X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=94a9d59f08c6ec76b121b441098bf070567014d1;hb=895b5d145c4fc5597fefd85a43e5636222e44cd5;hp=9eae2942368c37d6cff6da8391ba9155094f1ca7;hpb=5a56d29aee1c9268e92c8df8e32846f5dfd63c1a;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 9eae2942..94a9d59f 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -30,6 +30,10 @@ void walk(map_view_t *pip, player_t *player, word pn) //printf("player[%d].d=%d\n", pn, player[pn].d); switch(player[pn].d) { + //no direction + case 2: + pip[0].video->startclk = (*clockw); + break; //right movement case 3: //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); @@ -40,13 +44,13 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{ - mapScrollRight(pip, player, 0, pn); - mapScrollRight(pip, player, 1, pn); + mapScrollRight(pip, player, !(pip[0].video->p), pn); + mapScrollRight(pip, player, (pip[0].video->p), pn); ScrollRight(pip, player, 2, pn); - ScrollRight(pip, player, 3, pn); } + ScrollRight(pip, player, 3, pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } } else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) @@ -84,13 +88,13 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{ - mapScrollLeft(pip, player, 0, pn); - mapScrollLeft(pip, player, 1, pn); + mapScrollLeft(pip, player, !(pip[0].video->p), pn); + mapScrollLeft(pip, player, (pip[0].video->p), pn); ScrollLeft(pip, player, 2, pn); - ScrollLeft(pip, player, 3, pn); } + ScrollLeft(pip, player, 3, pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } } else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) @@ -128,13 +132,13 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{ - mapScrollDown(pip, player, 0, pn); - mapScrollDown(pip, player, 1, pn); + mapScrollDown(pip, player, !(pip[0].video->p), pn); + mapScrollDown(pip, player, (pip[0].video->p), pn); ScrollDown(pip, player, 2, pn); - ScrollDown(pip, player, 3, pn); } + ScrollDown(pip, player, 3, pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } } else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) @@ -172,13 +176,13 @@ void walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{ - mapScrollUp(pip, player, 0, pn); - mapScrollUp(pip, player, 1, pn); + mapScrollUp(pip, player, !(pip[0].video->p), pn); + mapScrollUp(pip, player, (pip[0].video->p), pn); ScrollUp(pip, player, 2, pn); - ScrollUp(pip, player, 3, pn); } + ScrollUp(pip, player, 3, pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } } else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) @@ -376,7 +380,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else @@ -406,7 +410,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; if(player[plid].q%4) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else @@ -435,7 +439,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; if(player[plid].q%3) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else @@ -463,7 +467,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) - if(pageflipflop){ + if(!pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else @@ -599,7 +603,13 @@ void mapGoTo(map_view_t *mv, int tx, int ty) mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } - modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); + //modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + _fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); + modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36); } @@ -626,7 +636,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) case 0: #ifndef TILERENDER modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); - modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); + //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ @@ -727,7 +737,7 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) }*/ unsigned char shinku_fps_indicator_page = 2; -boolean pageflipflop=0; +boolean pageflipflop; //gv->video.p /* sync */ @@ -775,16 +785,24 @@ void shinku(global_game_variables_t *gv) break; case 1: //turn this off if XT - modexWaitBorder(); - //vga_wait_for_vsync(); + //modexWaitBorder(); + vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } if(pageflipflop){ - modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - //modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!! - modexShowPage(&(gv->video.page[1])); //this is slow as fack too!! - //gv->video.p=!gv->video.p; + if(gv->video.r){ + //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); + modexShowPage(&(gv->video.page[gv->video.p])); + gv->video.p=!gv->video.p; + gv->video.r=!gv->video.r; + gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; + } } } @@ -830,6 +848,7 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll break; } + //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36); #ifdef SPRITE // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); @@ -845,16 +864,18 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll #define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire); #define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire); #endif -// if(pageflipflop) + if(!pageflipflop) + modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); - modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36); + //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); + /*modexCopyPageRegion(pip[pip->video->p].page, + pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); - //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4); if(2>ls && ls>=1) { FRAME1 }else if(3>ls && ls>=2) { FRAME2 }else if(4>ls && ls>=3) { FRAME3 }else if(5>ls && ls>=4) { FRAME4 } + pip->video->r=1; //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);