X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=48eecf8914b329fef745638ccf401ad4b27c3f60;hb=fe83dc972e62ab0db157d5a953db2f5236876d67;hp=1262b9accbafa613e5d0bf2b891d6a4c613b4084;hpb=17ec26395419ff775f29661e50265dfbccfda3b0;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index 1262b9ac..48eecf89 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -28,13 +28,11 @@ #include "src/lib/bakapee.h" #include "src/lib/16_vl.h" #include "src/lib/16_in.h" -#include "src/lib/bitmap.h" #include "src/lib/16_map.h" //map is loaded here www -#include "src/lib/16render.h" -//#include "src/lib/16_map.h" //new map stuff +//#include "src/lib/16render.h" #include "src/lib/16_timer.h" #include "src/lib/wcpu/16_wcpu.h" -#include "src/lib/16_sprit.h" +#include "src/lib/16_spri.h" #include #include @@ -44,60 +42,72 @@ #define SPRITE //#define TILERENDER -#define ANIMATESPRIFUN ZC_animatePlayer +//0000#define SHOWFPS +//#define OLDWALKSHOWPAGESTUFF -#define PLAYERBMPDATAVAR player[pn].data + +#define PLAYERBMPDATAVAR gvar.player[pn].data #define PLAYERBMPDATA *PLAYERBMPDATAVAR #define PLAYERBMPDATAPTR PLAYERBMPDATAVAR -#define PCXBMPVAR player[0].data +#define PCXBMPVAR gvar.player[0].data #define PCXBMP *PCXBMPVAR #define PCXBMPPTR PCXBMPVAR //row and colum drawing routines #define FULLRCREND -#define DRAWCOLNUM mv->page[0].dx -#define DRAWROLNUM mv->page[0].dy -//#define DRAWCOLNUM player[plid].enti.q -//#define DRAWROLNUM player[plid].enti.q +#define DRAWCOLNUM mv->page[id].dx +#define DRAWROWNUM mv->page[id].dy +//#define DRAWCOLNUM pl[plid].enti.q +//#define DRAWROLNUM pl[plid].enti.q //for null map! #define MAPW 40 #define MAPH 30 - //if(player[0].enti.hp==0) printf("%d wwww\n", player[0].enti.y+8); - //else printf("\nplayer[0].enti.y: %d\n", player[0].enti.y); +//===========================================================================// + + //if(gvar.player[0].enti.hp==0) printf("%d wwww\n", gvar.player[0].enti.y+8); + //else printf("\ngvar.player[0].enti.y: %d\n", gvar.player[0].enti.y); //printf("gvar.video.p=%u ", gvar.video.p); -//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); -//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); +//not used now printf("temporary gvar.player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); +//not used now printf("temporary gvar.player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); //printf("mv[%u].tx: %d", gvar.video.panp, mv[gvar.video.panp].tx); printf(" mv[%u].ty: %d ", gvar.video.panp, mv[gvar.video.panp].ty); //printf("gvar.kurokku: "); printf("%.0f ", clock()); printf("tiku=%lu ", gvar.kurokku.tiku); printf("t=%.0f ", gvar.kurokku.t); printf("ticktock()=%f ", ticktock(&gvar)); printf("%.0f fps", (double)gvar.kurokku.tiku/ticktock(&gvar)); -//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); +//printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[1].map->width, mv[1].map->height, mv[1].map->layerdata[0][0]); //printf("pageflipflop=%u", pageflipflop); //printf("&global_temp_status_text = %Fp\n", &global_temp_status_text); //printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); -//printf(" aniframe=%u", player[0].enti.persist_aniframe); -#define SCROLLEXITMESG printf("txy: %dx%d\n", mv[0].tx, mv[0].ty);\ - printf("\n");\ +//printf(" aniframe=%u", gvar.player[0].enti.persist_aniframe); +//printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty); +#define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\ + printf("\n\n");\ printf("player vars:\n");\ - printf(" xy: %dx%d", player[0].enti.x, player[0].enti.y); printf(" txy: %dx%d", player[0].enti.tx, player[0].enti.ty); printf(" triggxy: %dx%d", player[0].enti.triggerx, player[0].enti.triggery); printf(" value: %d\n", mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\ - printf(" hp: %d", (player[0].enti.hp)); printf(" q: %d", player[0].enti.q); printf(" info.dir: %d", player[0].info.dir); printf(" d: %d ", player[0].enti.d);\ - printf(" pdir: %d\n", player[0].pdir); printf(" delay=%u", player[0].enti.spri->delay);\ + printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))]);\ + printf(" hp: %d", (gvar.player[0].enti.hp)); printf(" q: %u", gvar.player[0].enti.q); printf(" info.dir: %u", gvar.player[0].info.dir); printf(" d: %u", gvar.player[0].enti.d); printf(" dire: %u", gvar.player[0].enti.dire);\ + printf(" pdir: %u\n", gvar.player[0].pdir); printf(" delay=%u", gvar.player[0].enti.spri.delay);\ printf("\n\n");\ VL_PrintmodexmemInfo(&gvar.video);\ \ - printf("gvar.video.r=%u ", gvar.video.r);\ + printf("gvar.video:\n");\ + printf(" r=%u ", gvar.video.dorender);\ + printf("bgps=%u ", gvar.video.vga_state.bgps);\ printf("\n\n"); -//pageflipflop, pageploop, -extern boolean pagenorendermap, pagedelayrendermap; +// printf("dbg_delayanimation=%u ", dbg_delayanimation); +/* + if(IN_KeyDown(sc_F11)){ pagedelayrendermap=!pagedelayrendermap; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_F10)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_F9)){ pagenorendermap=!pagenorendermap; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_F8)){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_T)){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); } +*/ extern char global_temp_status_text[512]; +extern char global_temp_status_text2[512]; -//map_t allocMap(int w, int h); void initMap(map_t *map); -void ZC_walk(map_view_t *pip, player_t *player, word pn); -//void oldwalk(map_view_t *pip, player_t *player, word pn); +void ZC_walk(global_game_variables_t *gvar, word pn); void ZC_panPageManual(map_view_t *pip, player_t *player, word pn); void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv); void ZC_MVInit(map_view_t *pip, int tx, int ty); @@ -106,10 +116,21 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); -inline void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) +void ZC_mapScroll(map_view_t *mv, player_t *player, word pn); +void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw); +sword chkmap(map_t *map, word q); +void mapGoTo(map_view_t *mv, int tx, int ty); +void ZC_mapinitMV(map_view_t *mv, int tx, int ty); +void ZC_mapredraw(map_view_t *mv, int tx, int ty); +void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset); +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset); +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); +inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid) { /* increment the pixel position and update the page */ - mv[id].page->dx += player[plid].enti.speed; + mv[id].page->dx += pl[plid].enti.speed; /* check to see if this changes the tile */ if(mv[id].page->dx >= mv[id].dxThresh ) @@ -123,10 +144,10 @@ inline void near ScrollRight(map_view_t *mv, player_t *player, word id, word pli } } -inline void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +inline void near ScrollLeft(map_view_t *mv, player_t *pl, word id, word plid) { /* decrement the pixel position and update the page */ - mv[id].page->dx -= player[plid].enti.speed; + mv[id].page->dx -= pl[plid].enti.speed; /* check to see if this changes the tile */ if(mv[id].page->dx == 0) @@ -140,10 +161,10 @@ inline void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid } } -inline void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) +inline void near ScrollUp(map_view_t *mv, player_t *pl, word id, word plid) { /* decrement the pixel position and update the page */ - mv[id].page->dy -= player[plid].enti.speed; + mv[id].page->dy -= pl[plid].enti.speed; /* check to see if this changes the tile */ if(mv[id].page->dy == 0 ) @@ -157,10 +178,10 @@ inline void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid) } } -inline void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid) +inline void near ScrollDown(map_view_t *mv, player_t *pl, word id, word plid) { /* increment the pixel position and update the page */ - mv[id].page->dy += player[plid].enti.speed; + mv[id].page->dy += pl[plid].enti.speed; /* check to see if this changes the tile */ if(mv[id].page->dy >= mv[id].dyThresh ) @@ -174,28 +195,21 @@ inline void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid } } -void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn); -sword chkmap(map_t *map, word q); -void mapGoTo(map_view_t *mv, int tx, int ty); -void mapinitmapview(map_view_t *mv, int tx, int ty); -void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset); -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset); -void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); //void qclean(); +//sync void shinku(global_game_variables_t *gv); -void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y); -void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch); -void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch); +//animate the sprite +void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn); // Move an entity around. Should actually be in 16_entity boolean ZC_walk2(entity_t *ent, map_view_t *map_v); -// Move player around and call map scrolling if required/possible +// Move gvar.player around and call map scrolling if required/possible void walk_player(player_t *player, map_view_t *map_v); -// Scroll map in one direction (assumed from player's movement) +// Scroll map in one direction (assumed from gvar.player's movement) void mapScroll(map_view_t *mv, player_t *player); +void ZC_GirdChk (global_game_variables_t *gvar, player_t *player); + #endif /*__SCROLL16_H_*/