X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=69ec872019731d132630dfa6ffd67b8c2443956b;hb=469a7d2fd636a0b3066d45ec641bafebefe81e7c;hp=dca13ad10e313641d22b0953d933cadd3cfdd321;hpb=9f8ea80a7a1ccf415e95050b0c8f402844e834c1;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index dca13ad1..69ec8720 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -489,6 +489,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) //cannot print number value du to it being slow as bakapee #else PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); #endif break; @@ -597,8 +599,11 @@ void shinku(map_view_t *pip, global_game_variables_t *gv) word bgcol = 0; word type = 1; //t=(((*(gv->clock))-gv->clock_start) /18.2); - sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv)); - modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee, 1); + //sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv)); + vga_moveto(x,y); + vga_sync_bios_cursor(); + printf("%f fps", (double)gv->kurokku.tiku/ticktock(gv)); + //modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee, 1); //(gv->clock_start)=*(gv->clock); gv->kurokku.tiku=0; } @@ -612,7 +617,8 @@ void shinku(map_view_t *pip, global_game_variables_t *gv) break; case 1: //turn this off if XT - modexWaitBorder(); + //modexWaitBorder(); + vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } @@ -661,6 +667,10 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll } #ifdef SPRITE +// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); +// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);