X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=744db87d39268ec2b20d6fe8dbb2c8ae137d5323;hb=c5dbea494cdfaf301cc12246fea54557c7bc4f21;hp=7305f1dd238a2c6fe2daaccb82f79c5a0a10ecc6;hpb=397c4629f65e02f14821d0212860c44abfd037e3;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 7305f1dd..744db87d 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -469,6 +469,7 @@ sword chkmap(map_t *map, word q) map->tiles->cols = 1; map->tiles->debug_text = true; } + else map->tiles->debug_text = false; return 0; } @@ -608,14 +609,14 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) } } -void qclean() +/*void qclean() { modexLeave(); //setkb(0); -} +}*/ //sync! -void shinku(page_t *page, global_game_variables_t *gv) +/*void shinku(page_t *page, global_game_variables_t *gv) { byte *pee; word x = (16); @@ -628,10 +629,10 @@ void shinku(page_t *page, global_game_variables_t *gv) // pee = malloc(sizeof(double)); // sprintf(pee, "%f", ((*gv->clock) /18.2)); //++++ modexprint(page, x, y, type, col, bgcol, pee); - //sprintf(pee, "%f", /*gv->tiku/*/time_in_seconds(gv)); + //sprintf(pee, "%f", *gv->tiku/\*time_in_seconds(gv)); //modexprint(page, x, y+8, type, col, bgcol, pee); //} -} +}*/ void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch) { @@ -683,7 +684,7 @@ void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scroll #define FRAME4 oldDrawBmp(VGA, x, y, &player[playnum].data, 1); #else #define FRAME1 modexDrawSpriteRegion(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data); -#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data) +#define FRAME2 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data); #define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data); #define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data); #endif @@ -702,6 +703,6 @@ void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scroll //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); //turn this off if XT - //XTif(detectcpu() > 0) + if(detectcpu() > 0) modexWaitBorder(); }