X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fpcxtest.c;h=f423b6a522b7042aebfb8fda2359832dfecbcdcf;hb=b673eb589dee543a4dd0cbe2eb6fda1994e99aca;hp=07a4795d487aac8355418a993378365fb7702030;hpb=007099230dad9fac10cfd7c3c3b82eedd2df0bae;p=16.git diff --git a/src/pcxtest.c b/src/pcxtest.c index 07a4795d..f423b6a5 100755 --- a/src/pcxtest.c +++ b/src/pcxtest.c @@ -27,56 +27,29 @@ #include "src/lib/bitmap.h" #include "src/lib/planar.h" -word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ - -/* -void -DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite) -{ - byte plane; - word px, py; - word offset; - - // TODO Make this fast. It's SLOOOOOOW - for(plane=0; plane < 4; plane++) { - modexSelectPlane(PLANE(plane+x)); - for(px = plane; px < p->width; px+=4) { - offset=px; - for(py=0; pyheight/2; py++) { - SELECT_ALL_PLANES(); - if(!sprite || p->plane[offset]) - page->data = p->plane; - //offset+=p->width; - //offset++; - } - } - } -} -*/ +global_game_variables_t gvar; void main() { bitmap_t bmp; planar_buf_t *p; int i; - page_t page; word start; int plane; float t1, t2; - page=modexDefaultPage(); - //0000 bmp = bitmapLoadPcx("data/koishi~~.pcx"); // bmp = bitmapLoadPcx("data/chikyuu.pcx"); bmp = bitmapLoadPcx("data/koishi^^.pcx"); // bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx"); p = planar_buf_from_bitmap(&bmp); - modexEnter(); + VGAmodeX(1, &gvar); + gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]); /* fix up the palette and everything */ modexPalUpdate1(bmp.palette); /* clear and draw one sprite and one bitmap */ - modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1); + modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1); /* non sprite comparison */ start = *clockw; @@ -86,15 +59,15 @@ void main() { start = *clockw; //for(i=0; i<100 ;i++) { -//0000 modexDrawBmp(&page, 20, 20, &bmp); - modexDrawBmp(&page, 160, 120, &bmp); +//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp); + modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp); //} t1 = (*clockw-start) /18.2; start = *clockw; //for(i=0; i<100; i++) { -//0000 modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64); - modexCopyPageRegion(&page, &page, 0, 0, 0, 0, 320, 240); +//0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64); + modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240); //} t2 = (*clockw-start)/18.2; @@ -107,16 +80,16 @@ void main() { start = *clockw; //for(i=0; i<100 ;i++) { -//0000 modexDrawSprite(&page, 20, 20, &bmp); - modexDrawSprite(&page, 160, 120, &bmp); +//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp); + modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp); //} - //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2)); - //modexDrawBmp(&page, 0, 0, &bmp); + //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2)); + //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp); while(!kbhit()) { - //DrawPBuf(&page, 0, 0, p, 0); + //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0); } - modexLeave(); + VGAmodeX(0, &gvar); /*printf("\nmain=%Fp\n\n", &i); printf("bmp.data=%Fp\n", bmp.data); printf("*bmp.data=%Fp\n", *(bmp.data)); @@ -132,5 +105,7 @@ void main() { }*/ printf("CPU to VGA: %f\n", t1); printf("VGA to VGA: %f\n", t2); + printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width); + printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height); return; }