X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=8bcc3e8d112d87babd8f55996cef9c5c274d744b;hb=3e2bfb73f724a62471cb1739d27ae6cd6aa10d6d;hp=7f146fe4c00f513b25a8e2dc6f4c537a24bd7b68;hpb=abccd3876665e8f6644ff29b7b008686b756b61f;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index 7f146fe4..8bcc3e8d 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -29,8 +29,7 @@ #include "src/lib/16_vl.h" #include "src/lib/16_in.h" #include "src/lib/16_map.h" //map is loaded here www -#include "src/lib/16render.h" -//#include "src/lib/16_map.h" //new map stuff +//#include "src/lib/16render.h" #include "src/lib/16_timer.h" #include "src/lib/wcpu/16_wcpu.h" #include "src/lib/16_spri.h" @@ -43,6 +42,10 @@ #define SPRITE //#define TILERENDER +//0000#define SHOWFPS +//#define OLDWALKSHOWPAGESTUFF + + #define PLAYERBMPDATAVAR gvar.player[pn].data #define PLAYERBMPDATA *PLAYERBMPDATAVAR #define PLAYERBMPDATAPTR PLAYERBMPDATAVAR @@ -77,9 +80,11 @@ //printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); //printf(" aniframe=%u", gvar.player[0].enti.persist_aniframe); //printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty); -#define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\ +// printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy); +#define SCROLLEXITMESG \ + printf("size of mmblocktype: %u ", sizeof(mmblocktype));\ printf("\n\n");\ - printf("gvar.player vars:\n");\ + printf("player vars:\n");\ printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))]);\ printf(" hp: %d", (gvar.player[0].enti.hp)); printf(" q: %u", gvar.player[0].enti.q); printf(" info.dir: %u", gvar.player[0].info.dir); printf(" d: %u", gvar.player[0].enti.d); printf(" dire: %u", gvar.player[0].enti.dire);\ printf(" pdir: %u\n", gvar.player[0].pdir); printf(" delay=%u", gvar.player[0].enti.spri.delay);\ @@ -88,16 +93,23 @@ printf("\n\n");\ \ printf("gvar.video:\n");\ printf(" r=%u ", gvar.video.dorender);\ - printf("bgps=%u ", gvar.video.bgps);\ + printf("bgps=%u ", gvar.video.vga_state.bgps);\ printf("\n\n"); -extern boolean pagenorendermap, pagedelayrendermap; +// printf("dbg_delayanimation=%u ", dbg_delayanimation); +/* + if(IN_KeyDown(sc_F11)){ pagedelayrendermap=!pagedelayrendermap; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_F10)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_F9)){ pagenorendermap=!pagenorendermap; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_F8)){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); } + if(IN_KeyDown(sc_T)){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); } +*/ extern char global_temp_status_text[512]; extern char global_temp_status_text2[512]; void initMap(map_t *map); -void ZC_walk(map_view_t *pip, player_t *player, word pn); +void ZC_walk(global_game_variables_t *gvar, word pn); void ZC_panPageManual(map_view_t *pip, player_t *player, word pn); void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv); void ZC_MVInit(map_view_t *pip, int tx, int ty); @@ -107,7 +119,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); void ZC_mapScroll(map_view_t *mv, player_t *player, word pn); -void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw); +void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw); sword chkmap(map_t *map, word q); void mapGoTo(map_view_t *mv, int tx, int ty); void ZC_mapinitMV(map_view_t *mv, int tx, int ty); @@ -197,52 +209,9 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v); // Move gvar.player around and call map scrolling if required/possible void walk_player(player_t *player, map_view_t *map_v); -//check map edge -inline boolean ZC_mapEdgeChk(map_view_t *map_v, nibble dir, boolean pansw) -{ - int w,h; - - switch (pansw) - { - case 0: - w = map_v[0].map->width; - h = map_v[0].map->height; - break; - case 1: - w = map_v[0].page->ti.tilesw; - h = map_v[0].page->ti.tilesh; - break; - } - - switch(dir) - { - //no direction - default: - case 2: - //0000pip[0].video->startclk = (*clockw); - return false; - break; - //right movement - case 3: - if(map_v[0].tx >= 0 && map_v[0].tx+map_v[0].page->ti.tw < w) return true; - break; - //left movement - case 1: - if(map_v[0].tx > 0 && map_v[0].tx+map_v[0].page->ti.tw <= w) return true; - break; - //down movement - case 4: - if(map_v[0].ty >= 0 && map_v[0].ty+map_v[0].page->ti.th < h) return true; - break; - //up movement - case 0: - if(map_v[0].ty > 0 && map_v[0].ty+map_v[0].page->ti.th <= h) return true; - break; - } - return false; -} - // Scroll map in one direction (assumed from gvar.player's movement) void mapScroll(map_view_t *mv, player_t *player); +void ZC_GirdChk (global_game_variables_t *gvar, player_t *player); + #endif /*__SCROLL16_H_*/