X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=e2177aff6b8af1043ac9deef01c7751e69f6da8e;hb=07ada6cbfb76cc2c43feb0225d0b1f82408ca8bf;hp=641789a3902abbb0e8d38304cca05f48ee5c03ed;hpb=7af7dec5e55ca7d876fe181077af402db9ac0c4f;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index 641789a3..e2177aff 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -29,12 +29,21 @@ #include "src/lib/16_in.h" #include "src/lib/bitmap.h" #include "src/lib/planar.h" -#include "src/lib/mapread.h" -#include "src/lib/timer.h" +#include "src/lib/mapread.h" //map is loaded here www +#include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" +#include +#include +#include +#include + //#define SPRITE -//#define BMPTYPE +//#define TILERENDER + +#define PBUFSFUN modexDrawSpritePBufRegion +#define PBUFBFUN modexDrawBmpPBufRegion +#define PLAYERBMPDATA &player[pn].data typedef struct { map_t *map; @@ -43,6 +52,8 @@ typedef struct { int ty; //appears to be the top left tile position on the viewable screen map word dxThresh; //???? word dyThresh; //???? + video_t *video; //pointer to game variables of the video + pan_t *pan; //pointer the the page panning debug system } map_view_t; typedef struct @@ -54,13 +65,21 @@ typedef struct #define MAPW 40 #define MAPH 30 +extern boolean pageflipflop; +extern unsigned char shinku_fps_indicator_page; + //map_t allocMap(int w, int h); //void initMap(map_t *map); void walk(map_view_t *pip, player_t *player, word pn); +void panpagemanual(map_view_t *pip, player_t *player, word pn); void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid); sword chkmap(map_t *map, word q); void mapGoTo(map_view_t *mv, int tx, int ty); void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); @@ -69,7 +88,7 @@ void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word p void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); //void qclean(); -void shinku(map_view_t *pip, global_game_variables_t *gv); +void shinku(global_game_variables_t *gv); void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); #endif /*__SCROLL16_H_*/