X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=c8e4a1a8aa112d0af2d10cea003d77b21a5fe060;hb=51b40bfb7f114e300c6739f98292bc7c5fe6c2d9;hp=67e094554719e54f60dff10c4139ed0ea1c5efb1;hpb=e553045660c23a10ae193562ec2b46a8a2b84ee6;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index 67e09455..c8e4a1a8 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -29,7 +29,7 @@ #include "src/lib/16_in.h" #include "src/lib/bitmap.h" #include "src/lib/planar.h" -#include "src/lib/mapread.h" +#include "src/lib/mapread.h" //map is loaded here www #include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" @@ -38,12 +38,14 @@ #include #include -//#define SPRITE +#define SPRITE //#define TILERENDER -#define PBUFSFUN modexDrawSpritePBufRegion -#define PBUFBFUN modexDrawBmpPBufRegion -#define PLAYERBMPDATA &player[pn].data +//modexDrawSpritePBufRegion +//modexDrawBmpPBufRegion +#define PBUFSFUN modexDrawSpriteRegion +#define PBUFBFUN modexDrawBmpRegion +#define PLAYERBMPDATA player[pn].data typedef struct { map_t *map; @@ -52,7 +54,8 @@ typedef struct { int ty; //appears to be the top left tile position on the viewable screen map word dxThresh; //???? word dyThresh; //???? - video_t *video; + video_t *video; //pointer to game variables of the video + pan_t *pan; //pointer the the page panning debug system } map_view_t; typedef struct @@ -64,11 +67,13 @@ typedef struct #define MAPW 40 #define MAPH 30 -extern boolean pageflipflop; +extern boolean pageflipflop, pageploop; +extern unsigned char shinku_fps_indicator_page; //map_t allocMap(int w, int h); //void initMap(map_t *map); void walk(map_view_t *pip, player_t *player, word pn); +void panpagemanual(map_view_t *pip, player_t *player, word pn); void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); @@ -88,6 +93,4 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); void shinku(global_game_variables_t *gv); void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); -extern unsigned char shinku_fps_indicator_page; - #endif /*__SCROLL16_H_*/