X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=312a76e6f2add585821e00f7d5976c599f5dee90;hb=dd532df1ba5c28f9efe78c512052563086381e9b;hp=8fd37e90fdd755df6f5607575c48037784cc66e6;hpb=5f627ca50ae2b5efca7e04446feeb0cf713c6dd8;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 8fd37e90..312a76e6 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -27,44 +27,48 @@ void walk(map_view_t *pip, player_t *player, word pn) { #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; + //printf("player[%d].d=%d\n", pn, player[pn].d); switch(player[pn].d) { //right movement case 3: - //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{ mapScrollRight(pip, player, 0, pn); mapScrollRight(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollRight(pip, player, 2, pn); + ScrollRight(pip, player, 3, pn); } + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } } else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].x+=(player[pn].speed); animatePlayer(pip, player, pn, 0); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14); #endif - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; } player[pn].triggerx = player[pn].tx+1; @@ -73,39 +77,42 @@ void walk(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{ mapScrollLeft(pip, player, 0, pn); mapScrollLeft(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollLeft(pip, player, 2, pn); + ScrollLeft(pip, player, 3, pn); } + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } } else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].x-=(player[pn].speed); animatePlayer(pip, player, pn, 0); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10); #endif - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; } player[pn].triggerx = player[pn].tx-1; @@ -114,39 +121,42 @@ void walk(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{ mapScrollDown(pip, player, 0, pn); mapScrollDown(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollDown(pip, player, 2, pn); + ScrollDown(pip, player, 3, pn); } + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } } else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].y+=(player[pn].speed); animatePlayer(pip, player, pn, 0); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9); #endif - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; } player[pn].triggerx = player[pn].tx; @@ -155,39 +165,42 @@ void walk(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{ mapScrollUp(pip, player, 0, pn); mapScrollUp(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollUp(pip, player, 2, pn); + ScrollUp(pip, player, 3, pn); } + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } } else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].y-=(player[pn].speed); animatePlayer(pip, player, 0, pn); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data); + PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12); #endif - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; } player[pn].triggerx = player[pn].tx; @@ -196,6 +209,66 @@ void walk(map_view_t *pip, player_t *player, word pn) } } +//panning page +void panpagemanual(map_view_t *pip, player_t *player, word pn) +{ + switch(player[pn].d) + { + //right movement + case 3: + if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dx+=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; } + } + break; + + //left movement + case 1: + if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dx-=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; } + } + break; + + //down movement + case 4: + if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dy+=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; } + } + break; + + //up movement + case 0: + if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dy-=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; } + } + break; + } + //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q); +} + /*map_t allocMap(int w, int h) { map_t result; @@ -301,13 +374,14 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) } /* draw the next column */ - x= mv[id].page->sw + mv[id].map->tiles->tileWidth; + x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) + if(pageflipflop){ if(id==0) - mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x, player, mv->page->dx); + mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); } @@ -315,7 +389,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { word x, y; /* coordinate for drawing */ - /* increment the pixel position and update the page */ + /* decrement the pixel position and update the page */ mv[id].page->dx -= player[plid].speed; /* check to see if this changes the tile */ @@ -332,11 +406,12 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; if(player[plid].q%4) + if(pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); } @@ -344,7 +419,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) { word x, y; /* coordinate for drawing */ - /* increment the pixel position and update the page */ + /* decrement the pixel position and update the page */ mv[id].page->dy -= player[plid].speed; /* check to see if this changes the tile */ @@ -360,11 +435,12 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; if(player[plid].q%3) + if(pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); } void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) @@ -385,13 +461,76 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) } /* draw the next row */ - y= mv[id].page->sh + mv[id].map->tiles->tileHeight; + y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) + if(pageflipflop){ if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+15, y, player, mv->page->dy); + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); +} + + +//TODO finish this wwww +void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + /* increment the pixel position and update the page */ + mv[0].video->page[id].dx += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[0].video->page[id].dx >= mv[id].dxThresh ) + { + /* Snap the origin forward */ + mv[0].video->page[id].data += 4; + mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; + } +} + + +void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + /* decrement the pixel position and update the page */ + mv[0].video->page[id].dx -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[0].video->page[id].dx == 0) + { + /* Snap the origin backward */ + mv[0].video->page[id].data -= 4; + mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + /* decrement the pixel position and update the page */ + mv[0].video->page[id].dy -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[0].video->page[id].dy == 0) + { + /* Snap the origin backward */ + mv[0].video->page[id].data -= 4; + mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + /* increment the pixel position and update the page */ + mv[0].video->page[id].dy += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[0].video->page[id].dy >= mv[id].dxThresh ) + { + /* Snap the origin forward */ + mv[0].video->page[id].data += 4; + mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; + } +// modexClearRegion(&(mv[0].video->page[id]), 0, 0, +// mv[0].video->page[id].width-1, +// mv[0].video->page[id].height-1, id*2); } sword chkmap(map_t *map, word q) @@ -443,23 +582,24 @@ void mapGoTo(map_view_t *mv, int tx, int ty) unsigned int i; /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; + mv[0].tx = mv[1].tx = tx; + mv[0].ty = mv[1].ty = ty; + mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight; /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; + mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2; /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawWRow(mv, tx-1, ty, py); + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } + modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); } @@ -484,15 +624,18 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) switch(t->debug_text) { case 0: -#ifndef SPRITE - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)*2); - //cannot print number value du to it being slow as bakapee +#ifndef TILERENDER + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); + modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); #endif break; case 1: - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1); + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1)); //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); /*for(texty=0; texty<2; texty++) { @@ -583,106 +726,138 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) //setkb(0); }*/ +unsigned char shinku_fps_indicator_page = 2; +boolean pageflipflop=0; +//gv->video.p + /* sync */ -void shinku(map_view_t *pip, global_game_variables_t *gv) +void shinku(global_game_variables_t *gv) { - //float t; + word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen + word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen + word w = 64; + word h = 8; + word col = 7; + word bgcol = 0; + word type = 1; + byte o,o2,i; //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); + /* block copy to visible RAM from offscreen */ +// vga_setup_wm1_block_copy(); +// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h); +// o = *(gv->video.page[2].data); // source offscreen +// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) +// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ +// vga_restore_rm0wm0(); if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) { - word x = (16); - word y = (8+16); - word col = 15; - word bgcol = 0; - word type = 1; - //t=(((*(gv->clock))-gv->clock_start) /18.2); - sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv)); - modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee); - //(gv->clock_start)=*(gv->clock); + sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); + //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); + modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee); gv->kurokku.tiku=0; - } - //modexprint(page, 16, 16, 1, 15, 0, pee); + /* block copy to visible RAM from offscreen */ +// vga_setup_wm1_block_copy(); +// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen +// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) +// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); +// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ +// vga_restore_rm0wm0(); + }else //copy dat sheet gv->kurokku.tiku++; + switch(gv->kurokku.fpscap) { case 0: - //modexprint(page, 16, 32, 1, 15, 0, "sanic!"); + modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); gv->kurokku.frames_per_second=1; break; case 1: //turn this off if XT modexWaitBorder(); + //vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } + if(pageflipflop){ + if(gv->video.r){ + modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!! + gv->video.p=!gv->video.p; + gv->video.r=!gv->video.r; + } + } } -void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch) +void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { - sword x = player[playnum].x; - sword y = player[playnum].y; + sword x = player[pn].x; + sword y = player[pn].y; #ifdef SPRITE word dire=32; //direction #else word dire=8; //direction #endif sword qq; //scroll offset - word ls = player[playnum].persist_aniframe; + word ls = player[pn].persist_aniframe; if(scrollswitch==0) qq = 0; - else qq = ((player[playnum].q)*(player[playnum].speed)); + else qq = ((player[pn].q)*(player[pn].speed)); x-=4; y-=TILEWH; - switch (player[playnum].d) + switch (player[pn].d) { case 0: //up - dire*=player[playnum].d; + dire*=player[pn].d; y-=qq; break; case 3: // right - dire*=(player[playnum].d-2); + dire*=(player[pn].d-2); x+=qq; break; case 2: break; case 4: //down - dire*=(player[playnum].d-2); + dire*=(player[pn].d-2); y+=qq; break; case 1: //left - dire*=(player[playnum].d+2); + dire*=(player[pn].d+2); x-=qq; break; } #ifdef SPRITE -#ifdef BMPTYPE -#define FRAME1 oldDrawBmp(VGA, x, y, &player[playnum].data, 1); -#define FRAME2 oldDrawBmp(VGA, x, y, &player[playnum].data, 1); -#define FRAME3 oldDrawBmp(VGA, x, y, &player[playnum].data, 1); -#define FRAME4 oldDrawBmp(VGA, x, y, &player[playnum].data, 1); -#else -#define FRAME1 modexDrawSpriteRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data); -#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data); -#define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data); -#define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data); -#endif +// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); #else -#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire); -#define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire); -#endif - modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); +#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 2+dire); +#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire); +#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire); +#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire); + #endif +// if(pageflipflop) +//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); + modexCopyPageRegion(pip[pip->video->p].page, + pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36); +// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4); if(2>ls && ls>=1) { FRAME1 }else if(3>ls && ls>=2) { FRAME2 }else if(4>ls && ls>=3) { FRAME3 }else if(5>ls && ls>=4) { FRAME4 } + pip->video->r=1; //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);