X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.c;h=eb83157e71866405efb4d4bb62b6c7d697556d74;hb=848c772e64209441c696de3d8101f7b3b81f1354;hp=4b9bf28f24d3e4454a44b7683c670143cd77e2ed;hpb=83929d8da658a8441e7ffbdc3a2f4a9eb5bad5e8;p=16.git diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c old mode 100644 new mode 100755 index 4b9bf28f..eb83157e --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -27,40 +27,53 @@ void walk(map_view_t *pip, player_t *player, word pn) { #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; - //right movement - switch(player[pn].info.dir) + //printf("player[%d].d=%d\n", pn, player[pn].d); + switch(player[pn].d) { + //no direction + case 2: + //0000pip[0].video->startclk = (*clockw); + break; + //right movement case 3: - if(pip[0].tx >= 0 && pip[0].tx+20 < pip[0].map->width && player[pn].tx == pip[0].tx + 10 && + //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw); + if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollRight(pip, player, 0, pn); - mapScrollRight(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollRight(pip, player, 3, pn); + ScrollRight(pip, player, 2, pn); + mapScrollRight(pip, player, !(pip[0].video->p), pn); + mapScrollRight(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].tx++; } + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } } else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].x+=(player[pn].speed); animatePlayer(pip, player, pn, 0); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].tx++; } + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data); - modexShowPage(pip[1].page); - player[pn].info.dir = 2; + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; } player[pn].triggerx = player[pn].tx+1; player[pn].triggery = player[pn].ty; @@ -68,36 +81,43 @@ void walk(map_view_t *pip, player_t *player, word pn) //left movement case 1: - if(pip[0].tx > 0 && pip[0].tx+20 <= pip[0].map->width && player[pn].tx == pip[0].tx + 10 && + if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollLeft(pip, player, 0, pn); - mapScrollLeft(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollLeft(pip, player, 3, pn); + ScrollLeft(pip, player, 2, pn); + mapScrollLeft(pip, player, !(pip[0].video->p), pn); + mapScrollLeft(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].tx--; } + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } } else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].x-=(player[pn].speed); animatePlayer(pip, player, pn, 0); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].tx--; } + } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data); - modexShowPage(pip[1].page); - player[pn].info.dir = 2; + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; } player[pn].triggerx = player[pn].tx-1; player[pn].triggery = player[pn].ty; @@ -105,36 +125,43 @@ void walk(map_view_t *pip, player_t *player, word pn) //down movement case 4: - if(pip[0].ty >= 0 && pip[0].ty+15 < pip[0].map->height && player[pn].ty == pip[0].ty + 8 && + if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollDown(pip, player, 0, pn); - mapScrollDown(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollDown(pip, player, 3, pn); + ScrollDown(pip, player, 2, pn); + mapScrollDown(pip, player, !(pip[0].video->p), pn); + mapScrollDown(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].ty++; } + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } } else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].y+=(player[pn].speed); animatePlayer(pip, player, pn, 0); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].ty++; } + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data); - modexShowPage(pip[1].page); - player[pn].info.dir = 2; + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; } player[pn].triggerx = player[pn].tx; player[pn].triggery = player[pn].ty+1; @@ -142,36 +169,43 @@ void walk(map_view_t *pip, player_t *player, word pn) //up movement case 0: - if(pip[0].ty > 0 && pip[0].ty+15 <= pip[0].map->height && player[pn].ty == pip[0].ty + 8 && + if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; animatePlayer(pip, player, pn, 1); - mapScrollUp(pip, player, 0, pn); - mapScrollUp(pip, player, 1, pn); - modexShowPage(pip[1].page); + ScrollUp(pip, player, 3, pn); + ScrollUp(pip, player, 2, pn); + mapScrollUp(pip, player, !(pip[0].video->p), pn); + mapScrollUp(pip, player, (pip[0].video->p), pn); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].ty--; } + //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } } else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) { - if(player[pn].q<=(TILEWH/(player[pn].speed))) + if(player[pn].q<=player[pn].spt) { INC_PER_FRAME; player[pn].y-=(player[pn].speed); animatePlayer(pip, player, 0, pn); - modexShowPage(pip[1].page); + if(!pageflipflop) modexShowPage(pip[1].page); player[pn].q++; - } else { player[pn].q = 1; player[pn].info.dir = 2; player[pn].ty--; } + } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; } } else { - modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); - modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data); - modexShowPage(pip[1].page); - player[pn].info.dir = 2; + if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); +#ifdef SPRITE + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); +#else + modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12); +#endif + if(!pageflipflop) modexShowPage(pip[1].page); + player[pn].d = 2; } player[pn].triggerx = player[pn].tx; player[pn].triggery = player[pn].ty-1; @@ -179,6 +213,66 @@ void walk(map_view_t *pip, player_t *player, word pn) } } +//panning page +void panpagemanual(map_view_t *pip, player_t *player, word pn) +{ + switch(player[pn].d) + { + //right movement + case 3: + if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dx+=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; } + } + break; + + //left movement + case 1: + if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dx-=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; } + } + break; + + //down movement + case 4: + if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dy+=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; } + } + break; + + //up movement + case 0: + if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh) + { + if(player[pn].q<=player[pn].spt) + { + pip[pip[0].pan->pn].page->dy-=4; + modexShowPage(pip[pip[0].pan->pn].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; } + } + break; + } + //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q); +} + /*map_t allocMap(int w, int h) { map_t result; @@ -266,7 +360,7 @@ initMap(map_t *map) { } }*/ -void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) +void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) { word x, y; /* coordinate for drawing */ @@ -280,25 +374,27 @@ void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) mv[id].tx++; /* Snap the origin forward */ mv[id].page->data += 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; } /* draw the next column */ - x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; + x= mv[0].page->sw + mv[id].map->tiles->tileWidth; if(player[plid].q%4) if(id==0) - mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x, player, mv->page->dx); + mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - //} + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; } -void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { word x, y; /* coordinate for drawing */ - /* increment the pixel position and update the page */ + /* decrement the pixel position and update the page */ mv[id].page->dx -= player[plid].speed; /* check to see if this changes the tile */ @@ -306,9 +402,9 @@ void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) { /* go backward one tile */ mv[id].tx--; - /* Snap the origin backward */ mv[id].page->data -= 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; } @@ -318,16 +414,17 @@ void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) if(id==0) mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - //} + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2)); + mv[0].video->r=1; } -void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) +void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) { word x, y; /* coordinate for drawing */ - /* increment the pixel position and update the page */ + /* decrement the pixel position and update the page */ mv[id].page->dy -= player[plid].speed; /* check to see if this changes the tile */ @@ -336,7 +433,8 @@ void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) /* go down one tile */ mv[id].ty--; /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->width*4; + mv[id].page->data -= mv[id].page->pi; + mv[id].page->dy = mv[id].map->tiles->tileHeight; } @@ -346,11 +444,12 @@ void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) if(id==0) mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - //} + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; } -void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) +void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) { word x, y; /* coordinate for drawing */ @@ -363,31 +462,119 @@ void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) /* go down one tile */ mv[id].ty++; /* Snap the origin downward */ - mv[id].page->data += mv[id].page->width*4; + mv[id].page->data += mv[id].page->pi; + mv[id].page->dy = mv[id].map->tiles->tileHeight; } /* draw the next row */ - y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; + y= mv[0].page->sh + mv[id].map->tiles->tileHeight; if(player[plid].q%3) if(id==0) - mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+15, y, player, mv->page->dy); + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - //} + if(!pageflipflop && !pageploop) + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight); + mv[0].video->r=1; +} + + +//TODO finish this wwww +void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + /* increment the pixel position and update the page */ + mv[id].page->dx += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx >= mv[0].dxThresh ) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin forward */ + mv[id].page->data += 4; + mv[id].page->dx = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + /* decrement the pixel position and update the page */ + mv[id].page->dx -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx == 0) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin backward */ + mv[id].page->data -= 4; + mv[id].page->dx = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + /* decrement the pixel position and update the page */ + mv[id].page->dy -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy == 0) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin backward */ + mv[id].page->data -= mv[id].page->pi; + mv[id].page->dy = mv[0].map->tiles->tileWidth; + } +} + +void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + /* increment the pixel position and update the page */ + mv[id].page->dy += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy >= mv[0].dxThresh ) + { +// vga_setup_wm1_block_copy(); +// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize); +// vga_restore_rm0wm0(); + /* Snap the origin forward */ + mv[id].page->data += mv[id].page->pi; + mv[id].page->dy = mv[0].map->tiles->tileWidth; + } } sword chkmap(map_t *map, word q) { // bitmap_t bp; - byte x[MAPW*MAPH] = { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; + static byte x[(MAPW*MAPH)+1] = +{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 }; +/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \ +5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \ +0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ +1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/ //check for failed to load map - if((map->width == map->height == 0) || (q>0)) + if((map->width == map->height == 0) && (q>0)) { //initiate a null map! - map->width=MAPW; - map->height=MAPH; - map->data = malloc((map->width*map->height)*sizeof(byte)); + map->width=MAPW;///2; + map->height=MAPH;///2; +// map->data = malloc(((map->width*map->height)+1)*sizeof(byte)); map->data = &x; map->tiles = malloc(sizeof(tiles_t)); //fix this to be far~ @@ -400,42 +587,55 @@ sword chkmap(map_t *map, word q) map->tiles->cols = 1; map->tiles->debug_text = true; } + else map->tiles->debug_text = false; return 0; } +//TODO: player position here void mapGoTo(map_view_t *mv, int tx, int ty) { int px, py; unsigned int i; /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; + mv[0].tx = mv[1].tx = tx; + mv[0].ty = mv[1].ty = ty; + mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth; + mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight; /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; + mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2; + mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2; /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0); py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawWRow(mv, tx-1, ty, py); + i=mv[0].ty * mv[0].map->width + mv[0].tx; + for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) { + mapDrawWRow(&mv[0], tx-1, ty, py); i+=mv->map->width - tx; } + if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32); } - -void +void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word rx; word ry; - word textx; - word texty; + word textx=0; + word texty=0; //if(i==0) i=2; if(i==0) { @@ -450,23 +650,32 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) switch(t->debug_text) { case 0: - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); +#ifndef TILERENDER + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1)); + //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i])); +#else + PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ + //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); +#endif break; case 1: + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1); //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data)); - for(texty=0; texty<2; texty++) + /*for(texty=0; texty<2; texty++) { for(textx=0; textx<2; textx++) - { - modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data)); - } - } + {*/ +// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data)); +/* } + }*/ break; } } } -void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) { word x; int i; @@ -474,7 +683,7 @@ void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopof //printf("y: %d\n", poopoffset); /* the position within the map array */ i=ty * mv->map->width + tx; - for(x=poopoffset; x<(SCREEN_WIDTH+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { /* we are in the map, so copy! */ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); @@ -483,7 +692,7 @@ void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopof } } -void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) { int y; int i; @@ -494,7 +703,7 @@ void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopof /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(y=poopoffset; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { /* we are in the map, so copy away! */ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); @@ -510,7 +719,7 @@ void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) /* the position within the map array */ i=ty * mv->map->width + tx; - for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + for(x=0; xpage->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { /* we are in the map, so copy! */ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); @@ -529,7 +738,7 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + for(y=0; ypage->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { /* we are in the map, so copy away! */ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); @@ -538,92 +747,170 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) } } -void qclean() +/*void qclean() { - modexLeave(); //setkb(0); -} +}*/ -void pdump(page_t *pee) -{ - int mult=(QUADWH); - int palq=(mult)*TILEWH; - int palcol=0; - int palx, paly; - for(paly=0; paly= (1.0 / gv->frames_per_second)) + word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen + word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen + word w = 64, h = 8, col = 7, bgcol = 0, type = 1; + byte o,o2,i; + //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4); + /* block copy to visible RAM from offscreen */ +// vga_setup_wm1_block_copy(); +// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h); +// o = *(gv->video.page[2].data); // source offscreen +// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) +// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ +// vga_restore_rm0wm0(); + if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second)) + { + sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv)); + //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45); + modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee); + gv->kurokku.tiku=0; + /* block copy to visible RAM from offscreen */ +// vga_setup_wm1_block_copy(); +// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen +// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride) +// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2); +// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ +// vga_restore_rm0wm0(); + }else //copy dat sheet + gv->kurokku.tiku++; + + switch(gv->kurokku.fpscap) { - pee = malloc(sizeof(double)); - sprintf(pee, "%f", ((*clockdww-(gv->t)) /18.2)); - modexprint(page, x, y, type, col, bgcol, pee); - sprintf(pee, "%f", elapsed_timer(gv)); - modexprint(page, x, y+8, type, col, bgcol, pee); + case 0: + //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!"); + gv->kurokku.frames_per_second=1; + break; + case 1: + //turn this off if XT + //modexWaitBorder(); + vga_wait_for_vsync(); + gv->kurokku.frames_per_second=60; + break; + } + if(pageflipflop){ + if(gv->video.r){ + //vga_setup_wm1_block_copy(); + //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize); + //vga_restore_rm0wm0(); + if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height); + modexShowPage(&(gv->video.page[gv->video.p])); + if(!pageploop) gv->video.p=!gv->video.p; + gv->video.r=!gv->video.r; + //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2; + } } } -void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch) +void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { - sword dire=32; //direction + sword x = player[pn].x; + sword y = player[pn].y; + sword bx = x+16; //buffer's x + sword by = y+16; //buffer's y + word dire=32; //direction sword qq; //scroll offset - word ls = player[playnum].persist_aniframe; + word ls = player[pn].persist_aniframe; - if(scrollswitch==0) qq = 0; - else qq = ((player[playnum].persist_aniframe)*player[playnum].speed); - switch (player[playnum].info.dir) + switch(scrollswitch) + { + case 0: + qq = 0; + break; + default: + qq = ((player[pn].q)*(player[pn].speed)); + break; + } + //x-=4; + y-=pip[0].map->tiles->tileHeight; + switch (player[pn].d) { case 0: //up - dire*=player[playnum].info.dir; - player[playnum].x=player[playnum].x-4; - player[playnum].y=player[playnum].y-qq-TILEWH; + dire*=player[pn].d; + y-=qq; + by-=4; break; - case 1: + case 3: // right - dire*=(player[playnum].info.dir-2); - player[playnum].x=player[playnum].x+qq-4; - player[playnum].y=player[playnum].y-TILEWH; + dire*=(player[pn].d-2); + x+=qq; + bx+=4; break; case 2: break; - case 3: + case 4: //down - dire*=(player[playnum].info.dir-2); - player[playnum].x=player[playnum].x-4; - player[playnum].y=player[playnum].y+qq-TILEWH; + dire*=(player[pn].d-2); + y+=qq; + by+=4; break; - case 4: + case 1: //left - dire*=(player[playnum].info.dir+2); - player[playnum].x=player[playnum].x-qq-4; - player[playnum].y=player[playnum].y-TILEWH; + dire*=(player[pn].d+2); + x-=qq; + bx-=4; + break; + } + +#ifdef SPRITE +#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#else +#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); +#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire); +#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); +#endif + if(!pageflipflop) + modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); + else{ + //copy old bg to page0 + //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36); + //update buffer + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36); + } +//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); + //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); + /*modexCopyPageRegion(pip[pip->video->p].page, + pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ +// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); + switch(ls) + { + case 1: + FRAME1 + break; + case 2: + FRAME2 + break; + case 3: + FRAME3 + break; + case 4: + FRAME4 break; } - modexCopyPageRegion(pip[1].page, pip[0].page, player[playnum].x-4, player[playnum].y-4, player[playnum].x-4, player[playnum].y-4, 28, 40); - if(2>ls && ls>=1) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 48, dire, 24, 32, &player[playnum].data); }else - if(3>ls && ls>=2) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 24, dire, 24, 32, &player[playnum].data); }else - if(4>ls && ls>=3) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 0, dire, 24, 32, &player[playnum].data); }else - if(5>ls && ls>=4) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 24, dire, 24, 32, &player[playnum].data); } - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); - //turn this off if XT - //XTif(detectcpu() > 0) - modexWaitBorder(); +// if(2>ls && ls>=1) { FRAME1 }else +// if(3>ls && ls>=2) { FRAME2 }else +// if(4>ls && ls>=3) { FRAME3 }else +// if(5>ls && ls>=4) { FRAME4 } + //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32); + //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); + pip->video->r=1; }