X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=39d43caa07b3c9805b67dd9b69b392fffc524572;hb=0bfa0326a0fe4dd1515b128c59379e1cc97dc85c;hp=71a0cbf35e24708122656d19a5a52f5bc84ebded;hpb=5e15fd0dadb195739e333d5d49acfdef1a42074b;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h old mode 100644 new mode 100755 index 71a0cbf3..39d43caa --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -24,11 +24,54 @@ #define __SCROLL16_H_ #include "src/lib/16_head.h" +#include "src/lib/bakapee.h" +#include "src/lib/modex16.h" #include "src/lib/16_in.h" +#include "src/lib/bitmap.h" +#include "src/lib/planar.h" +#include "src/lib/mapread.h" +#include "src/lib/timer.h" +#include "src/lib/wcpu/wcpu.h" -//#define TILEWH 16 -//#define SPEED 4 +#define SPRITE +//#define BMPTYPE -//void animatePlayer(player_t *player, short scrolloffsetswitch, int ls, bitmap_t *bmp); +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; + +typedef struct +{ + map_view_t *mv; +} map_view_db_t; + +#define TILEWH 16 +#define QUADWH TILEWH/2 +//for null map! +#define MAPW 40 +#define MAPH 30 + +//map_t allocMap(int w, int h); +//void initMap(map_t *map); +void walk(map_view_t *pip, player_t *player, word pn); +void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +sword chkmap(map_t *map, word q); +void mapGoTo(map_view_t *mv, int tx, int ty); +void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset); +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset); +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); +//void qclean(); +//void shinku(page_t *page, global_game_variables_t *gv); +void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); #endif /*__SCROLL16_H_*/