X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=c863c866f3c7d885679df9bad0c593c5d4ff5339;hb=3b6e695f446e1499272e873d20ace03b23e2f0e9;hp=9d3723759dff05b5114d40a8278ed13d12ae385c;hpb=10ea364bfa2876441b440871b226afb51be0665b;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 9d372375..c863c866 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -27,22 +27,24 @@ void walk(map_view_t *pip, player_t *player, word pn) { #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; + //printf("player[%d].d=%d\n", pn, player[pn].d); switch(player[pn].d) { //right movement case 3: - //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw); - if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{ mapScrollRight(pip, player, 0, pn); mapScrollRight(pip, player, 1, pn); ScrollRight(pip, player, 2, pn); - ScrollRight(pip, player, 3, pn); + ScrollRight(pip, player, 3, pn); } if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } @@ -60,7 +62,7 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA); #else @@ -75,17 +77,18 @@ void walk(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{ mapScrollLeft(pip, player, 0, pn); mapScrollLeft(pip, player, 1, pn); ScrollLeft(pip, player, 2, pn); - ScrollLeft(pip, player, 3, pn); + ScrollLeft(pip, player, 3, pn); } if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } @@ -103,7 +106,7 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA); #else @@ -118,17 +121,18 @@ void walk(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! { if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{ mapScrollDown(pip, player, 0, pn); mapScrollDown(pip, player, 1, pn); ScrollDown(pip, player, 2, pn); - ScrollDown(pip, player, 3, pn); + ScrollDown(pip, player, 3, pn); } if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } @@ -146,7 +150,7 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); #else @@ -161,17 +165,18 @@ void walk(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! { if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); + if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{ mapScrollUp(pip, player, 0, pn); mapScrollUp(pip, player, 1, pn); ScrollUp(pip, player, 2, pn); - ScrollUp(pip, player, 3, pn); + ScrollUp(pip, player, 3, pn); } if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } @@ -189,7 +194,7 @@ void walk(map_view_t *pip, player_t *player, word pn) } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); #ifdef SPRITE PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA); #else @@ -211,7 +216,7 @@ void panpagemanual(map_view_t *pip, player_t *player, word pn) { //right movement case 3: - if(pip[pip[0].pan->pn].tx >= -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw < pip[pip[0].pan->pn].page->tilesw+1) + if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) { if(player[pn].q<=player[pn].spt) { @@ -224,7 +229,7 @@ void panpagemanual(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[pip[0].pan->pn].tx > -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw <= pip[pip[0].pan->pn].page->tilesw+1) + if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) { if(player[pn].q<=player[pn].spt) { @@ -237,7 +242,7 @@ void panpagemanual(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[pip[0].pan->pn].ty >= -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh < pip[pip[0].pan->pn].page->tilesh+1) + if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) { if(player[pn].q<=player[pn].spt) { @@ -250,7 +255,7 @@ void panpagemanual(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[pip[0].pan->pn].ty > -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh <= pip[pip[0].pan->pn].page->tilesh+1) + if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) { if(player[pn].q<=player[pn].spt) { @@ -371,11 +376,12 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) + if(pageflipflop){ if(id==0) - mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx); + mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2)); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); } @@ -400,11 +406,12 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) /* draw the next column */ x= 0; if(player[plid].q%4) + if(pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2)); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); } @@ -428,11 +435,12 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= 0; if(player[plid].q%3) + if(pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); } void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) @@ -455,11 +463,12 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* draw the next row */ y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) + if(pageflipflop){ if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy); + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight); - //} + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); } @@ -573,23 +582,24 @@ void mapGoTo(map_view_t *mv, int tx, int ty) unsigned int i; /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; + mv[0].tx = mv[1].tx = tx; + mv[0].ty = mv[1].ty = ty; + mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight; /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; + mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2; /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width+mv->map->tiles->tileWidth, mv->page->height+mv->map->tiles->tileHeight, 0); + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawWRow(mv, tx-1, ty, py); + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } + modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); } @@ -616,7 +626,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) case 0: #ifndef TILERENDER modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); - //cannot print number value du to it being slow as bakapee + modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); #else PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ @@ -716,15 +726,15 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) //setkb(0); }*/ -unsigned char shinku_fps_indicator_page = 0; -boolean pageflipflop; +unsigned char shinku_fps_indicator_page = 2; +boolean pageflipflop=0; //gv->video.p /* sync */ void shinku(global_game_variables_t *gv) { - word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen - word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen + word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen + word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen word w = 64; word h = 8; word col = 7; @@ -744,7 +754,7 @@ void shinku(global_game_variables_t *gv) { sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); - modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee); + modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee); gv->kurokku.tiku=0; /* block copy to visible RAM from offscreen */ // vga_setup_wm1_block_copy(); @@ -771,11 +781,10 @@ void shinku(global_game_variables_t *gv) break; } if(pageflipflop){ - modexCopyPageRegion(&(gv->video.page[gv->video.p]), &(gv->video.page[!gv->video.p]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - modexShowPage(&(gv->video.page[gv->video.p])); - + modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!! + gv->video.p=!gv->video.p; } - gv->video.p=!gv->video.p; } void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)