X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=936668f221c351971eeb3a6d01c6c239768242e1;hb=3a088e0a4a5306da276a61c89567a48710b1e721;hp=5ed042332d28b58e97c213edd884d697e60cc62d;hpb=fe83dc972e62ab0db157d5a953db2f5236876d67;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 5ed04233..936668f2 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -162,7 +162,7 @@ void ZC_walk(global_game_variables_t *gvar, word pn) gvar->player[pn].walktype=1; if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) { - gvar->player[pn].enti.x+=(gvar->player[pn].enti.speed); + gvar->player[pn].enti.x+=(gvar->player[pn].enti.spt); ZC_animatePlayer(gvar->mv, gvar->player, pn); gvar->player[pn].enti.q++; #ifdef OLDWALKSHOWPAGESTUFF @@ -205,7 +205,7 @@ void ZC_walk(global_game_variables_t *gvar, word pn) gvar->player[pn].walktype=1; if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) { - gvar->player[pn].enti.x-=(gvar->player[pn].enti.speed); + gvar->player[pn].enti.x-=(gvar->player[pn].enti.spt); ZC_animatePlayer(gvar->mv, gvar->player, pn); gvar->player[pn].enti.q++; #ifdef OLDWALKSHOWPAGESTUFF @@ -248,7 +248,7 @@ void ZC_walk(global_game_variables_t *gvar, word pn) gvar->player[pn].walktype=1; if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) { - gvar->player[pn].enti.y+=(gvar->player[pn].enti.speed); + gvar->player[pn].enti.y+=(gvar->player[pn].enti.spt); ZC_animatePlayer(gvar->mv, gvar->player, pn); gvar->player[pn].enti.q++; #ifdef OLDWALKSHOWPAGESTUFF @@ -291,7 +291,7 @@ void ZC_walk(global_game_variables_t *gvar, word pn) gvar->player[pn].walktype=1; if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt) { - gvar->player[pn].enti.y-=(gvar->player[pn].enti.speed); + gvar->player[pn].enti.y-=(gvar->player[pn].enti.spt); ZC_animatePlayer(gvar->mv, gvar->player, pn); gvar->player[pn].enti.q++; #ifdef OLDWALKSHOWPAGESTUFF @@ -318,7 +318,7 @@ void ZC_walk(global_game_variables_t *gvar, word pn) //panning page void ZC_panPageManual(map_view_t *pip, player_t *player, word pn) { -#define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0); +#define SHOWMVFUN_ VL_ShowPage(pip[0].page, 0, 0);//ZC_ShowMV(pip, 0, 0); switch(player[pn].enti.d) { //right movement @@ -413,6 +413,8 @@ void ZC_MVInit(map_view_t *pip, int tx, int ty) //pip[0].ty = pip[1].ty = ty; } +//#if 0 +//for backwards compatibility with code i am lazy ww void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr) { VL_ShowPage(moo[0].page, vsync, sr); @@ -501,7 +503,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); + mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player); // else // if(mv[0].video->vga_state.bgps) // modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); @@ -524,7 +526,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); + mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player); // else // if(mv[0].video->vga_state.bgps) // modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height); @@ -547,7 +549,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM); + mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player); // else // if(mv[0].video->vga_state.bgps) // modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); @@ -570,7 +572,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM); + mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player); // else // if(mv[0].video->vga_state.bgps) // modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight); @@ -660,7 +662,7 @@ sword chkmap(map_t *map, word q) //1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }; //1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 }; //check for failed to load map - if((map->width == map->height == 0) && (q>0)) + if((!map->width || !map->height) && (q>0)) { //initiate a null map! map->width=MAPW; @@ -748,63 +750,72 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) } } #define PALMAPDRAWW 13 -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset) +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player) { - int i; nibble z; -#ifdef __DEBUG_RF__ -if(dbg_pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH; + int i; +#if defined(FULLRCREND) || defined(__DEBUG_RF__) + word drawtileoffset=0; +//printf("y: %d ", drawtileoffset); + drawtileoffset%=player[0].enti.spt; +//printf("%d\n", drawtileoffset); #endif - poopoffset%=player[0].enti.speed; -//printf("y: %d\n", poopoffset); #ifdef __DEBUG_RF__ -if(dbg_pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); } +if(dbg_pagedelayrendermap){ if(!y) y+=TILEWH; else y-=TILEWH; + sprintf(global_temp_status_text, "%-3u", drawtileoffset); modexprint(mv->page, player[0].enti.x, player[0].enti.y-28-(drawtileoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); } #endif /* the position within the map array */ i=ty * mv->map->width + tx; - for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { - if(i>=0){ + /* + */ +#ifndef FULLRCREND + for( mv->dx=drawtileoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(drawtileoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { +#else + for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) { +#endif + if(i>=0) mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); - for(z=1;z<=2;z++) - if(mv->map->layerdata[z].data[i]){ - sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, 1, global_temp_status_text2); - //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); - } - } i++; /* next! */ } #ifdef __DEBUG_RF__ -if(dbg_pagedelayrendermap) delay(200); +if(dbg_pagedelayrendermap) DBG_RFDELAYMETHOD; #endif } -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset) + + + + + + + +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player) { - int i; nibble z; -#ifdef __DEBUG_RF__ -if(dbg_pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH; + int i; +#if defined(FULLRCREND) || defined(__DEBUG_RF__) + word drawtileoffset=0; +//printf("x: %d ", drawtileoffset); + drawtileoffset%=player[0].enti.spt; +//printf("%d\n", drawtileoffset); #endif - poopoffset%=player[0].enti.speed; -//printf("x: %d\n", poopoffset); #ifdef __DEBUG_RF__ -if(dbg_pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); } +if(dbg_pagedelayrendermap){ if(!x) x+=TILEWH; else x-=TILEWH; + sprintf(global_temp_status_text, "%-3u", drawtileoffset); modexprint(mv->page, player[0].enti.x, player[0].enti.y-28-(drawtileoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); } #endif /* location in the map array */ i=ty * mv->map->width + tx; /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { - if(i>=0){ +#ifndef FULLRCREND + for( mv->dy=drawtileoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(drawtileoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { +#else + for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) { +#endif + if(i>=0) mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); - for(z=1;z<=2;z++) - if(mv->map->layerdata[z].data[i]){ - sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, 1, global_temp_status_text2); - //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); - } - } i += mv->map->width; } #ifdef __DEBUG_RF__ -if(dbg_pagedelayrendermap) delay(200); +if(dbg_pagedelayrendermap) DBG_RFDELAYMETHOD; #endif } @@ -915,7 +926,7 @@ void shinku(global_game_variables_t *gv) //#else //modexWaitBorder(); //#endif - gv->kurokku.frames_per_second=60; + gv->kurokku.frames_per_second=FPSVALUE; break; } PM_NextFrame(gv); @@ -940,7 +951,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn) break; case 2: dd = 1; - qq = player[pn].enti.q*player[pn].enti.speed; + qq = player[pn].enti.q*player[pn].enti.spt; break; } x-=4;