X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2Fzcroll16.h;h=0ea933a64706df890612cf23ffb4918d93a9629d;hb=5e69c9fa4324028cb9559b053e10bb709625e367;hp=8e07c2c0d3ff4f89281880aa5cc0701c926742ee;hpb=c8dd189c61a9d0e0ef34224be609f1c8f590be7c;p=16.git diff --git a/src/lib/zcroll16.h b/src/lib/zcroll16.h index 8e07c2c0..0ea933a6 100755 --- a/src/lib/zcroll16.h +++ b/src/lib/zcroll16.h @@ -24,9 +24,9 @@ #define __ZCROLL16_H_ #include "src/lib/16_head.h" -#include "src/lib/16_entity.h" +#include "src/lib/16_enti.h" //#include "src/lib/bakapee.h" -#include "src/lib/modex16.h" +#include "src/lib/16_vl.h" //#include "src/lib/16_in.h" #include "src/lib/bitmap.h" #include "src/lib/16_map.h" //map is loaded here www @@ -73,7 +73,7 @@ typedef struct { * 1. Calculate, store and update a panning info, which includes, but not limited to: * combined layer information, actual map representation (reflecting real state of the game), * pixel shift for smooth tile scrolling. - * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling, + * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling, * additional row/column is always drawn at the each side of the map. This implies that 'fence' * should have a sprite too. Map is drawn left-to-right, top-to-bottom. */