X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fscroll16.h;h=e2177aff6b8af1043ac9deef01c7751e69f6da8e;hb=07ada6cbfb76cc2c43feb0225d0b1f82408ca8bf;hp=e7fa1e166ce8492ad94d7cfa31117f81215133c0;hpb=a423e762973f70f457b66845696d58aa597291ed;p=16.git diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h old mode 100644 new mode 100755 index e7fa1e16..e2177aff --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -23,11 +23,72 @@ #ifndef __SCROLL16_H_ #define __SCROLL16_H_ +#include "src/lib/16_head.h" +#include "src/lib/bakapee.h" +#include "src/lib/modex16.h" #include "src/lib/16_in.h" +#include "src/lib/bitmap.h" +#include "src/lib/planar.h" +#include "src/lib/mapread.h" //map is loaded here www +#include "src/lib/16_timer.h" +#include "src/lib/wcpu/wcpu.h" -//#define TILEWH 16 -//#define SPEED 4 +#include +#include +#include +#include -//void animatePlayer(player_t *player, short scrolloffsetswitch, int ls, bitmap_t *bmp); +//#define SPRITE +//#define TILERENDER + +#define PBUFSFUN modexDrawSpritePBufRegion +#define PBUFBFUN modexDrawBmpPBufRegion +#define PLAYERBMPDATA &player[pn].data + +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? + video_t *video; //pointer to game variables of the video + pan_t *pan; //pointer the the page panning debug system +} map_view_t; + +typedef struct +{ + map_view_t *mv; +} map_view_db_t; + +//for null map! +#define MAPW 40 +#define MAPH 30 + +extern boolean pageflipflop; +extern unsigned char shinku_fps_indicator_page; + +//map_t allocMap(int w, int h); +//void initMap(map_t *map); +void walk(map_view_t *pip, player_t *player, word pn); +void panpagemanual(map_view_t *pip, player_t *player, word pn); +void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid); +sword chkmap(map_t *map, word q); +void mapGoTo(map_view_t *mv, int tx, int ty); +void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset); +void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset); +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); +//void qclean(); +void shinku(global_game_variables_t *gv); +void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); #endif /*__SCROLL16_H_*/