X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=bf1e88497bf103e64a7b47026fa7330583f455e7;hb=ee5eabc08d125136522d536bfe93f67f644ed20b;hp=a56de644c1e4cc9f8553cc25fc278314bb8509a0;hpb=12c63404238dfe6077110f211921a7e6b5031515;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index a56de644..bf1e8849 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -27,29 +27,35 @@ void walk(map_view_t *pip, player_t *player, word pn) { #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; + //printf("player[%d].d=%d\n", pn, player[pn].d); switch(player[pn].d) { + //no direction + case 2: + //0000pip[0].video->startclk = (*clockw); + break; //right movement case 3: - //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollRight(pip, player, 0, pn); - mapScrollRight(pip, player, 1, pn); + if(!pageploop){ ScrollRight(pip, player, 3, pn); ScrollRight(pip, player, 2, pn); - ScrollRight(pip, player, 3, pn); + mapScrollRight(pip, player, !(pip[0].video->p), pn); } + mapScrollRight(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } } else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].x+=(player[pn].speed); @@ -60,11 +66,11 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); #else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14); + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14); #endif if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; @@ -75,24 +81,25 @@ void walk(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollLeft(pip, player, 0, pn); - mapScrollLeft(pip, player, 1, pn); + if(!pageploop){ ScrollLeft(pip, player, 3, pn); ScrollLeft(pip, player, 2, pn); - ScrollLeft(pip, player, 3, pn); + mapScrollLeft(pip, player, !(pip[0].video->p), pn); } + mapScrollLeft(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } } else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].x-=(player[pn].speed); @@ -103,11 +110,11 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); #else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10); + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10); #endif if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; @@ -118,24 +125,25 @@ void walk(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollDown(pip, player, 0, pn); - mapScrollDown(pip, player, 1, pn); + if(!pageploop){ ScrollDown(pip, player, 3, pn); ScrollDown(pip, player, 2, pn); - ScrollDown(pip, player, 3, pn); + mapScrollDown(pip, player, !(pip[0].video->p), pn); } + mapScrollDown(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } } else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].y+=(player[pn].speed); @@ -146,11 +154,11 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); #else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9); + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9); #endif if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; @@ -161,24 +169,25 @@ void walk(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollUp(pip, player, 0, pn); - mapScrollUp(pip, player, 1, pn); + if(!pageploop){ ScrollUp(pip, player, 3, pn); ScrollUp(pip, player, 2, pn); - ScrollUp(pip, player, 3, pn); + mapScrollUp(pip, player, !(pip[0].video->p), pn); } + mapScrollUp(pip, player, (pip[0].video->p), pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } } else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].y-=(player[pn].speed); @@ -189,11 +198,11 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); #else - modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12); + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12); #endif if(!pageflipflop) modexShowPage(pip[1].page); player[pn].d = 2; @@ -204,71 +213,64 @@ void walk(map_view_t *pip, player_t *player, word pn) } } +//panning page void panpagemanual(map_view_t *pip, player_t *player, word pn) { - #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; switch(player[pn].d) { //right movement case 3: - if(pip[pip[0].pan->pagenum].tx >= -1 && pip[pip[0].pan->pagenum].tx+pip[pip[0].pan->pagenum].page->tilesw < pip[pip[0].pan->pagenum].map->width+1) - //!(pip[0].map->data[(pip[0].pan->tx)+(pip[0].map->width*(pip[0].pan->ty-1))] == 0)) + if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { - INC_PER_FRAME; - pip[pip[0].pan->pagenum].page->dx++; - modexShowPage(pip[pip[0].pan->pagenum].page); + pip[pip[0].pan->pn].page->dx+=4; + modexShowPage(pip[pip[0].pan->pn].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].tx++; } + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; } } break; //left movement case 1: - if(pip[pip[0].pan->pagenum].tx > -1 && pip[pip[0].pan->pagenum].tx+pip[pip[0].pan->pagenum].page->tilesw <= pip[pip[0].pan->pagenum].map->width+1) - //!(pip[0].map->data[(pip[0].pan->tx-2)+(pip[0].map->width*(pip[0].pan->ty-1))] == 0)) + if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { - INC_PER_FRAME; - pip[pip[0].pan->pagenum].page->dx--; - modexShowPage(pip[pip[0].pan->pagenum].page); + pip[pip[0].pan->pn].page->dx-=4; + modexShowPage(pip[pip[0].pan->pn].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].tx--; } + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; } } break; //down movement case 4: - if(pip[pip[0].pan->pagenum].ty >= -1 && pip[pip[0].pan->pagenum].ty+pip[pip[0].pan->pagenum].page->tilesh < pip[pip[0].pan->pagenum].map->height+1) - //!(pip[0].map->data[(pip[0].pan->tx-1)+(pip[0].map->width*(pip[0].pan->ty))] == 0)) + if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { - INC_PER_FRAME; - pip[pip[0].pan->pagenum].page->dy++; - modexShowPage(pip[pip[0].pan->pagenum].page); + pip[pip[0].pan->pn].page->dy+=4; + modexShowPage(pip[pip[0].pan->pn].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].ty++; } + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; } } break; //up movement case 0: - if(pip[pip[0].pan->pagenum].ty > -1 && pip[pip[0].pan->pagenum].ty+pip[pip[0].pan->pagenum].page->tilesh <= pip[pip[0].pan->pagenum].map->height+1) - //!(pip[0].map->data[(pip[0].pan->tx-1)+(pip[0].map->width*(pip[0].pan->ty-2))] == 0)) + if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { - INC_PER_FRAME; - pip[pip[0].pan->pagenum].page->dy--; - modexShowPage(pip[pip[0].pan->pagenum].page); + pip[pip[0].pan->pn].page->dy-=4; + modexShowPage(pip[pip[0].pan->pn].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].ty--; } + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; } } break; } + //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q); } /*map_t @@ -379,10 +381,11 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) if(id==0) - mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx); + mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2)); - //} + if(!pageflipflop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; } @@ -398,7 +401,6 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { /* go backward one tile */ mv[id].tx--; - /* Snap the origin backward */ mv[id].page->data -= 4; mv[id].page->dx = mv[id].map->tiles->tileWidth; @@ -410,8 +412,9 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2)); - //} + if(!pageflipflop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; } @@ -438,8 +441,9 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight); - //} + if(!pageflipflop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; } void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) @@ -463,10 +467,11 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy); + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight); - //} + if(!pageflipflop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; } @@ -477,15 +482,26 @@ void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) mv[0].video->page[id].dx += player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dx >= mv[id].dxThresh ) + if(mv[0].video->page[id].dx >= mv[0].dxThresh ) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); +// { +// word i; +// byte o,o2; +// o2 = *mv[0].video->page[id].data+4; +// o = *mv[0].video->page[id].data; +// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2); +// } + _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin forward */ mv[0].video->page[id].data += 4; mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; } } - void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { /* decrement the pixel position and update the page */ @@ -494,6 +510,18 @@ void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* check to see if this changes the tile */ if(mv[0].video->page[id].dx == 0) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); +// { +// word i; +// byte o,o2; +// o2 = *mv[0].video->page[id].data-4; +// o = *mv[0].video->page[id].data; +// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2); +// } + _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin backward */ mv[0].video->page[id].data -= 4; mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; @@ -508,8 +536,20 @@ void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* check to see if this changes the tile */ if(mv[0].video->page[id].dy == 0) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); +// { +// word i; +// byte o,o2; +// o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi; +// o = *mv[0].video->page[id].data; +// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2); +// } + _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin backward */ - mv[0].video->page[id].data -= 4; + mv[0].video->page[id].data -= mv[0].video->page[id].pi; mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; } } @@ -520,15 +560,24 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) mv[0].video->page[id].dy += player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dy >= mv[id].dxThresh ) + if(mv[0].video->page[id].dy >= mv[0].dxThresh ) { + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); +// { +// word i; +// byte o,o2; +// o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi; +// o = *mv[0].video->page[id].data; +// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2); +// } + _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); /* Snap the origin forward */ - mv[0].video->page[id].data += 4; + mv[0].video->page[id].data += mv[0].video->page[id].pi; mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; } -// modexClearRegion(&(mv[0].video->page[id]), 0, 0, -// mv[0].video->page[id].width-1, -// mv[0].video->page[id].height-1, id*2); } sword chkmap(map_t *map, word q) @@ -574,29 +623,42 @@ sword chkmap(map_t *map, word q) return 0; } +//TODO: player position here void mapGoTo(map_view_t *mv, int tx, int ty) { int px, py; unsigned int i; /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; + mv[0].tx = mv[1].tx = tx; + mv[0].ty = mv[1].ty = ty; + mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; + mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawWRow(mv, tx-1, ty, py); + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } + if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 32, 16, 16, 32); } @@ -623,7 +685,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) case 0: #ifndef TILERENDER modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); - //cannot print number value du to it being slow as bakapee + //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ @@ -723,21 +785,23 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) //setkb(0); }*/ -unsigned char shinku_fps_indicator_page = 0; +unsigned char shinku_fps_indicator_page = 2; boolean pageflipflop; -//gv->video.p +boolean pageploop = 1; /* sync */ void shinku(global_game_variables_t *gv) { - word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen - word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen + word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen + word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen word w = 64; word h = 8; word col = 7; word bgcol = 0; word type = 1; byte o,o2,i; + //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47); + //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45); //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); /* block copy to visible RAM from offscreen */ // vga_setup_wm1_block_copy(); @@ -751,7 +815,7 @@ void shinku(global_game_variables_t *gv) { sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); - modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee); gv->kurokku.tiku=0; /* block copy to visible RAM from offscreen */ // vga_setup_wm1_block_copy(); @@ -767,39 +831,50 @@ void shinku(global_game_variables_t *gv) switch(gv->kurokku.fpscap) { case 0: - modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); + //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); gv->kurokku.frames_per_second=1; break; case 1: //turn this off if XT - modexWaitBorder(); - //vga_wait_for_vsync(); + //modexWaitBorder(); + vga_wait_for_vsync(); gv->kurokku.frames_per_second=60; break; } if(pageflipflop){ - modexCopyPageRegion(&(gv->video.page[gv->video.p]), &(gv->video.page[!gv->video.p]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + if(gv->video.r){ + //vga_setup_wm1_block_copy(); + //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); + //vga_restore_rm0wm0(); + if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); modexShowPage(&(gv->video.page[gv->video.p])); - + if(!pageploop) gv->video.p=!gv->video.p; + gv->video.r=!gv->video.r; + //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; + } } - gv->video.p=!gv->video.p; } void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { sword x = player[pn].x; sword y = player[pn].y; -#ifdef SPRITE + sword bx = x+16; //buffer's x + sword by = y+16; //buffer's y word dire=32; //direction -#else - word dire=8; //direction -#endif sword qq; //scroll offset word ls = player[pn].persist_aniframe; - if(scrollswitch==0) qq = 0; - else qq = ((player[pn].q)*(player[pn].speed)); - x-=4; + switch(scrollswitch) + { + case 0: + qq = 0; + break; + default: + qq = ((player[pn].q)*(player[pn].speed)); + break; + } + //x-=4; y-=TILEWH; switch (player[pn].d) { @@ -807,11 +882,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll //up dire*=player[pn].d; y-=qq; + by-=4; break; case 3: // right dire*=(player[pn].d-2); x+=qq; + bx+=4; break; case 2: break; @@ -819,38 +896,67 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll //down dire*=(player[pn].d-2); y+=qq; + by+=4; break; case 1: //left dire*=(player[pn].d+2); x-=qq; + bx-=4; break; } +///*!*/(pip->video->p) +#define PAGENUMB 0 + #ifdef SPRITE -// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); -// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); -// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA); -#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); -#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA); -#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA); +/*#define FRAME1 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 32, dire, 16, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 0, dire, 16, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA);*/ +#define FRAME1 PBUFSFUN(pip[PAGENUMB].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[PAGENUMB].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[PAGENUMB].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[PAGENUMB].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); #else -#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire); -#define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire); +#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); +#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); +#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); #endif - if(pageflipflop) - modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40); - else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); - //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4); - if(2>ls && ls>=1) { FRAME1 }else - if(3>ls && ls>=2) { FRAME2 }else - if(4>ls && ls>=3) { FRAME3 }else - if(5>ls && ls>=4) { FRAME4 } + if(!pageflipflop) + modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); + else modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 16, 0, 16, 36); +//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); + //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); + /*modexCopyPageRegion(pip[pip->video->p].page, + pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ +// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); +//delay(10); + switch(ls) + { + case 1: + FRAME1 + break; + case 2: + FRAME2 + break; + case 3: + FRAME3 + break; + case 4: + FRAME4 + break; + } +// if(2>ls && ls>=1) { FRAME1 }else +// if(3>ls && ls>=2) { FRAME2 }else +// if(4>ls && ls>=3) { FRAME3 }else +// if(5>ls && ls>=4) { FRAME4 } +// delay(500); + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32); +// delay(500); + //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); + pip->video->r=1; //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);