X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=46d1f18495d676b5cd43c02ea6f206bd100dbb7e;hb=1287746074527ec8af4c6ca515802e5a72d0ef05;hp=baac6a8ff34bf1ee398e038cfa8d4e282eea38d4;hpb=e0335fc72d6856ec3df7a081281ebd8f36e3981d;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index baac6a8f..46d1f184 100644 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -23,5 +23,51 @@ #ifndef __SCROLL16_H_ #define __SCROLL16_H_ +#include "src/lib/16_head.h" +#include "src/lib/modex16.h" +#include "src/lib/16_in.h" +#include "src/lib/bitmap.h" +#include "src/lib/planar.h" +#include "src/lib/mapread.h" +#include "src/lib/timer.h" + +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; + +typedef struct +{ + map_view_t *mv; +} map_view_db_t; + +#define TILEWH 16 +#define QUADWH TILEWH/2 +//for null map! +#define MAPW 40 +#define MAPH 30 + +//map_t allocMap(int w, int h); +//void initMap(map_t *map); +void walk(map_view_t *pip, player_t *player, word pn); +void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +sword chkmap(map_t *map, word q); +void mapGoTo(map_view_t *mv, int tx, int ty); +void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset); +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); +void pdump(page_t *pee); +void qclean(); +void shinku(page_t *page, global_game_variables_t *gv); +void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); #endif /*__SCROLL16_H_*/