X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=534ae630588d1981dc9da012631bed863647ff41;hb=31cf323b1ac94e123c6a770890551020e47e3b8d;hp=d00a504dfaf9dfe52083ed46c640aea73a01c68e;hpb=53b9fa75c899af4149258ec0cf09fc5dd736624d;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index d00a504d..534ae630 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -44,11 +44,10 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{ - mapScrollRight(pip, player, 0, pn); - mapScrollRight(pip, player, 1, pn); + ScrollRight(pip, player, 3, pn); ScrollRight(pip, player, 2, pn); - ScrollRight(pip, player, 3, pn); } + mapScrollRight(pip, player, !(pip[0].video->p), pn); + mapScrollRight(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; @@ -89,11 +88,10 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{ - mapScrollLeft(pip, player, 0, pn); - mapScrollLeft(pip, player, 1, pn); + ScrollLeft(pip, player, 3, pn); ScrollLeft(pip, player, 2, pn); - ScrollLeft(pip, player, 3, pn); } + mapScrollLeft(pip, player, !(pip[0].video->p), pn); + mapScrollLeft(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; @@ -134,11 +132,10 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{ - mapScrollDown(pip, player, 0, pn); - mapScrollDown(pip, player, 1, pn); + ScrollDown(pip, player, 3, pn); ScrollDown(pip, player, 2, pn); - ScrollDown(pip, player, 3, pn); } + mapScrollDown(pip, player, !(pip[0].video->p), pn); + mapScrollDown(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; @@ -179,11 +176,10 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{ - mapScrollUp(pip, player, 0, pn); - mapScrollUp(pip, player, 1, pn); + ScrollUp(pip, player, 3, pn); ScrollUp(pip, player, 2, pn); - ScrollUp(pip, player, 3, pn); } + mapScrollUp(pip, player, !(pip[0].video->p), pn); + mapScrollUp(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; @@ -384,7 +380,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else @@ -414,7 +410,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; if(player[plid].q%4) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else @@ -443,7 +439,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; if(player[plid].q%3) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else @@ -471,7 +467,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else @@ -487,8 +483,13 @@ void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) mv[0].video->page[id].dx += player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dx >= mv[id].dxThresh ) + if(mv[0].video->page[id].dx >= mv[0].dxThresh ) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin forward */ mv[0].video->page[id].data += 4; mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; @@ -504,6 +505,11 @@ void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* check to see if this changes the tile */ if(mv[0].video->page[id].dx == 0) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin backward */ mv[0].video->page[id].data -= 4; mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; @@ -518,8 +524,13 @@ void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* check to see if this changes the tile */ if(mv[0].video->page[id].dy == 0) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin backward */ - mv[0].video->page[id].data -= 4; + mv[0].video->page[id].data -= mv[0].video->page[id].pi; mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; } } @@ -530,15 +541,17 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) mv[0].video->page[id].dy += player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dy >= mv[id].dxThresh ) + if(mv[0].video->page[id].dy >= mv[0].dxThresh ) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin forward */ - mv[0].video->page[id].data += 4; + mv[0].video->page[id].data += mv[0].video->page[id].pi; mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; } -// modexClearRegion(&(mv[0].video->page[id]), 0, 0, -// mv[0].video->page[id].width-1, -// mv[0].video->page[id].height-1, id*2); } sword chkmap(map_t *map, word q) @@ -592,12 +605,12 @@ void mapGoTo(map_view_t *mv, int tx, int ty) /* set up the coordinates */ mv[0].tx = mv[1].tx = tx; mv[0].ty = mv[1].ty = ty; - mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth; - mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight; + mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; /* set up the thresholds */ - mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2; - mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2; + mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; /* draw the tiles */ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); @@ -608,6 +621,17 @@ void mapGoTo(map_view_t *mv, int tx, int ty) i+=mv->map->width - tx; } modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); + { + unsigned int k,j,o; + /* fill screen with a distinctive pattern */ + for (k=0;k < vga_state.vga_width;k++) { + o = k >> 2; + vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); + for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) + vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! + } + } +// modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36); } @@ -634,7 +658,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) case 0: #ifndef TILERENDER modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); - modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); + //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ @@ -735,7 +759,7 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) }*/ unsigned char shinku_fps_indicator_page = 2; -boolean pageflipflop=0; +boolean pageflipflop; //gv->video.p /* sync */ @@ -749,6 +773,8 @@ void shinku(global_game_variables_t *gv) word bgcol = 0; word type = 1; byte o,o2,i; + //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47); + //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45); //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); /* block copy to visible RAM from offscreen */ // vga_setup_wm1_block_copy(); @@ -790,8 +816,13 @@ void shinku(global_game_variables_t *gv) } if(pageflipflop){ if(gv->video.r){ + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!! + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); + modexShowPage(&(gv->video.page[gv->video.p])); gv->video.p=!gv->video.p; gv->video.r=!gv->video.r; gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; @@ -841,6 +872,7 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll break; } + //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36); #ifdef SPRITE // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); @@ -856,12 +888,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll #define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire); #define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire); #endif -// if(pageflipflop) + if(!pageflipflop) + modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); - modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36); + //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); + /*modexCopyPageRegion(pip[pip->video->p].page, + pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); - //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4); if(2>ls && ls>=1) { FRAME1 }else if(3>ls && ls>=2) { FRAME2 }else if(4>ls && ls>=3) { FRAME3 }else