.page[/*!*/(gv->video.p)].dx, + gv->video.page[/*!*/(gv->video.p)].dy, + 96, 16); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text); +//0000printf("dx=%u dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy); + } gv->kurokku.tiku=0; }else //copy dat sheet gv->kurokku.tiku++; switch(gv->kurokku.fpscap) { - case 0: - modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!"); + case 0: //turn this off if XT + //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!"); gv->kurokku.frames_per_second=1; break; case 1: - //turn this off if XT - modexWaitBorder_start(); + //modexWaitBorder(); + //modexWaitBorder_start(); //vga_wait_for_vsync(); + vga_wait_for_vsync_end(); gv->kurokku.frames_per_second=60; break; } //render!! - if(gv->video.r ) + if(gv->video.dorender ) {//r=1 /*if(video->bgp s) { @@ -732,20 +738,20 @@ void shinku(global_game_variables_t *gv) //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32); }*/ VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0); - gv->video.r =!gv->video.r ; + gv->video.dorender =!gv->video.dorender ; //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; -// } } + PM_NextFrame(gv); } -void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) +void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) { sword x = player[pn].enti.x; sword y = player[pn].enti.y; sword qq,dd; //scroll offset player[pn].enti.dire=10; //direction - switch(scrollswitch) + switch(player[pn].walktype) { case 0: dd = 0; @@ -757,7 +763,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr break; case 2: dd = 1; - qq = ((player[pn].enti.q)*(player[pn].enti.speed)); + qq = player[pn].enti.q*player[pn].enti.speed; break; } x-=4; @@ -788,22 +794,30 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr break; } player[pn].enti.dire+=dd; - if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd) + //setting xy position + player[pn].enti.spri.x = x; + player[pn].enti.spri.y = y; + + if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction { - set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } + //0000printf(" q=%u pred=%u d=%u dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd); + set_anim_by_id(&player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } player[pn].enti.pred = player[pn].enti.d; + if(!dd)//changed direction while NOT moving! + { + modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40); + animate_spri(&player[pn].enti, pip[0].video); + } } - //setting xy position - player[pn].enti.spri->x = x; - player[pn].enti.spri->y = y; - - if(pip[0].video->bgps) + if(pip[0].video->bgps && dd)//if moving wwww + { modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40); - //draw sprite - animate_spri(&player[pn].enti, pip->video); -//0000if(player[pn].enti.q<2) delay(200); - pip->video->r=1; + + //draw sprite + animate_spri(&player[pn].enti, pip[0].video); + } +//0000if(player[pn].enti.q<4) delay(200); } /* @@ -862,6 +876,10 @@ void player_walk(player_t *player, map_view_t *map_v){ } } +/* + * end + */ + void mapScroll(map_view_t *mv, player_t *player) { //word x, y; /* coordinate for drawing */