X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=24837c4b2f80d4cf3a2f05c58c36385252384186;hb=e3ac78ae7ba30101e388236f6312a04c79a94c35;hp=cc3bf84326cd73a47a5347992ced2d3fe6669d92;hpb=0700b16203a3e0325bd4186546b29043b94d3c43;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index cc3bf843..24837c4b 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -60,7 +60,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpritePBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14); #endif @@ -101,7 +101,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpritePBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10); #endif @@ -142,7 +142,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpritePBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9); #endif @@ -183,7 +183,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpritePBufRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12); #endif @@ -478,22 +478,24 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) } else { - rx = (((i-1) % ((t->btdata->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->btdata->height)/t->tileHeight)) * t->tileHeight); + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); ////0000printf("i=%d\n", i); switch(t->debug_text) { case 0: #ifndef TILERENDER - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)*2); + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); //cannot print number value du to it being slow as bakapee #else - //0000modexDrawBmpPBufRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->btdata)); + PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); #endif break; case 1: - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1); + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1)); //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); /*for(texty=0; texty<2; texty++) { @@ -585,20 +587,23 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) }*/ /* sync */ -void shinku(map_view_t *pip, global_game_variables_t *gv) +void shinku(global_game_variables_t *gv) { - //float t; //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) { word x = (16); - word y = (8+16); - word col = 15; + word y = (16); + word col = 7; word bgcol = 0; - word type = 1; + word type = 0; + //t=(((*(gv->clock))-gv->clock_start) /18.2); sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv)); - modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee); +// printf("%s\n", gv->pee); + //FIXME PLEASE!! + modexprint(&(gv->video.page[0]), x, y, type, col, bgcol, gv->pee); +//++++ modexprint(&(gv->video.page[0]), x, y, type, col, bgcol, gv->pee); //(gv->clock_start)=*(gv->clock); gv->kurokku.tiku=0; } @@ -613,58 +618,63 @@ void shinku(map_view_t *pip, global_game_variables_t *gv) case 1: //turn this off if XT modexWaitBorder(); + //vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } } -void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch) +void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { - sword x = player[playnum].x; - sword y = player[playnum].y; + sword x = player[pn].x; + sword y = player[pn].y; #ifdef SPRITE word dire=32; //direction #else word dire=8; //direction #endif sword qq; //scroll offset - word ls = player[playnum].persist_aniframe; + word ls = player[pn].persist_aniframe; if(scrollswitch==0) qq = 0; - else qq = ((player[playnum].q)*(player[playnum].speed)); + else qq = ((player[pn].q)*(player[pn].speed)); x-=4; y-=TILEWH; - switch (player[playnum].d) + switch (player[pn].d) { case 0: //up - dire*=player[playnum].d; + dire*=player[pn].d; y-=qq; break; case 3: // right - dire*=(player[playnum].d-2); + dire*=(player[pn].d-2); x+=qq; break; case 2: break; case 4: //down - dire*=(player[playnum].d-2); + dire*=(player[pn].d-2); y+=qq; break; case 1: //left - dire*=(player[playnum].d+2); + dire*=(player[pn].d+2); x-=qq; break; } #ifdef SPRITE -#define FRAME1 modexDrawSpritePBufRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data); -#define FRAME2 modexDrawSpritePBufRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data); -#define FRAME3 modexDrawSpritePBufRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data); -#define FRAME4 modexDrawSpritePBufRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data); +// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); #else #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire); #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);