X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=0e73d83b99492fb9eec83d1e8c5d7c8801fa6d82;hb=05646f1436736a76ebeec2796f3244c70ed7a92f;hp=9a4708abedfe2daf0e7ec74287c36db2849cd680;hpb=2f1cfb3766a0b1d5e707cc93488dbf276ed48a3e;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 9a4708ab..0e73d83b 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -36,8 +36,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -48,7 +48,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } - else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) + else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -69,8 +69,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -81,7 +81,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } - else if(player[pn].enti.tx > 1 && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) + else if(player[pn].enti.tx > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -102,8 +102,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -114,7 +114,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } - else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) + else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -135,8 +135,8 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -147,7 +147,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } - else if(player[pn].enti.ty > 1 && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) + else if(player[pn].enti.ty > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -178,7 +178,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) { //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -191,7 +191,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -204,7 +204,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -217,7 +217,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh) + if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1)) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -318,8 +318,8 @@ initMap(map_t *map) { i=0; for(y=0; yheight; y++) { for(x=0; xwidth; x++) { - map->MAPDATAPTR[i]=255; -// printf("[%d]", map->MAPDATAPTR[i]); + map->layerdata[0].data[i]=255; +// printf("[%d]", map->layerdata[0].data[i]); tile = tile ? 0 : 1; i++; } @@ -337,7 +337,8 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) ScrollRight(mv, player, id, plid); /* draw the next column */ - x= mv[0].page->sw + mv[0].map->MAPTILESPTR->tileWidth; + x= mv[0].page->sw + mv[0].map->tiles->tileWidth; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%4) #else @@ -347,7 +348,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->MAPTILESPTR->tileWidth, mv[0].page->height); +// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); //mv[0].video->dorender=1;//ScrollRight } @@ -360,6 +361,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%4) #else @@ -369,7 +371,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->MAPTILESPTR->tileWidth, mv[0].page->height); +// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); //mv[0].video->dorender=1;//ScrollLeft } @@ -382,6 +384,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%3) #else @@ -391,7 +394,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->MAPTILESPTR->tileHeight); +// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); //mv[0].video->dorender=1;//ScrollUp } @@ -403,7 +406,8 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) ScrollDown(mv, player, id, plid); /* draw the next row */ - y= mv[0].page->sh + mv[0].map->MAPTILESPTR->tileHeight; + y= mv[0].page->sh + mv[0].map->tiles->tileHeight; + if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0)) #ifndef FULLRCREND if(player[plid].enti.q%3) #else @@ -413,7 +417,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM); // else // if(mv[0].video->bgps) -// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->MAPTILESPTR->tileHeight); +// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); //mv[0].video->dorender=1;//ScrollDown } @@ -455,7 +459,7 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn) //=========================================================================== //TODO: put player in starting position of assigned spot on map //default player position on the viewable map -void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw) +void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw) { player[pn].enti.tx = x + pip[0].tx; player[pn].enti.ty = y + pip[0].ty; @@ -498,16 +502,16 @@ sword chkmap(map_t *map, word q) //initiate a null map! map->width=MAPW;///2; map->height=MAPH;///2; -// map->MAPDATAPTR = malloc(((map->width*map->height)+1)*sizeof(byte)); - map->MAPDATAPTR = &x; - map->MAPTILESPTR = malloc(sizeof(tiles_t)); +// map->layerdata[0].data = fmfaflflfofcf(((map->width*map->height)+1)*sizeof(byte)); + map->layerdata[0].data = &x; + //map->tiles = fmfafflflfofc(sizeof(tiles_t)); //fix this to be far~ // bp = bitmapLoadPcx("data/ed.pcx"); -// map->MAPTILESPTR->data = &bp; - map->MAPTILESPTR->tileHeight = 16; - map->MAPTILESPTR->tileWidth = 16; - map->MAPTILESPTR->rows = 1; - map->MAPTILESPTR->cols = 1; +// map->tiles->data = &bp; + map->tiles->tileHeight = 16; + map->tiles->tileWidth = 16; + map->tiles->rows = 1; + map->tiles->cols = 1; #ifdef __DEBUG_MAP__ dbg_maptext = true; #endif @@ -538,12 +542,12 @@ void ZC_mapinitMV(map_view_t *mv, int tx, int ty) /* set up the coordinates */ mv[0].tx = mv[1].tx = tx; mv[0].ty = mv[1].ty = ty; - mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->MAPTILESPTR->tileWidth; - mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->MAPTILESPTR->tileHeight; + mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; /* set up the thresholds */ - mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->MAPTILESPTR->tileWidth * 2; - mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->MAPTILESPTR->tileHeight * 2; + mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2; } void ZC_mapredraw(map_view_t *mv, int tx, int ty) @@ -553,7 +557,7 @@ void ZC_mapredraw(map_view_t *mv, int tx, int ty) py=0; i=mv[0].ty * mv[0].map->width + mv[0].tx; - for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->MAPTILESPTR->tileHeight) { + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { mapDrawWRow(&mv[0], tx-1, ty, py); mapDrawWRow(&mv[1], tx-1, ty, py); i+=mv->map->width - tx; @@ -563,106 +567,114 @@ void ZC_mapredraw(map_view_t *mv, int tx, int ty) void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - //word textx=0, texty=0; - //if(i==0) i=2; - if(i==0) + word rx, ry; +// printf("%02d ", i); if(x >= page->width - t->tileWidth) printf("\n"); + switch(i) { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000printf("i=%d\n", i); -#ifdef __DEBUG_MAP__ - switch(dbg_maptext) - { - case 0: -#endif + case 0: + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! + break; + default: + rx = (((i-1) % ((t->spri->sprite_vrl_cont.vrl_header->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->spri->sprite_vrl_cont.vrl_header->height)/t->tileHeight)) * t->tileHeight); #ifndef TILERENDER - if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1); + if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1); #else - modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i); - /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ - //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); - //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i); + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); #endif #ifdef __DEBUG_MAP__ - break; - case 1: - if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i); - sprintf(global_temp_status_text2, "%d", i); - modexprint(page, x, y, 1, 1, 2, global_temp_status_text2); - break; - } + if(dbg_maptext){ sprintf(global_temp_status_text2, "%u", i); modexprint(page, x, y, 1, 0, 1, 2, global_temp_status_text2); } #endif + break; } } - +#define PALMAPDRAWW 13 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset) { - int i; + int i; nibble z; if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH; poopoffset%=player[0].enti.speed; //printf("y: %d\n", poopoffset); -if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); } /* the position within the map array */ i=ty * mv->map->width + tx; - for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->MAPTILESPTR->tileWidth, tx++) { - if(i>=0) - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, mv->dx, y); + for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0){ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); + } + } i++; /* next! */ - } -if(pagedelayrendermap) delay(200); + } if(pagedelayrendermap) delay(200); } void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset) { - int i; + int i; nibble z; if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH; poopoffset%=player[0].enti.speed; //printf("x: %d\n", poopoffset); -if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); } /* location in the map array */ i=ty * mv->map->width + tx; /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->MAPTILESPTR->tileHeight, ty++) { - if(i>=0) - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, x, mv->dy); + for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0){ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); + } + } i += mv->map->width; - } -if(pagedelayrendermap) delay(200); + } if(pagedelayrendermap) delay(200); } void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { - int i; + int i; nibble z; /* the position within the map array */ i=ty * mv->map->width + tx; - for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->MAPTILESPTR->tileWidth, tx++) { - if(i>=0) /* we are in the map, so copy! */ - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, mv->dx, y); + for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0){ /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); + } + } i++; /* next! */ } } void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { - int i; + int i; nibble z; /* location in the map array */ i=ty * mv->map->width + tx; /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->MAPTILESPTR->tileHeight, ty++) { - if(i>=0) /* we are in the map, so copy away! */ - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, x, mv->dy); + for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0){ /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + for(z=1;z<=2;z++) + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); + } + } i += mv->map->width; } } @@ -681,20 +693,23 @@ void shinku(global_game_variables_t *gv) // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even // though it should be. Instead it's NULL as a neAr pointer but contains a non-null // segment value, so testing against NULL doesn't work. It is initialized properly if - // you call start_timer() though which uses neAr malloc. Rather than fight with that, + // you call start_timer() though which uses neAr mAlloc. Rather than fight with that, // I decided it would be better to declare a temp buffer statically and sprintf to that. // // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit. sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); - //modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text); - modexCopyPageRegion(&gv->video.page[0], &gv->video.page[1], - gv->video.page[/*!*/(gv->video.p)].dx, - gv->video.page[/*!*/(gv->video.p)].dy, - gv->video.page[/*!*/(gv->video.p)].dx, - gv->video.page[/*!*/(gv->video.p)].dy, - 96, 16); - modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text); + //modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text); + if(gv->kurokku.wcpu) + { + modexCopyPageRegion(&gv->video.page[0], &gv->video.page[1], + gv->video.page[/*!*/(gv->video.p)].dx, + gv->video.page[/*!*/(gv->video.p)].dy, + gv->video.page[/*!*/(gv->video.p)].dx, + gv->video.page[/*!*/(gv->video.p)].dy, + 96, 16); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text); //0000printf("dx=%u dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy); + } gv->kurokku.tiku=0; }else //copy dat sheet gv->kurokku.tiku++; @@ -702,7 +717,7 @@ void shinku(global_game_variables_t *gv) switch(gv->kurokku.fpscap) { case 0: //turn this off if XT - //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!"); + //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!"); gv->kurokku.frames_per_second=1; break; case 1: @@ -726,6 +741,7 @@ void shinku(global_game_variables_t *gv) gv->video.dorender =!gv->video.dorender ; //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; } + PM_NextFrame(gv); } void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) @@ -751,7 +767,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) break; } x-=4; - y-=pip[0].map->MAPTILESPTR->tileHeight; + y-=pip[0].map->tiles->tileHeight; switch (player[pn].enti.d) { case 0: @@ -779,13 +795,13 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) } player[pn].enti.dire+=dd; //setting xy position - player[pn].enti.spri->x = x; - player[pn].enti.spri->y = y; + player[pn].enti.spri.x = x; + player[pn].enti.spri.y = y; if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction { //0000printf(" q=%u pred=%u d=%u dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd); - set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } + set_anim_by_id(&player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } player[pn].enti.pred = player[pn].enti.d; if(!dd)//changed direction while NOT moving! { @@ -860,6 +876,10 @@ void player_walk(player_t *player, map_view_t *map_v){ } } +/* + * end + */ + void mapScroll(map_view_t *mv, player_t *player) { //word x, y; /* coordinate for drawing */