X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=d4a34e5ccc4879134b3a9242d10d54700c96efff;hb=06a59aa7546448c4e6f6e816f2e01219d4f3c041;hp=7dd71342986882da77e2d47db62931b7e588ac85;hpb=b070d62525540bfa0792d019e0b14fa08c96b987;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 7dd71342..d4a34e5c 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -24,6 +24,8 @@ */ #include "src/lib/scroll16.h" +#define ANIMATESPRIFUN ZC_animatePlayer + void oldwalk(map_view_t *pip, player_t *player, word pn) { #define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; @@ -43,7 +45,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollRight(pip, player, 3, pn); ScrollRight(pip, player, 2, pn); //mapScrollRight(pip, player, !(pip[0].video->p), pn); @@ -59,7 +61,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.x+=(player[pn].enti.speed); - animatePlayer(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 0); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } @@ -87,7 +89,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollLeft(pip, player, 3, pn); ScrollLeft(pip, player, 2, pn); //mapScrollLeft(pip, player, !(pip[0].video->p), pn); @@ -103,7 +105,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.x-=(player[pn].enti.speed); - animatePlayer(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 0); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } @@ -131,7 +133,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollDown(pip, player, 3, pn); ScrollDown(pip, player, 2, pn); //mapScrollDown(pip, player, !(pip[0].video->p), pn); @@ -147,7 +149,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.y+=(player[pn].enti.speed); - animatePlayer(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 0); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } @@ -175,7 +177,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollUp(pip, player, 3, pn); ScrollUp(pip, player, 2, pn); //mapScrollUp(pip, player, !(pip[0].video->p), pn); @@ -191,7 +193,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.y-=(player[pn].enti.speed); - animatePlayer(pip, player, 0, pn); + ANIMATESPRIFUN(pip, player, 0, pn); if(!pageflipflop) modexShowPage(pip[1].page); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } @@ -240,7 +242,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollRight(pip, player, 3, pn); ScrollRight(pip, player, 2, pn); mapScrollRight(pip, player, (pip[0].video->p), pn); @@ -254,7 +256,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.x+=(player[pn].enti.speed); - animatePlayer(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 0); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } @@ -278,7 +280,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollLeft(pip, player, 3, pn); ScrollLeft(pip, player, 2, pn); mapScrollLeft(pip, player, (pip[0].video->p), pn); @@ -292,7 +294,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.x-=(player[pn].enti.speed); - animatePlayer(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 0); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } @@ -316,7 +318,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollDown(pip, player, 3, pn); ScrollDown(pip, player, 2, pn); mapScrollDown(pip, player, (pip[0].video->p), pn); @@ -330,7 +332,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.y+=(player[pn].enti.speed); - animatePlayer(pip, player, pn, 0); + ANIMATESPRIFUN(pip, player, pn, 0); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } @@ -354,7 +356,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) if(player[pn].enti.q<=player[pn].enti.spt) { INC_PER_FRAME; - animatePlayer(pip, player, pn, 1); + ANIMATESPRIFUN(pip, player, pn, 1); ScrollUp(pip, player, 3, pn); ScrollUp(pip, player, 2, pn); mapScrollUp(pip, player, (pip[0].video->p), pn); @@ -368,7 +370,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) { INC_PER_FRAME; player[pn].enti.y-=(player[pn].enti.speed); - animatePlayer(pip, player, 0, pn); + ANIMATESPRIFUN(pip, player, 0, pn); player[pn].enti.q++; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } @@ -1196,9 +1198,11 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll } /* +void animate_spri(struct sprite *spri, global_game_variables_t *gv) { -#define VMEMPAGESIZE2 gv->video.page[0].pagesize+gv->video.page[1].pagesize -#define VMEMPAGEDATA2 gv->video.page[2].data +#define GVARVIDEO gv->video +#define VMEMPAGESIZE2 GVARVIDEO.page[0].pagesize+GVARVIDEO.page[1].pagesize +#define VMEMPAGEDATA2 GVARVIDEO.page[2].data unsigned int i,o,o2; int j; int x,y,rx,ry,w,h; int overdraw = 1; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks. @@ -1221,25 +1225,25 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll // render box bounds. y does not need modification, but x and width must be multiple of 4 if (x >= overdraw) rx = (x - overdraw) & (~3); - else rx = -(gv->video.page[0].dx); + else rx = -(GVARVIDEO.page[0].dx); if (y >= overdraw) ry = (y - overdraw); - else ry = -(gv->video.page[0].dy); + else ry = -(GVARVIDEO.page[0].dy); h = spri->sprite_vrl_cont->vrl_header->height + overdraw + y - ry; w = (x + spri->sprite_vrl_cont->vrl_header->width + (overdraw*2) + 3 - rx) & (~3);//round up - if ((rx+w) > gv->video.page[0].width) w = gv->video.page[0].width-rx; - if ((ry+h) > gv->video.page[0].height) h = gv->video.page[0].height-ry; + if ((rx+w) > GVARVIDEO.page[0].width) w = GVARVIDEO.page[0].width-rx; + if ((ry+h) > GVARVIDEO.page[0].height) h = GVARVIDEO.page[0].height-ry; // block copy pattern to where we will draw the sprite vga_setup_wm1_block_copy(); o2 = VMEMPAGESIZE2; - o = (0x10000UL - (uint16_t)VMEMPAGEDATA2) + (ry * gv->video.page[0].stridew) + (rx >> 2); // source offscreen - for (i=0;i < h;i++,o += gv->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2); + o = (0x10000UL - (uint16_t)VMEMPAGEDATA2) + (ry * GVARVIDEO.page[0].stridew) + (rx >> 2); // source offscreen + for (i=0;i < h;i++,o += GVARVIDEO.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2); // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally vga_restore_rm0wm0(); // replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) - vga_state.vga_draw_stride_limit = (gv->video.page[0].width + 3 - x) >> 2;//round up + vga_state.vga_draw_stride_limit = (GVARVIDEO.page[0].width + 3 - x) >> 2;//round up vga_state.vga_draw_stride = w >> 2; vga_state.vga_graphics_ram = omemptr + VMEMPAGESIZE2; @@ -1259,13 +1263,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll // block copy to visible RAM from offscreen vga_setup_wm1_block_copy(); o = VMEMPAGESIZE2; // source offscreen - o2 = (ry * gv->video.page[0].stridew) + (rx >> 2); // dest visible (original stride) - for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gv->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2); + o2 = (ry * GVARVIDEO.page[0].stridew) + (rx >> 2); // dest visible (original stride) + for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += GVARVIDEO.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2); // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally vga_restore_rm0wm0(); // restore stride - vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gv->video.page[0].stridew; + vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = GVARVIDEO.page[0].stridew; // Depending on delay, update indices switch(spri->delay){ @@ -1292,13 +1296,12 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll } */ //void animate_spri(struct sprite *spri, global_game_variables_t *gv) -void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch, global_game_variables_t *gv) +void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { sword x = player[pn].enti.x; sword y = player[pn].enti.y; - sword bx = x+16; //buffer's x - sword by = y+16; //buffer's y - word dire=32; //direction + word dire=10; //direction + sword i; sword qq; //scroll offset word ls = player[pn].enti.persist_aniframe; @@ -1317,72 +1320,57 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr { case 0: //up - dire*=player[pn].enti.d; + dire*=(player[pn].enti.d+1);// dire++; y-=qq; - by-=4; break; case 3: // right - dire*=(player[pn].enti.d-2); + dire*=(player[pn].enti.d-1);// dire++; x+=qq; - bx+=4; break; case 2: break; case 4: //down - dire*=(player[pn].enti.d-2); + dire*=(player[pn].enti.d-1);// dire++; y+=qq; - by+=4; break; case 1: //left - dire*=(player[pn].enti.d+2); + dire*=(player[pn].enti.d+3);// dire++; x-=qq; - bx-=4; break; } - //if(!pageflipflop) - // modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); - //else{ - //copy old bg to page0 - //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); - //update buffer - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); - //} -//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); - //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); - /*modexCopyPageRegion(pip[pip->video->p].page, - pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ -// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); + //setting xy position + player[pn].ent->spri->x = x; + player[pn].ent->spri->y = y; //#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire); //#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire); //#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire); //#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire); +#define DRAWFRAME if (i == -1) return; animate_spri(player[pn].ent->spri, pip->video) +#define NFRAME1 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME; +#define NFRAME2 i = set_anim_by_id(player[pn].ent->spri, 1+dire); DRAWFRAME; +#define NFRAME3 i = set_anim_by_id(player[pn].ent->spri, dire); DRAWFRAME; +#define NFRAME4 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME; switch(ls) { case 1: - FRAME1 + NFRAME1 break; case 2: - FRAME2 + NFRAME2; break; case 3: - FRAME3 + NFRAME3 break; case 4: - FRAME4 + NFRAME4 break; } -// if(2>ls && ls>=1) { FRAME1 }else -// if(3>ls && ls>=2) { FRAME2 }else -// if(4>ls && ls>=3) { FRAME3 }else -// if(5>ls && ls>=4) { FRAME4 } - //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32); - //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); pip->video->r=1; }