X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=a3402a02801377ec6ee892cb9c7452a1aa20d9bf;hb=e012c52a8f42fcce241d66d77a34d001eb5c1c64;hp=f4e0b9cbe61ed80abc29fdd5b939bb4cce953014;hpb=6b585194480dbbfb1ca8ae9d4564418b24e79d48;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h old mode 100644 new mode 100755 index f4e0b9cb..a3402a02 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -24,11 +24,27 @@ #define __SCROLL16_H_ #include "src/lib/16_head.h" +#include "src/lib/bakapee.h" #include "src/lib/modex16.h" #include "src/lib/16_in.h" #include "src/lib/bitmap.h" -#include "src/lib/planar.h" -#include "src/lib/mapread.h" +#include "src/lib/mapread.h" //map is loaded here www +#include "src/lib/16_timer.h" +#include "src/lib/wcpu/wcpu.h" + +#include +#include +#include +#include + +#define SPRITE +//#define TILERENDER + +//modexDrawSpritePBufRegion +//modexDrawBmpPBufRegion +#define PBUFSFUN modexDrawSpriteRegion +#define PBUFBFUN modexDrawBmpRegion +#define PLAYERBMPDATA player[pn].data typedef struct { map_t *map; @@ -37,6 +53,8 @@ typedef struct { int ty; //appears to be the top left tile position on the viewable screen map word dxThresh; //???? word dyThresh; //???? + video_t *video; //pointer to game variables of the video + pan_t *pan; //pointer the the page panning debug system } map_view_t; typedef struct @@ -44,25 +62,34 @@ typedef struct map_view_t *mv; } map_view_db_t; -#define TILEWH 16 -#define QUADWH TILEWH/2 -//#define LOOPMAX (TILEWH/(player[0].speed)) +//for null map! +#define MAPW 40 +#define MAPH 30 + +extern boolean pageflipflop, pageploop; +extern unsigned char shinku_fps_indicator_page; //map_t allocMap(int w, int h); //void initMap(map_t *map); void walk(map_view_t *pip, player_t *player, word pn); -void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); -void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); -void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); -void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +void panpagemanual(map_view_t *pip, player_t *player, word pn); +void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid); +sword chkmap(map_t *map, word q); void mapGoTo(map_view_t *mv, int tx, int ty); -void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset); +void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset); +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset); void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); -void pdump(page_t *pee); -void qclean(); -void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); +//void qclean(); +void shinku(global_game_variables_t *gv); +void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); #endif /*__SCROLL16_H_*/