X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=eb83157e71866405efb4d4bb62b6c7d697556d74;hb=848c772e64209441c696de3d8101f7b3b81f1354;hp=0e9949425c037d794f20db0e9c2ad2ff94dfb96f;hpb=6cb99139a8223deaf8efb6ab4d35de517475b257;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 0e994942..eb83157e 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -68,7 +68,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14); #endif @@ -112,7 +112,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10); #endif @@ -156,7 +156,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9); #endif @@ -200,7 +200,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12); #endif @@ -374,18 +374,19 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) mv[id].tx++; /* Snap the origin forward */ mv[id].page->data += 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; } /* draw the next column */ x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) - if(!pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; } @@ -401,21 +402,21 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { /* go backward one tile */ mv[id].tx--; - /* Snap the origin backward */ mv[id].page->data -= 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; } /* draw the next column */ x= 0; if(player[plid].q%4) - if(!pageflipflop){ if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); - }else mapDrawCol(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; } @@ -432,19 +433,20 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* go down one tile */ mv[id].ty--; /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->width*4; + mv[id].page->data -= mv[id].page->pi; + mv[id].page->dy = mv[id].map->tiles->tileHeight; } /* draw the next row */ y= 0; if(player[plid].q%3) - if(!pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; } void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) @@ -460,19 +462,20 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* go down one tile */ mv[id].ty++; /* Snap the origin downward */ - mv[id].page->data += mv[id].page->width*4; + mv[id].page->data += mv[id].page->pi; + mv[id].page->dy = mv[id].map->tiles->tileHeight; } /* draw the next row */ y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) - if(!pageflipflop){ if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); - }else mapDrawRow(&mv[(!mv[0].video->p)], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; } @@ -480,77 +483,68 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) { /* increment the pixel position and update the page */ - mv[0].video->page[id].dx += player[plid].speed; + mv[id].page->dx += player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dx >= mv[0].dxThresh ) + if(mv[id].page->dx >= mv[0].dxThresh ) { - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); /* Snap the origin forward */ - mv[0].video->page[id].data += 4; - mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; + mv[id].page->data += 4; + mv[id].page->dx = mv[0].map->tiles->tileWidth; } } - void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { /* decrement the pixel position and update the page */ - mv[0].video->page[id].dx -= player[plid].speed; + mv[id].page->dx -= player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dx == 0) + if(mv[id].page->dx == 0) { - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); /* Snap the origin backward */ - mv[0].video->page[id].data -= 4; - mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth; + mv[id].page->data -= 4; + mv[id].page->dx = mv[0].map->tiles->tileWidth; } } void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) { /* decrement the pixel position and update the page */ - mv[0].video->page[id].dy -= player[plid].speed; + mv[id].page->dy -= player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dy == 0) + if(mv[id].page->dy == 0) { - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); /* Snap the origin backward */ - mv[0].video->page[id].data -= mv[0].video->page[id].pi; - mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; + mv[id].page->data -= mv[id].page->pi; + mv[id].page->dy = mv[0].map->tiles->tileWidth; } } void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) { /* increment the pixel position and update the page */ - mv[0].video->page[id].dy += player[plid].speed; + mv[id].page->dy += player[plid].speed; /* check to see if this changes the tile */ - if(mv[0].video->page[id].dy >= mv[0].dxThresh ) + if(mv[id].page->dy >= mv[0].dxThresh ) { - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); /* Snap the origin forward */ - mv[0].video->page[id].data += mv[0].video->page[id].pi; - mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth; + mv[id].page->data += mv[id].page->pi; + mv[id].page->dy = mv[0].map->tiles->tileWidth; } } @@ -621,21 +615,20 @@ void mapGoTo(map_view_t *mv, int tx, int ty) mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } - modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); - { - unsigned int k,j,o; - /* fill screen with a distinctive pattern */ - for (k=0;k < vga_state.vga_width;k++) { - o = k >> 2; - vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); - for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) - vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! - } - } - modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 24, 36); + if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32); } - void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { @@ -668,7 +661,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) #endif break; case 1: - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1)); + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1); //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); /*for(texty=0; texty<2; texty++) { @@ -761,21 +754,15 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) unsigned char shinku_fps_indicator_page = 2; boolean pageflipflop; -//gv->video.p +boolean pageploop = 1; /* sync */ void shinku(global_game_variables_t *gv) { - word x = (0) + gv->video.page[!(gv->video.p)].dx; // follow the screen - word y = (0) + gv->video.page[!(gv->video.p)].dy; // follow the screen - word w = 64; - word h = 8; - word col = 7; - word bgcol = 0; - word type = 1; + word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen + word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen + word w = 64, h = 8, col = 7, bgcol = 0, type = 1; byte o,o2,i; - //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47); - //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45); //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); /* block copy to visible RAM from offscreen */ // vga_setup_wm1_block_copy(); @@ -789,7 +776,7 @@ void shinku(global_game_variables_t *gv) { sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); - modexprint(&(gv->video.page[!(gv->video.p)]), x, y, type, col, bgcol, gv->pee); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee); gv->kurokku.tiku=0; /* block copy to visible RAM from offscreen */ // vga_setup_wm1_block_copy(); @@ -805,7 +792,7 @@ void shinku(global_game_variables_t *gv) switch(gv->kurokku.fpscap) { case 0: - modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); + //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); gv->kurokku.frames_per_second=1; break; case 1: @@ -817,14 +804,12 @@ void shinku(global_game_variables_t *gv) } if(pageflipflop){ if(gv->video.r){ - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - _fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); - //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); + //vga_setup_wm1_block_copy(); + //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); + //vga_restore_rm0wm0(); + if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); modexShowPage(&(gv->video.page[gv->video.p])); - gv->video.p=!gv->video.p; + if(!pageploop) gv->video.p=!gv->video.p; gv->video.r=!gv->video.r; //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; } @@ -835,25 +820,36 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll { sword x = player[pn].x; sword y = player[pn].y; + sword bx = x+16; //buffer's x + sword by = y+16; //buffer's y word dire=32; //direction sword qq; //scroll offset word ls = player[pn].persist_aniframe; - if(scrollswitch==0) qq = 0; - else qq = ((player[pn].q)*(player[pn].speed)); + switch(scrollswitch) + { + case 0: + qq = 0; + break; + default: + qq = ((player[pn].q)*(player[pn].speed)); + break; + } //x-=4; - y-=TILEWH; + y-=pip[0].map->tiles->tileHeight; switch (player[pn].d) { case 0: //up dire*=player[pn].d; y-=qq; + by-=4; break; case 3: // right dire*=(player[pn].d-2); x+=qq; + bx+=4; break; case 2: break; @@ -861,31 +857,35 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll //down dire*=(player[pn].d-2); y+=qq; + by+=4; break; case 1: //left dire*=(player[pn].d+2); x-=qq; + bx-=4; break; } - //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36); + #ifdef SPRITE -// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); -// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); -// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); -#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); -#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); #else -#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 2+dire); -#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 1+dire); -#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, dire); -#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 16, 32, 1+dire); - #endif +#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); +#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); +#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#endif if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); + else{ + //copy old bg to page0 + //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); + //update buffer + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); + } //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); /*modexCopyPageRegion(pip[pip->video->p].page, @@ -910,8 +910,7 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll // if(3>ls && ls>=2) { FRAME2 }else // if(4>ls && ls>=3) { FRAME3 }else // if(5>ls && ls>=4) { FRAME4 } + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32); + //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); pip->video->r=1; - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); }