X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=4ad596f0969b2bb1408a48589f3e3c07ffdcee72;hb=62e514036d73a377dcbc7c8fb1e35807a972179a;hp=d7b79bf55d2c86fd7f34f7cf04fbc250ede9675f;hpb=cdb255713796ffb83b3bc2676e079871c4b47731;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index d7b79bf5..4ad596f0 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -24,9 +24,7 @@ */ #include "src/lib/scroll16.h" -#define ANIMATESPRIFUN ZC_animatePlayer - -#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; +//#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; void ZC_walk(map_view_t *pip, player_t *player, word pn) { @@ -38,13 +36,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx && + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { + player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); + //INC_PER_FRAME; + ANIMATESPRIFUN(pip, player, pn, 2); ScrollRight(pip, player, 3, pn); ScrollRight(pip, player, 2, pn); mapScrollRight(pip, player, (pip[0].video->p), pn); @@ -54,22 +53,19 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) } else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { + player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; + //INC_PER_FRAME; player[pn].enti.x+=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 1); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } else { -//#ifdef SPRITE -//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR); + player[pn].walktype=0; ANIMATESPRIFUN(pip, player, pn, 0); -//#else -// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14); -//#endif player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx+1; @@ -77,13 +73,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx && + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { + player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); + //INC_PER_FRAME; + ANIMATESPRIFUN(pip, player, pn, 2); ScrollLeft(pip, player, 3, pn); ScrollLeft(pip, player, 2, pn); mapScrollLeft(pip, player, (pip[0].video->p), pn); @@ -93,22 +90,19 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) } else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { + player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; + //INC_PER_FRAME; player[pn].enti.x-=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 1); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } else { -//#ifdef SPRITE -//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR); + player[pn].walktype=0; ANIMATESPRIFUN(pip, player, pn, 0); -//#else -// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10); -//#endif player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx-1; @@ -116,13 +110,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! { + player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); + //INC_PER_FRAME; + ANIMATESPRIFUN(pip, player, pn, 2); ScrollDown(pip, player, 3, pn); ScrollDown(pip, player, 2, pn); mapScrollDown(pip, player, (pip[0].video->p), pn); @@ -132,22 +127,19 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) } else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) { + player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; + //INC_PER_FRAME; player[pn].enti.y+=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 1); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } else { -//#ifdef SPRITE -//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR); + player[pn].walktype=0; ANIMATESPRIFUN(pip, player, pn, 0); -//#else -// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9); -//#endif player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx; @@ -155,13 +147,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) break; //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! { + player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); + //INC_PER_FRAME; + ANIMATESPRIFUN(pip, player, pn, 2); ScrollUp(pip, player, 3, pn); ScrollUp(pip, player, 2, pn); mapScrollUp(pip, player, (pip[0].video->p), pn); @@ -171,22 +164,19 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) } else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) { + player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) { - INC_PER_FRAME; + //INC_PER_FRAME; player[pn].enti.y-=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, 0, pn); + ANIMATESPRIFUN(pip, player, pn, 1); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } else { -//#ifdef SPRITE -//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR); + player[pn].walktype=0; ANIMATESPRIFUN(pip, player, pn, 0); -//#else -// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12); -//#endif player[pn].enti.d = 2; } player[pn].enti.triggerx = player[pn].enti.tx; @@ -196,203 +186,6 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) } -/* -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: mv[0].video->r=1; -src/lib/scroll16.c: pip->video->r=1; -src/lib/scroll16.c: mv->video->r=1; - */ - -void oldwalk(map_view_t *pip, player_t *player, word pn) -{ - //printf("player[%d].d=%d\n", pn, player[pn].enti.d); - switch(player[pn].enti.d) - { - //no direction - case 2: - //0000pip[0].video->startclk = (*clockw); - break; - //right movement - case 3: - //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); - ScrollRight(pip, player, 3, pn); - ScrollRight(pip, player, 2, pn); - //mapScrollRight(pip, player, !(pip[0].video->p), pn); - mapScrollRight(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } - } - else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - player[pn].enti.x+=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.d = 2; - } - player[pn].enti.triggerx = player[pn].enti.tx+1; - player[pn].enti.triggery = player[pn].enti.ty; - break; - - //left movement - case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx && - !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); - ScrollLeft(pip, player, 3, pn); - ScrollLeft(pip, player, 2, pn); - //mapScrollLeft(pip, player, !(pip[0].video->p), pn); - mapScrollLeft(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } - } - else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - player[pn].enti.x-=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.d = 2; - } - player[pn].enti.triggerx = player[pn].enti.tx-1; - player[pn].enti.triggery = player[pn].enti.ty; - break; - - //down movement - case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); - ScrollDown(pip, player, 3, pn); - ScrollDown(pip, player, 2, pn); - //mapScrollDown(pip, player, !(pip[0].video->p), pn); - mapScrollDown(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } - } - else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - player[pn].enti.y+=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, pn, 0); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.d = 2; - } - player[pn].enti.triggerx = player[pn].enti.tx; - player[pn].enti.triggery = player[pn].enti.ty+1; - break; - - //up movement - case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny && - !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - ANIMATESPRIFUN(pip, player, pn, 1); - ScrollUp(pip, player, 3, pn); - ScrollUp(pip, player, 2, pn); - //mapScrollUp(pip, player, !(pip[0].video->p), pn); - mapScrollUp(pip, player, (pip[0].video->p), pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } - } - else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) - { - if(player[pn].enti.q<=player[pn].enti.spt) - { - INC_PER_FRAME; - player[pn].enti.y-=(player[pn].enti.speed); - ANIMATESPRIFUN(pip, player, 0, pn); - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.q++; - } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } - } - else - { - if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32); -#ifdef SPRITE - modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR); -#else - modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12); -#endif - if(!pageflipflop) modexShowPage(pip[1].page); - player[pn].enti.d = 2; - } - player[pn].enti.triggerx = player[pn].enti.tx; - player[pn].enti.triggery = player[pn].enti.ty-1; - break; - } -} - //panning page void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) { @@ -401,7 +194,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) { //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw) + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -414,7 +207,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw) + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -427,7 +220,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh) + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -440,7 +233,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh) + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh) { if(player[pn].enti.q<=player[pn].enti.spt) { @@ -464,7 +257,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv) pip[0].page = &gv->video.page[0]; pip[0].map = map; pip[0].video = &gv->video; - pip[0].panp = &gv->video.panp; + pip[0].p = &gv->video.p; + pip[0].sp = &gv->video.sp; ZC_MVInit(pip, 1, 1); for(i=ZC_MVI;ivideo.num_of_pages;i++) @@ -472,7 +266,8 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv) pip[i].page = &gv->video.page[i]; pip[i].map = pip[0].map; pip[i].video = pip[0].video; - pip[i].panp = pip[0].panp; + pip[i].p = pip[0].p; + pip[i].sp = pip[0].sp; // if(i>ZC_MVI) { pip[i].tx = 1; pip[i].ty = 1; @@ -494,7 +289,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) byte crtcOffset; /* calculate offset */ - offset = (word) moo[moo[0].video->panp].page->data; + offset = (word) moo[moo[0].video->sp].page->data; offset += moo[0].page->dy * (moo[0].page->width >> 2 ); offset += moo[0].page->dx >> 2; @@ -502,7 +297,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) switch(sr) { case 1: - crtcOffset = moo[0].page->sw >> 3; + crtcOffset = moo[moo[0].video->sp].page->sw >> 3; break; default: case 0: @@ -635,12 +430,16 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= mv[0].page->sw + mv[id].map->tiles->tileWidth; +#ifndef FULLRCREND if(player[plid].enti.q%4) +#else + if(player[plid].enti.q==4) +#endif if(id==0) - mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mapDrawCol(&mv[0], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); +// else +// if(!pageflipflop && !pageploop) +// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2)); mv[0].video->r=1; } @@ -665,12 +464,16 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; +#ifndef FULLRCREND if(player[plid].enti.q%4) +#else + if(player[plid].enti.q==4) +#endif if(id==0) - mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); +// else +// if(!pageflipflop && !pageploop) +// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2)); mv[0].video->r=1; } @@ -685,9 +488,9 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* check to see if this changes the tile */ if(mv[id].page[0].dy == 0 ) { - /* go down one tile */ + /* go up one tile */ mv[id].ty--; - /* Snap the origin downward */ + /* Snap the origin upward */ mv[id].page->data -= mv[id].page->pi; mv[id].page[0].dy = mv[id].map->tiles->tileHeight; @@ -695,15 +498,20 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; +#ifndef FULLRCREND if(player[plid].enti.q%3) +#else + if(player[plid].enti.q==4) +#endif if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWCOLNUM); +// else +// if(!pageflipflop && !pageploop) +// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight); mv[0].video->r=1; } + void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) { word y;//x, /* coordinate for drawing */ @@ -724,12 +532,16 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= mv[0].page->sh + mv[id].map->tiles->tileHeight; +#ifndef FULLRCREND if(player[plid].enti.q%3) +#else + if(player[plid].enti.q==4) +#endif if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy); - else - if(!pageflipflop && !pageploop) - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWCOLNUM); +// else +// if(!pageflipflop && !pageploop) +// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight); mv[0].video->r=1; } @@ -808,8 +620,8 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) //default player position on the viewable map void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn) { - player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx; - player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny; + player[pn].enti.tx = x + pip[0].tx + pip[0].page->ti.tilemidposscreenx; + player[pn].enti.ty = y + pip[0].ty + pip[0].page->ti.tilemidposscreeny; } //=========================================================================== @@ -878,17 +690,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty) mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } - if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); -// { -// unsigned int k,j,o; -// /* fill screen with a distinctive pattern */ -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } +// if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32); } @@ -915,7 +717,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) if(i==0) { //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color! } else { @@ -928,7 +730,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) case 0: #endif #ifndef TILERENDER - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1)); + if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1)); //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); @@ -956,60 +758,55 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset) { - word x; int i; +if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH; poopoffset%=player[0].enti.speed; //printf("y: %d\n", poopoffset); +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } /* the position within the map array */ i=ty * mv->map->width + tx; - for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ + for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y); + i++; /* next! */ } +//if(pagedelayrendermap) delay(200); } void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset) { - int y; int i; +if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH; poopoffset%=player[0].enti.speed; //printf("x: %d\n", poopoffset); +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); } /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; + for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy); + i += mv->map->width; } +//if(pagedelayrendermap) delay(200); } void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { - word x; int i; /* the position within the map array */ i=ty * mv->map->width + tx; - for(x=0; xpage->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ + for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y); + i++; /* next! */ } } void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { - int y; int i; /* location in the map array */ @@ -1017,12 +814,10 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(y=0; ypage->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; + for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy); + i += mv->map->width; } } @@ -1031,15 +826,17 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) //setkb(0); }*/ -boolean pageflipflop = 1; -boolean pageploop = 1; +//boolean pageflipflop = 1; +//boolean pageploop = 1; +boolean pagenorendermap = 0; +boolean pagedelayrendermap = 0; /* sync */ void shinku(global_game_variables_t *gv) { word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen - word col = 7, bgcol = 0, type = 1;//w = 64, h = 8, + word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, //col7bgcol0 //byte o,o2,i; //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); /* block copy to visible RAM from offscreen */ @@ -1053,9 +850,9 @@ void shinku(global_game_variables_t *gv) if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) { // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even - // though it should be. Instead it's NULL as a near pointer but contains a non-null + // though it should be. Instead it's NULL as a neAr pointer but contains a non-null // segment value, so testing against NULL doesn't work. It is initialized properly if - // you call start_timer() though which uses near malloc. Rather than fight with that, + // you call start_timer() though which uses neAr malloc. Rather than fight with that, // I decided it would be better to declare a temp buffer statically and sprintf to that. // // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit. @@ -1083,45 +880,62 @@ void shinku(global_game_variables_t *gv) case 1: //turn this off if XT //modexWaitBorder(); - vga_wait_for_vsync(); + //vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } - if(pageflipflop){ - if(gv->video.r){ + //render!! +// if(pageflipflop){ + if(gv->video.r ){//r=1 //vga_setup_wm1_block_copy(); //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); //vga_restore_rm0wm0(); - if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - modexShowPage(&(gv->video.page[gv->video.p])); - if(!pageploop) gv->video.p=!gv->video.p; - gv->video.r=!gv->video.r; +// if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0); +// if(!pageploop) gv->video.p=!gv->video.p; + gv->video.r =!gv->video.r ; //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; +// } } +} + +void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y) +{ + switch(pip[0].video->rss) + { + case 0: + animate_spri(enti, pip->video); + break; + case 1: + animate_spri(enti, pip->video); + break; +// case 2: +// modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire); +// break; } } #ifdef SPRITE -#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATAPTR); -#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR); -#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATAPTR); -#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR); +#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR); +#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR); +#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR); +#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR); #else -#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); -#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+player[pn].enti.dire); +#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire); +#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, player[pn].enti.dire); +#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire); #endif -void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) +void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { sword x = player[pn].enti.x; sword y = player[pn].enti.y; sword bx = x+16; //buffer's x sword by = y+16; //buffer's y - word dire=32; //direction sword qq; //scroll offset - word ls = player[pn].enti.persist_aniframe; + word ls = 0;//player[pn].enti.persist_aniframe; + player[pn].enti.dire=32; //direction switch(scrollswitch) { @@ -1138,13 +952,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll { case 0: //up - dire*=player[pn].enti.d; + player[pn].enti.dire*=player[pn].enti.d; y-=qq; by-=4; break; case 3: // right - dire*=(player[pn].enti.d-2); + player[pn].enti.dire*=(player[pn].enti.d-2); x+=qq; bx+=4; break; @@ -1152,26 +966,25 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll break; case 4: //down - dire*=(player[pn].enti.d-2); + player[pn].enti.dire*=(player[pn].enti.d-2); y+=qq; by+=4; break; case 1: //left - dire*=(player[pn].enti.d+2); + player[pn].enti.dire*=(player[pn].enti.d+2); x-=qq; bx-=4; break; } - if(!pageflipflop) - modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); - else{ - //copy old bg to page0 - //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); - //update buffer - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); - } +// if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); +// else{ +// //copy old bg to page0 +// //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); +// //update buffer +// //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); +// } //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); /*modexCopyPageRegion(pip[pip->video->p].page, @@ -1201,93 +1014,69 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll pip->video->r=1; } - void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { sword x = player[pn].enti.x; sword y = player[pn].enti.y; - word dire=10; //direction - sword qq; //scroll offset - word ls = player[pn].enti.persist_aniframe; -#ifdef SPRITE - int i=0; -#endif + sword qq,dd; //scroll offset + player[pn].enti.dire=10; //direction + switch(scrollswitch) { case 0: + dd = 0; qq = 0; break; - default: + case 1: + dd = 1; + qq = 0; + break; + case 2: + dd = 1; qq = ((player[pn].enti.q)*(player[pn].enti.speed)); break; } -#ifdef SPRITE x-=4; -#endif y-=pip[0].map->tiles->tileHeight; switch (player[pn].enti.d) { case 0: //up - dire*=player[pn].enti.d+1; + player[pn].enti.dire*=player[pn].enti.d+1; y-=qq; break; case 3: // right - dire*=(player[pn].enti.d-1); + player[pn].enti.dire*=(player[pn].enti.d-1); x+=qq; break; case 2: break; case 4: //down - dire*=(player[pn].enti.d-1); + player[pn].enti.dire*=(player[pn].enti.d-1); y+=qq; break; case 1: //left - dire*=(player[pn].enti.d+3); + player[pn].enti.dire*=(player[pn].enti.d+3); x-=qq; break; } + player[pn].enti.dire+=dd; + if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd) + { + set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; } + player[pn].enti.pred = player[pn].enti.d; + } //setting xy position - player[pn].ent->spri->x = x; - player[pn].ent->spri->y = y; - -//#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire); -//#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire); -//#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire); -//#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire); -#ifdef SPRITE -//#define DRAWFRAME if (i == -1) return; oldanimate_spri(player[pn].ent->spri, pip->video) -#define DRAWFRAME if (i == -1) return; animate_spri(player[pn].ent->spri, pip->video) -#define NFRAME1 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME; -#define NFRAME2 i = set_anim_by_id(player[pn].ent->spri, 1+dire); DRAWFRAME; -#define NFRAME3 i = set_anim_by_id(player[pn].ent->spri, dire); DRAWFRAME; -#define NFRAME4 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME; -#else -#define NFRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); -#define NFRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); -#define NFRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); -#define NFRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); -#endif + player[pn].enti.spri->x = x; + player[pn].enti.spri->y = y; - switch(ls) - { - case 1: - NFRAME1 - break; - case 2: - NFRAME2 - break; - case 3: - NFRAME3 - break; - case 4: - NFRAME4 - break; - } + //draw sprite + ZC_drawframe(pip, &player[pn].enti, x, y); +//0000if(player[pn].enti.q<2) delay(200); pip->video->r=1; } @@ -1306,12 +1095,12 @@ boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v) return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v); } -boolean ZC_walk2(entity_t *ent, map_view_t *map_v) +boolean ZC_walk2(entity_t *enti, map_view_t *map_v) { //return 1; int dx = 1; int dy = 1; - switch(ent->d) + switch(enti->d) { case 2: return 0; @@ -1326,7 +1115,7 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v) dx = 0; break; } - if(coll_check(ent->x, ent->y, dx, dy, map_v)) + if(coll_check(enti->x, enti->y, dx, dy, map_v)) { // Allow movement // Set speed @@ -1340,14 +1129,14 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v) void player_walk(player_t *player, map_view_t *map_v){ int dx=16, dy=16; - if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh)) + if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh)) { mapScroll(map_v, player); // (Un)load stuff? } } -void near mapScroll(map_view_t *mv, player_t *player) +void mapScroll(map_view_t *mv, player_t *player) { //word x, y; /* coordinate for drawing */ int c = 1;